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Unknown error when compiling #80
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Hi, I came across similar errors when compiling in a Retroid Pocket 3+ (Android device). Take a look at this reddit post, it fixes the issues with the GLES2 files. Basically you need to download updated GLES files from a linked repo and copy those into sm64-port-android, and then compile. Good luck! https://www.reddit.com/r/retroid/comments/y8chws/super_mario_64_android_port_on_the_retroid_pocket/ |
Yeah that seems the be able to build a functioning apk, but it has resulted in glitchy textures |
No idea about that. Which flags did you use for compilation? TEXTURE_FIX=1? Also which branch? I had luck compiling a Vanilla version first using ex/master and no patches or options. Then I had to use those updated files to be able to compile the ex/nightly using the 60fps patch, BETTERCAMERA and TEXTURE_FIX. Also be sure to drop a note in the reddit forum, there are helpful people in there. Doesn't matter that you're not using a Retroid device. |
I had originally gone Vanilla, but these texture issues still occurred |
Nvm I made a build on windows and it worked fine, maybe the files got corrupted on Android 13
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