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Unknown error when compiling #80

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WizardNight7718 opened this issue Jan 1, 2023 · 7 comments
Open

Unknown error when compiling #80

WizardNight7718 opened this issue Jan 1, 2023 · 7 comments

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@WizardNight7718
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Screenshot_20230101_171805_Termux

@GreatGlisssor
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Hey Dude How Do I Also Fix This
Screenshot_20230103-085347

@WizardNight7718
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Hey Dude How Do I Also Fix This Screenshot_20230103-085347

I have no idea on what to do from here

@maurohamz
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Hi, I came across similar errors when compiling in a Retroid Pocket 3+ (Android device). Take a look at this reddit post, it fixes the issues with the GLES2 files. Basically you need to download updated GLES files from a linked repo and copy those into sm64-port-android, and then compile. Good luck!

https://www.reddit.com/r/retroid/comments/y8chws/super_mario_64_android_port_on_the_retroid_pocket/

@WizardNight7718
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Hi, I came across similar errors when compiling in a Retroid Pocket 3+ (Android device). Take a look at this Reddit post, it fixes the issues with the GLES2 files. Basically, you need to download updated GLES files from a linked repo and copy those into sm64-port-android, and then compile. Good luck!

https://www.reddit.com/r/retroid/comments/y8chws/super_mario_64_android_port_on_the_retroid_pocket/
Screenshot_20230117_211350_Super Mario 64

Yeah that seems the be able to build a functioning apk, but it has resulted in glitchy textures

@maurohamz
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maurohamz commented Jan 18, 2023

No idea about that. Which flags did you use for compilation? TEXTURE_FIX=1? Also which branch?

I had luck compiling a Vanilla version first using ex/master and no patches or options. Then I had to use those updated files to be able to compile the ex/nightly using the 60fps patch, BETTERCAMERA and TEXTURE_FIX.

Also be sure to drop a note in the reddit forum, there are helpful people in there. Doesn't matter that you're not using a Retroid device.

@WizardNight7718
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I had originally gone Vanilla, but these texture issues still occurred

@WizardNight7718
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Nvm I made a build on windows and it worked fine, maybe the files got corrupted on Android 13

No idea about that. Which flags did you use for compilation? TEXTURE_FIX=1? Also which branch?

I had luck compiling a Vanilla version first using ex/master and no patches or options. Then I had to use those updated files to be able to compile the ex/nightly using the 60fps patch, BETTERCAMERA and TEXTURE_FIX.

Also be sure to drop a note in the reddit forum, there are helpful people in there. Doesn't matter that you're not using a Retroid device.

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