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Closing this. Using local assemblies is usually more reliable, even for BepInEx. A dev environment for starting Valheim with mods is needed anyway.
The Environment.props can be used to overwrite paths. Default values are used for VALHEIM_INSTALL/BEPINEX_PATH and only need to be set if the setup isn't ordinary:
its all there - https://nuget.bepinex.dev
publicized game assemblies would be, too, but creating own versions on the fly is more flexible.
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