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BitlEricS-Valve
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[TF] Reverted Gas Passer respawn room fixes
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src/game/shared/tf/tf_weapon_jar_gas.cpp

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@@ -29,7 +29,6 @@
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#include "tf_flame.h"
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#include "dt_utlvector_send.h"
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#include "collisionutils.h"
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#include "func_respawnroom.h"
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#endif
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@@ -366,12 +365,6 @@ bool CTFGasManager::ShouldCollide( CBaseEntity *pEnt ) const
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if ( pEnt->GetTeamNumber() == GetTeamNumber() )
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return false;
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if ( PointsCrossRespawnRoomVisualizer( GetInitialPosition(), pEnt->GetAbsOrigin() ) )
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return false;
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if ( PointInRespawnRoom( pEnt, pEnt->GetAbsOrigin() ) )
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return false;
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if ( TFGameRules() && TFGameRules()->IsTruceActive() )
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return false;
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