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enchanted soil does not accelerate Dandelifeon #4405

Description

@9SENSEI

Mod Loader

Forge

Minecraft Version

1.19.2

Botania version

1.19.2-440

Modloader version

Forge:43.2.3

Modpack info

No response

The latest.log file

N/A

Issue description

Enchanted soil does not accelerate dandelifeon in 1.19.2

Steps to reproduce

No response

Other information

No response

Activity

  1. ChickenDestroyer commented on Oct 6, 2023

    @ChickenDestroyer

    Any plans to fix?

  2. KonSola5 commented on Nov 30, 2023

    @KonSola5

    if (getLevel().getGameTime() % SPEED == 0 && getLevel().hasNeighborSignal(getBlockPos())) {

    Looks like the flower's speed is affected by game time (which is not boosted by overgrowth seed), not by the "ticksExisted".

  3. Alwinfy commented on Nov 30, 2023

    @Alwinfy
    Member

    This is mostly inviable, since all Dandelifeon ticks are synchronized so that cells can cross boundaries.
    We could fix this by making accelerated and non-accelerated Dln. blocks incompatible...

  4. TheRealWormbo commented on Dec 7, 2023

    @TheRealWormbo
    Collaborator

    Would it be reasonable to simply have them also process at % (SPEED/2) == 0 when on enchanted soil? I'd assume the logic that "imports" blocks from adjacent flowers could ignore any blocks that are associated with a flower that has a different enchanted soil state.

  5. added a commit that references this issue on Feb 10, 2025
    f5e8d72
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