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Copy pathRigidWall.tscn
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RigidWall.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/arcade_platformerV2.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Wall.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "idle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 59 ]
}
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 23.5514, 22.8739 )
[node name="Sprite" type="Sprite"]
position = Vector2( 0.069664, -192.149 )
scale = Vector2( 1, 8 )
texture = ExtResource( 1 )
offset = Vector2( 0, 24 )
region_enabled = true
region_rect = Rect2( 208, 64, 48, 48 )
script = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 1 )
[node name="Area2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 23.0168 )
shape = SubResource( 2 )