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Copy pathWall.tscn
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Wall.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/walls.png" type="Texture" id=1]
[sub_resource type="Animation" id=1]
resource_name = "idle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 59 ]
}
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 28.3814, 68.1331 )
[node name="Sprite" type="Sprite"]
texture = ExtResource( 1 )
vframes = 9
hframes = 7
region_enabled = true
region_rect = Rect2( 0, 0, 966, 1332 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )