@@ -227,12 +227,7 @@ class ModchartUtilities {
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// FlxG.switchState(new MainMenuState());
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}
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- // this might become a problem if i don't do this
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- setVar (" require" , false );
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- setVar (" os" , false );
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-
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// get some fukin globals up in here bois
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-
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setVar (" songLower" , PlayState .SONG .song .toLowerCase ());
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setVar (" difficulty" , PlayState .storyDifficultyStr );
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setVar (" bpm" , Conductor .bpm );
@@ -254,8 +249,7 @@ class ModchartUtilities {
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setVar (" shaders" , Options .getData (" shaders" ));
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setVar (" animatedBackgrounds" , Options .getData (" animatedBGs" ));
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-
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- setVar (" charsAndBGs" , Options .getData (" charsAndBGs" ));
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+ setVar (" charsAndBGs" , Options .getData (" charsAndBGs" ));
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setVar (" curStep" , 0 );
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setVar (" curBeat" , 0 );
@@ -268,7 +262,6 @@ class ModchartUtilities {
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setVar (" cameraZoom" , FlxG .camera .zoom );
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setVar (" cameraAngle" , FlxG .camera .angle );
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-
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setVar (" camHudAngle" , PlayState .instance .camHUD .angle );
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setVar (" followXOffset" , 0 );
@@ -293,15 +286,15 @@ class ModchartUtilities {
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setVar (" inReplay" , PlayState .playingReplay );
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setVar (" player1" , PlayState .SONG .player1 );
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- setVar (" player2" , PlayState .SONG .player2 );
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+ setVar (" player2" , PlayState .SONG .player2 );
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- setVar (" curStage" , PlayState .SONG .stage );
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+ setVar (" curStage" , PlayState .SONG .stage );
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#if mobile
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setVar (" mobile" , true );
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#else
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setVar (" mobile" , false );
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- #end
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+ #end
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// other globals
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