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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -5,10 +5,13 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.5.0] - Unreleased
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## [0.5.0pre] - 11/9/2024
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### Added
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- Weekend 1
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- Erect mode
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- Support for vslice chart format.
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- Zoom in the chart editor.
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- Lots of new functions and variables in the Lua API. See the wiki!
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-`singDuration` property to character jsons to control their sing duration.
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- You can now switch what side you are using to edit offsets on in Animation Debug.
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-`Mute Vocals` option in chart editor.
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- Persistent Cached Data option (stops clearing asset caches).
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- Vram Sprites option (loads textures into gpu)
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- Skip Results Screen Options.
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- You can now zoom into the Animation Debug using the mouse.
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- HScript support!
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- Global / local scripts! Put any .lua or .hx file into data/scripts/global to have that script run on every song in every mod. Put a .lua or .hx file into data/scripts/local to have it run on every song in the mod it is in.
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- Global scripts will be run on any mod in data/scripts/global
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- Local scripts will be run on the current mod in data/scripts/local
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- You can put any .lua or .hx file into a song folder to have it run (like psych engine)
-Fully softcoded and custom shaders! Check assets/data/modcharts/shader-example.lua
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- Discord Rich Presence can now be changed per mod.
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-Runtime shader support
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- Change Keycount events
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- Copy/Paste events in charter
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- Cool new modchart features via modcharting tools by TheZoroForce240
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- Cool new modchart features via modcharting tools haxelib
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- Modcharting tools can be used in lua scripts, hscript, and the modchart editor (hit 9 midsong)
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- Take screenshots by pressing F2 on the keyboard
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- Note glow when can be hit option
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- Lil' Buddies in charter
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- Multiatlas support in characters via `extraSheets` property
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- FlxAnimate support (Texture atlas)
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-`mainCharacterID` property in group character jsons
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- Characters can now have an hscript attached.
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- Added `script` type to cutscenes.
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- Added `introSound` property to cutscenes.
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- Notes can now be skewed
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- Notes can now carry a hscript or lua script.
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- Color quants option.
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- Stages can now have a hscript.
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- Stages have a HSV shader attached, used in voiid chronicles.
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-`backgroundColor` property in stages.
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-`imageDirectory` property in stages.
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-`dances` property in stage objects
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- The mod system has been changed to allow for more customization and less conflicts. The currently selected mod will take priority over all other mods.
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- The base game assets are now in a mod, this mod will take priority 2nd to the currently selected mod.
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- All states/and substates can now carry a script.
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