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Explore Voxels in Godot #2
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My first impresion is that it is just limited to the world, so the players for example are not voxelized. But it is the same in Voxel Farm. It is not 100% voxelized like Minecraft for example. |
Ok, in order to use it it seems I will need to compile Godot with this module included. "Voxel Tools is a custom C++ module for Godot 3.1+. It must be compiled into the engine to work." https://github.com/Zylann/godot_voxel/blob/master/doc/01_get-started.md First step, compile from sources Godot for Linux: https://docs.godotengine.org/en/latest/development/compiling/index.html Right now I am on Fedora so:
and
It is easier that I have expected!
But probably it is better to build the last stable release (v4.0.dev will be great for testing the new features).
Let's continue now with the voxels tools engine:
and we execute the godot binary generated, let's try to find the new VoxelTerrain node ...
Cool! We are reading to start working with this module! Next step is to follow the tutorials: https://github.com/Zylann/godot_voxel/blob/master/doc/03_create-terrain.md |
I have a first issue trying to add a VoxelLODTerrain with:
|
Bug fixed, we can continue testing the module. |
The more impressive demo and tutorial is this video: https://www.youtube.com/watch?v=zfzmcbR1H_0 But let's follow the tutorials before working with the video contents. |
https://github.com/SIsilicon/Godot-Volumetrics-Plugin to have a look! |
Ok, let's continue playing with this voxels module because it is what we need in Voxelers. Let's complete all the tutorials and to study the API and source code. The idea is to use voxels not only for then terrain, but also for other objects, like models imported from MagicaVoxel for example. A must read: Zylann/godot_voxel#150 |
Let's follow all this work in #6 |
Ups, I have not detected: https://github.com/ClarkThyLord/Voxly a pretty young project that seems to have stopped ... |
Interesting recent discussion with no new clues about Voxel support in game engines. |
I will continue in #53 |
During a first exploration, it seems this is the right project to follow:
https://github.com/Zylann/godot_voxel
And his main developer is pretty active now, after 4 years working in the project. Great commitment.
It is not a general voxels tool: «A C++ module for creating volumetric worlds in Godot Engine.«
It is for creating worlds.
It could be a nice thing to compare with https://www.voxelfarm.com/index.html
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