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AUTHORS
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Contributors
============
The Warzone 2100 Project team
-----------------------------
* Christian Ohm (cybersphinx/the_cybersphinx): Programming
* (Cyp): Programming
* (pastdue/past-due): Programming, build systems, web development
* Per Inge Mathisen (perim/per/sendai): Programming
* Stephen Swaney (stiv): Programming, web development
* (vexed): Programming
Current or former contributors to the GPL version
-------------------------------------------------
### Programming
* (20kdc): TitleUI refactor
* Adam Holland (coppercore): Programming
* Adam Olsen (Rhamphoryncus): Target prediction fixes, bug fixes
* (Ai_Tak): Pointer bug fixes, bug reports
* (ak_rosh/AK Rosh/Rosh): Research item dependency bug fix, bug reporting
* Andrej (Cjkjvfnby): INI file corrections
* Angus Lees (gus): RPL to AVI converter, Debian packaging, bug fixes
* Anthony Berent (aberent): Bug fix for fullscreen resolution on Linux
* (Beliar): Improved subtitle timing
* Ben Dibell (Subsentient): Bug fixes, WZBlue lobby monitor, forks
* Bennett Somerville (bdsomer): Fix weird cyborg names
* Bernhard M. Wiedemann (bmwiedemann): Programming
* Bers (berserkingyadis): Fix reticule buttons when game paused, improve .gitignore
* (Berserk Cyborg/KJeff01): JavaScript campaign and tutorials, AI, Programming
* Björn Ali Göransson (bjorn-ali-goransson): Programming, QoL and smoothness fixes
* Björn Bredthauer: Optimization of sinus and consinus functions
* (Blacksabbath): Programming, TWZ fork
* (bornemix): Mouse dragging bug fixes
* (Buggy): Ready button crash fix, kill count bug fix, bug report
* (Buginator): Keyboard shortcuts F1-F6, commandline options, MSVC support
* (Calculus/MIH-XTC): Nexus AI improvements, EB mod
* Carl Hee (Watermelon): Support for multiturrets, bug fixes
* Colin MacDonald: Sort games by date, bug fixes
* (CorvusCorax): Fix artillery pieces travelling through terrain
* (cpdef): Support for Factions, bug fixes
* (crabster/Reg312): CSV conversion to INI, search path bug fix, bug report
* Cristoph Korn (c-korn,ckorn): Enhanced snprintf(), linker error fix
* (Crymson): Bug fix for pointer error
* (dak180): Programming
* Dale Gill: Bug reports for savegame loading and building on uneven terrain
* (darkling): Nullbot AI performance improvement
* David Carlier (devnexen): Memory bug and buffer overflow fixes
* Dennis Luxen (pret): Better data structures, Doxygen comments
* Dmitri Shuralyov (shurcool/shurcooL): Improved unit selection box
* (DrZimmerman): Fix for improperly set variable
* (DylanDog): DyDo AI
* (enki): Unit formation bug fix
* Enrico Fasoli (fazo96): Keybindings for camera pan
* Enrico Weigelt (metux): File permission bug fix
* (epilef/felipe/felippico): CSV conversion to INI, script functions, bug fixes
* (EuPhobos/Prot): BoneCrusher! AI, AI tournament, Russian translation
* (Ezio): Higher quality videos, refactoring
* (falcon888/Chris): Structure limit bug fix
* (Firechkn34): Map preview bug fix
* (Flank): Log messages about NPOT and cubemap texture support in OpenGL
* Florian Schanda: Improved map previews
* (Forgon2100/Forgon): GUI enhancements, documentation, translation, bug fixes
* Freddie Witherden (EvilGuru/FreddieWitherden/Fred): Refactoring, bug fixes
* Gerard Krol (gerard_): Texture and skybox improvements, programming
* Gerhard Schaden: Improved master server
* (Ginger88895): Typo fix
* (glogow): Default screen resolution of 800x600 (with fallback 640x480) pixels
* (Goth Zagog-Thou): Programming, TWZ fork
* Guangcong Luo (Zarel): Programming, guide, cursors, balance mod
* Henri Valta: Network variable bug fixes
* (Hikaru/Hikaru-orly): Repair units bug fix, segfault fix, bug reporting
* (Hironaru): Consistent naming for scavenger equipment
* Ilari Tommiska (Kailari): Streamlined map config loading, bug fixes
* Ilario Gelmetti (ilario): Support for 59Hz monitors
* (Iluvalar): Balancing, NRS mod, bug reports, bug fixes
* (i-nod/iNoD/iNoDlite): PIE format enhancements, bug fixes, bug reports
* (JDW): Keyboard shortcuts for unit selection
* Josh Martin (skiz): Refactoring
* (jovie1024): Audio track bug fix
* (karamel59): Add "Add to group #" keyboard shortcuts
* Kevin Gillette (kage): Python script tools
* (klasskill): Skewed video sequence bug fix
* (Kosh): More reliable overwriting of old savegames
* (lakebeans): Add pause screen info
* Linus Lüssing (T-X): Bug fixes, patch to enable DSCP support, bug reporting
* (LuckyLuke/Germanium): Balancing
* Marcus Rast (charon): Segfault fix
* Martijn Dekker (Dekker3D): Fullscreen resolution bug fix
* Martin Koller (mkoller): Encoding fixes, internationalization, bug fixes
* (mastersharp): Savegame loading commander bug fix
* Maxim Zhuchkov (maxsupermanhd): Programming, host/autohost improvements, bug fixes
* (MegabytePhreak): Prevent division by zero for object hitpoints, refactoring
* (mfreire): Improved search for VTOL landing sites
* Mike Gilmore (Chojun): Programming, custom music
* N. Devillard: INI parser
* (Next67): Bug fixes
* (NoQ/hao/haoNoQ): Campaign bug fixes, Ultimate Scavenger mod, NullBot AI, maps
* (nux): Improved building selection keyboard shortcuts
* (Pallas): Bug fix
* Paweł Perłakowski (Perl99): Savegame name suggestion, In-game menu "Go back", bug fixes
* (Rawler): Tooltip with file modification time in savegame loading screens
* (raycast): Improved targeting system
* Rodolphe Suescun (rodzilla): Programming
* Roman C. (Troman): AI, balancing, bug fixes, refactoring
* Ryan P. Nicholl (Exaeta): Script messages bug fix
* (Safety0ff): Bug fixes, refactoring, bug reporting
* (Samowar): Structure completion on away missions bug fix
* (ScorrMorr): Fixes for undefined behavior
* Scott Balneaves (sbalneav): Bug fixes
* (Seismo): Fixes for return values of various functions
* (ShadowWolfTJC): Multiple HQ support
* (Solstice245): Blender 2.9x ".pie" addon
* (stratadrake): PIE Slicer, WZ Customizing Kit, bug reporting
* (Suprano): Commandline option to toggle shadows
* Thiago Romão Barcala (thiagorb): Programming, widgets refactor, bug fixes
* Thomas Frauendorfer (caotic): Fixes for unit assignment and design screen bugs
* Thomas Rast: Sensor targeting bug fix, bug fixes, German translation
* Thomas Rösner: PO file encoding fix
* (Tipchik87): Explosion effect fix
* (tmp500): Balancing, bug reporting
* (tnmurphy): Memory bug fix
* Topi Miettinen (topimiettinen): T4, quicksave/autosave, randomize options, bug fixes
* Tuomas Salomäki (hwl): Units not following commander bug fix
* (Vermithrax): Mist fog in campaign games, MacOSX fix
* Victor Qamly (qamly): FPS counter
* Vincent Lejeune (vlj): Shader and skybox improvement, bug fixes
* (Wolfbyte): Keyboard shortcuts for unit selection
* (zaaak): No texture compression for GUI images
### Build systems
* (abomination): MSVC warnings, programming
* Alexander Stein: Autotools bug fixes
* Antonio Rojas (arojas): ArchLinux packaging
* Ari Johnson (iamtheari): MacOSX support, bug report
* (Asraelite): Autotools bug fix
* Bartłomiej Piotrowski (bpiotrowski): ArchLinux packaging
* Ben Russon (grizzly): BerliOS setup, bug fixes
* Bertrand Coconnier (bcoconni): Autotools warnings, bug fixes
* (blb): XCode bug fix
* (brad/brad0): BSD support
* (Bulldozer): MacOSX Packaging
* (cazfi): Autotools bug fixes
* (clueless): Missing bison/flex files fix
* Corentin Nöel (tintou): FreeDesktop AppData update
* (cypr): MacOSX support
* Daniel Llewellyn (diddledan): Snapcraft config
* Denis Dupeyron (charun): Release preparation
* Dennis Schridde (devurandom): Linux and Windows Packaging, bug fixes
* Dion Mendel (noid): Original Linux port, filename conversion to lowercase
* Dmitry Marakasov (AMDmi3): FreeBSD support
* Evangelos Foutras (foutrelis): ArchLinux packaging
* Giel van Schijndel (Giel/muggenhor): Debian and Windows support, bug fixes
* (hidden-primary-net/Marc0/_Marc0_): CMake improvements
* Ionut Biru (ibiru): ArchLinux packaging
* Ivan Vasilov (Wolftrak): MacOSX packaging
* (Jessica/Jessicatz): Bug fixes for compilation and wrong music track filenames
* (JimPansen): Autotools bug report
* (Jocke): Debian support, bug report
* (kaikiai): MacOSX support
* Karl-Philipp Richter (krichter722): Travis CI support
* Kelly Anderson: Support for out-of-tree builds
* Ken Rushia (krushia): Autotools bug reports related to translation
* Laurent Carlier (lcarlier): ArchLinux packaging
* (littlepig): MacOSX screen resolution bug fix, Doxygen support, refactoring
* Marcus Hast: Autopackage bug fixes
* Matthias Keim (mrxder): MacOSX compile error fix
* Matthias Mailänder (Mailaender): FreeDesktop AppData file
* Michael Dänzer: Debian bug fix
* Mike Hearn: Autopackage bug fixes
* (nanotech): MacOSX improvements
* Paul Wise (pabs/pabs3): Autotools bug fixes, spelling corrections, bug fixes
* (Pavel/Madman2k): Debian support
* (Pseudonym404): 64-bit support, Yacc warning fix
* (Purple Monkey): MSVC support
* (Quix0r): Bug fix for out-of-tree builds
* (rbt): Autotools support
* Rémi Verschelde (akien-mga): Datarootdir support for autotools
* (Richie): MacOSX crash report
* (ruud): MacOSX compile error fix
* Stefan Huehner (shuehner): 64-bit support, refactoring
* (stwf): MacOSX support
* Thaddeus J. Dziedzic (tdziedzic): ArchLinux packaging
* Tim Baumgartner (baum): XCode bug fix
* (Verminus): MacOSX QuesoGLC path fix
* (vs2k5): MSVC support, bug fixes
### Artwork
* ([ARCH]T4l0n): Artwork
* (aubergine): Icons, EggPlant AI, Atlassian website
* (Black Project): Textures, team colours for repair facility turrets, bug fixes
* Bruce V. Edwards (cathuria): Backdrops
* Christian Scholz (cnceo): Textures
* (CinC): VTOL toggle icon
* (cpdef): Faction textures
* (Dark Project): Broken tileset decals fix
* Don Edwards: Texture for backdrop of Hatsjoe
* (duda): Forum header, maps
* Elio Gubser (elio/ohyeh): Icons, radar detector turret, OBJ conversion to PIE
* Garrett Wiens-Kind (Neuralize): Game logo, icons
* (Hatsjoe): Backdrops
* (Jorzi): Models, textures, kicking icon
* (Lupus-Mechanicus): Faction textures
* (MaNGusT): Terrain textures, Art Revolution models
* Mr Marney (Berg): Models, textures, forum theme, bug reporting
* (n2large0shirt): Cyborg toggle icon
* (Olrox): Art Revolution mod
* Phil Procario (GrimMoroe/grim/grimandmandy): Texture mod, models, bug reports
* Rman Virgil: Tilesets
* (slate): Refresh icon
* (Terminator): Backdrops, Russian translation, bug report for transporters
* Thomas Barlow (Mysteryem): Gate model, textures, maps, bug reporting
* (Zerovirus): Cursors
### Maps
* Brian Chavez (bchavez): Map editor SharpFlame
* (Flail13): Map editor flaME
* René Jürgens (Delphinio): NTW mod
* (zydonk): Maps, bug reports
### Music
* (Lupus-Mechanicus): Legacy Soundtrack
### Translation
* (adimosh): Romanian translation
* (_A-): Finnish translation
* (Amiral JCDG): French translation
* Arthur Filipe (trivial): Portuguese translation
* Ayhan Görgülü: Turkish translation
* Azamat H. Hackimov (winterheart): Russian translation
* Cassarin-Grand Arthur (Zoloom): French translation
* Christiano Odorico (CristianAlpha93/Alpha93): Italian translation
* Christian Vest Hansen (Karmazilla): Danish translation
* (chtsau): Taiwanese Chinese translation
* Cyril Brulebois (kibi): French translation
* Daniel Vijande (Saberuneko): Spanish translation
* (Dorian): Chinese translation
* (Erlando): Estonian translation
* Filipp Chertiev: Russian translation
* Frederico Aromolo: Italian translation
* (gene69): French translation
* Gilles J. Seguin: French translation
* (greedy10101): Chinese translation
* Gustavo Vivas: Spanish translation
* (HappyLive6): Chinese translation
* (HolyDragoon): Portuguese translation
* (khadis): Indonesian translation
* (Koapa): Slovak translation
* (Kriss7475): Polish translation
* (KukY/13KukYNexus66): Croation translation, enhanced structure limits screen
* (kzernabog): Esperanto translation
* (machintruc/cpasmoi): French translation
* (Makary): Polish translation
* Markus Enzenberger: German translation
* (Mathijs): Dutch translation
* (Maxim/Raptor9000): Russian translation
* (mecatxis): Catalan translation
* Mészáros Tamás (mtomi78/MeszarosTomi): Hungarian translation
* (MetalWarrior95): Croation translation
* Michał Dutkiewicz (Emdek): Polish translation, scripts, bug fixes
* Molnár Gábor: Hungarian translation
* Nikos Papadopoulos (nikoss): Greek translation
* (nino_romans): Dutch translation
* (olexandr1986): Ukrainian translation
* (Peng): Chinese translation
* (Qioxis): Dutch translation
* (qwerty800): French translation
* (Raymond): German translation
* (Rimbok): Russian translation
* (RomanoFC/Romano FC): Dutch translation
* (rustamv.rman): Russian translation
* (Ryo): German translation
* Shinyu Wu: Chinese translation
* Steven Koenig (Kreuvf): German translation, documentation, bug reporting
* Szalai Kálmán: Hungarian translation
* Thomas Carstein (ThomasCarstein): Slovenian translation
* (Tucalipe): Brazilian and Portuguese translation
* (urgood2): Korean translation
* Vadim S. Sabinich (sabinich): Russian translation
* Vincent Laviron (Althalus, lthls): French translation, bug fixes
* Vitya Andreev (vaut/andrvaut): Russian translation, bug fix for MXE
* Volkan Gezer (vgezer): Turkish translation
* (wakeup): Turkish translation
### Documentation
* Ben Latimore (BlueMaxima): Quick Start Guide, challenge descriptions
* Jorge Cardoso Leitão: Doxygen support
* Kim Metcalfe (lav-coyote25/lav-coyote): Documentation, maps, bug fixes
* (LordGolias): Doxygen support
* (themousemaster): Campaign walkthrough
### Web development
* (Duha): Addons website
* Kevin Malec (Kevin`): Website support
* Rene Jochum (fastdeath/pcdummy): Website administration, programming
* Tim Perrei (kamaze): Website administration, programming
* Vladimir Salnikov (crab_/crab312): Guide database, bug fixes, bug reporting
### Testing
* (alfred007): Campaign testing, German translation, bug reporting
* (Andrey/andreykp): Bug report for ECM body points in CSV conversion to INI
* (atis_home): Bug report for 64-bit compilers
* (Beau): Bug report for broken player counts
* (Bethrezen): Campaign testing, bug reporting
* (Daltx): Bug report
* David Brettle: Bug report for close button not flashing
* (dch): Bug reports for loading campaign games
* (dpblnt): Bug report for crash related to structure limits
* (effigy): Bug reports for kicking players and mouse options screen
* (Eugen): Campaign testing, bug reporting
* (Fedaykin/RBMW-Fedaykin): Bug reports for challenges, templates and more
* Hylke van der Schaaf (TheNoid/Hylke): Bug reports
* (icefire): Bug reports for gates
* (jaakan): Bug reports for compiler warnings
* Jan Dittberner: Bug reports for crashes when saving games
* Luigi Auriemma: Buffer overflow bug report
* Michael Strobel: Bug report for radar window drawing
* (nick87720z): Campaign testing, bug reporting
* (-Philosopher-): Campaign testing, bug reporting
* (Quenton): Bug reporting
* (Random Whiny User/whiny): Bug reports for wrong backdrop and edit boxes
* (Sekmeton): Bug report for sensors aiming at targets outside of their range
* (sicanjal): Windows testing
* (Silvence/skellr): Bug report for crash with commanders as delivery points
* (SmokyTGA1): Bug report for crash related to assignment of units to a sensor
* (Tenoh): Campaign testing
* (themac): Bug report for host sending map to player who already left
* (Toksyuryel): Bug report for crash caused by wrong research status message
* (WZ2100ModsFan): Bug reporting
* (xNEXTx): Campaign testing
* (Zepherian): Bug report for VTOL rearming
### Non-project members whose content has been used in Warzone
* Bart Everson: Terrain textures
* Jennifer Boyer: Terrain textures
* Konstantin Kleine-Niermann: Terrain textures
* Mark A. Vargas: Terrain textures
* Mitch Featherston: Terrain textures
* Peter Kaminski: Terrain textures
* Sherrie Thai: Terrain textures
* Tristan Bethe: Terrain textures
Original authors of Warzone 2100 of Pumpkin Studios
---------------------------------------------------
* Jim Bambra: Director of Projects
* Nick Cook: Director of Development
* Alex McLean: Head of Software Engineering
* Annette Bell: Software Engineer
* Tim Cannell: Software Engineer
* Paul Dunning: Software Engineer
* John Elliot: Software Engineer
* Gareth Jones: Software Engineer
* Alex Lee: Software Engineer
* Jeremy Sallis: Software Engineer
* Louise Anderson: Project Coordinator
* Pete Ball: Systems Manager
* Keith Ledger: Designer
* Pete Johnson: Graphic Artist
* Erol Kentli: Graphic Artist
* Kevin Wick: Graphic Artist
* Kevin Ayre: Graphic Artist/Mission Designer
* Martin Severn: Graphic Artist/Musician