diff --git a/doc/hosting/AutohostConfig.md b/doc/hosting/AutohostConfig.md index 8519bb73292..fa1ef45b9a4 100644 --- a/doc/hosting/AutohostConfig.md +++ b/doc/hosting/AutohostConfig.md @@ -15,7 +15,7 @@ The `challenge` object defines the game parameters for a multiplayer game. * `scavengers` sets which scavengers should be in game : `0` for none, `1` for basic scavengers, `2` for ultimate scavengers. * `alliances` sets the alliance mode. `0` for free for all, `1` for allow alliances, `2` for fixed teams, `3` for fixed teams without research sharing. * `powerLevel` sets the power generation rate. `0` for low, `1` for medium, `2` for high. -* `bases` sets the starting base. `0` for no base, `1` for small base, `2` for advanced base. +* `bases` sets the starting base. `1` for no base, `2` for small base, `3` for advanced base. * `name` your game name, as it will be shown in the lobby. * `techLevel` sets the starting technology level. `1` for level 1 (wheel), `2` for level 2 (water mill), `3` for level 3 (chip), `4` for level 4 (computer). * `spectatorHost` when `true` or `1`, the host will spectate the game. When `false` or `0`, the host will play the game.