diff --git a/data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js b/data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js index 4811b2777e5..6644e7533db 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js +++ b/data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js @@ -62,7 +62,7 @@ var debugName = me; //Массив конкретных технологий (tech.js) -var tech = []; +var tech = {}; include("multiplay/skirmish/"+vernum+"/names.js"); @@ -195,10 +195,10 @@ else rage = HARD; var buildersMain = newGroup(); var buildersHunters = newGroup(); -var policy = []; +var policy = {}; //Фитчи, не совместимые с 3.1.5 -var nf = []; +var nf = {}; nf['policy'] = false; var enemyDist = 0; @@ -238,7 +238,7 @@ var credit = 0; var lassat_charged = false; -var eventsRun=[]; +var eventsRun={}; eventsRun['targetCyborgs'] = 0; eventsRun['targetArmy'] = 0; eventsRun['targetRegular'] = 0; diff --git a/data/mp/multiplay/skirmish/bonecrusher/builders.js b/data/mp/multiplay/skirmish/bonecrusher/builders.js index 6853c178a6c..1c3b268be27 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/builders.js +++ b/data/mp/multiplay/skirmish/bonecrusher/builders.js @@ -106,9 +106,10 @@ function builderBuild(droid, structure, rotation, position){ if (isStructureAvailable(structure, me)) { debugMsg('try '+structure, 'builders'); + var _pos; - if (position) var _pos = position; - else var _pos = base; + if (position) _pos = position; + else _pos = base; if (structure === "A0RepairCentre3" && !position) { if (repfac.length === 0) { diff --git a/data/mp/multiplay/skirmish/bonecrusher/chatting.js b/data/mp/multiplay/skirmish/bonecrusher/chatting.js index da397d25790..cbe8a7086c2 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/chatting.js +++ b/data/mp/multiplay/skirmish/bonecrusher/chatting.js @@ -1,32 +1,34 @@ debugMsg('Module: chatting.js','init'); function chatting(type){ - var chlen = chatting[type].length; // Забавно, спустя некотое время я только осознал, что за имя я дал этой переменной xDDD - return chatting[type][Math.floor(Math.random()*chlen)]; - + var chlen = _chatting[type].length; // Забавно, спустя некотое время я только осознал, что за имя я дал этой переменной xDDD + return _chatting[type][Math.floor(Math.random()*chlen)]; + } -chatting['army'] = [ +var _chatting = {}; + +_chatting['army'] = [ "If u want, i may support you with my army. Just say \"yes\"", "I can share some units, say \"yes\" if u want.", "I can sometimes give you my warriors, just say \"yes\"" ]; -chatting['lassat_fire'] = [ +_chatting['lassat_fire'] = [ "Bada-Boom!", "Boom!", "Boo-Boom!", ";)" ]; -chatting['lassat_charged'] = [ +_chatting['lassat_charged'] = [ "Scare me", "Laser ready, now get ready", "He-heh", ":)" ]; -chatting['confirm'] = [ +_chatting['confirm'] = [ "Ok then! Let's kill them all together!!", "Yeah! That's my boy! >:)", "Allright! Got it!", @@ -35,14 +37,14 @@ chatting['confirm'] = [ "Ok" ]; -chatting['kick'] = [ +_chatting['kick'] = [ "I was kicked out, for what?", "Lol, just kicked..", "Well, bye, i leave.", "Loosers, you're just afraid of me." ]; -chatting['saved'] = [ +_chatting['saved'] = [ "Yeah, better to be saved ;)", "Oh, what, decided to take a break?", "Save, save, save.. How long.", @@ -52,7 +54,7 @@ chatting['saved'] = [ "Oh, don't be scared.. Saved, nice :)" ]; -chatting['tutorial'] = [ +_chatting['tutorial'] = [ "By the way, i can ask me for money, just say \"bc give money\"", "If you die, just say \"bc give truck\", and i resurrect u ;)", "Btw, you can ask me, \"bc give money\" or \"bc give truck\" remember that", @@ -61,17 +63,17 @@ chatting['tutorial'] = [ "Always help the team, or we will all die" ]; -chatting['ally'] = [ +_chatting['ally'] = [ "Hellow my friend! Let's kill them!", ]; -chatting['threat'] = [ +_chatting['threat'] = [ 'I kill you!!!', 'Nice try! But i will destroy you!', 'Do not expect mercy' ]; -chatting['welcome'] = [ +_chatting['welcome'] = [ 'Hello everyone', 'Hi there', 'hi.. gl hf', @@ -97,7 +99,7 @@ chatting['welcome'] = [ "Dosvidaniya... no? %) Hi!" ]; -chatting['loose'] = [ +_chatting['loose'] = [ 'ohh.. you win, gg', 'nice, gg', 'wow.. gg', @@ -117,7 +119,7 @@ chatting['loose'] = [ ]; -chatting['berserk'] = [ +_chatting['berserk'] = [ 'Time to kick someone\'s ..', 'You made me angry', 'You\'re clearly pissing me off', @@ -126,14 +128,14 @@ chatting['berserk'] = [ 'Who needs oil. Oil for suckers' ]; -chatting['seer'] = [ +_chatting['seer'] = [ 'You\'re a leather bag of brains, and I\'m just a cheater.', 'Leather bag, aren\'t you afraid?', 'I can see everything.', 'Tons of oil - check, see the entire map - check.' ]; -chatting['no'] = [ +_chatting['no'] = [ 'I\'m sorry, I can\'t do this.', 'No, I\'m not ready for that', 'Sorry, but no.', @@ -146,4 +148,4 @@ chatting['no'] = [ ]; -chatting['dev'] = ['This is dev version, dont use it! Данная версия бота не является релизом и может содержать баги! Не используйте её!']; +_chatting['dev'] = ['This is dev version, dont use it! Данная версия бота не является релизом и может содержать баги! Не используйте её!']; diff --git a/data/mp/multiplay/skirmish/bonecrusher/events.js b/data/mp/multiplay/skirmish/bonecrusher/events.js index 339be2c783b..94d3d522545 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/events.js +++ b/data/mp/multiplay/skirmish/bonecrusher/events.js @@ -125,9 +125,9 @@ function bc_eventObjectSeen(sensor, gameObject) { if (!allianceExistsBetween(me,gameObject.player)) { // debugMsg("eventObjectSeen: "+ sensor.name+" обнаружил вражескую еденицу: "+gameObject.name, 'events'); // getTarget(); - if (gameObject.droidType === DROID_WEAPON - && isFixVTOL(gameObject) - && distBetweenTwoPoints_p(gameObject.x,gameObject.y,base.x,base.y) < base_range) + if (gameObject.droidType === DROID_WEAPON && + isFixVTOL(gameObject) && + distBetweenTwoPoints_p(gameObject.x,gameObject.y,base.x,base.y) < base_range) AA_queue.push({x:gameObject.x,y:gameObject.y}); } break; diff --git a/data/mp/multiplay/skirmish/bonecrusher/functions.js b/data/mp/multiplay/skirmish/bonecrusher/functions.js index e627ca9ced8..31aff54cac6 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/functions.js +++ b/data/mp/multiplay/skirmish/bonecrusher/functions.js @@ -26,17 +26,19 @@ function getInfoNear(x,y,command,range,time,obj,cheat,inc){ debugMsg(x+'x'+y+' '+command, 'gi'); - if (typeof _globalInfoNear[x+'_'+y+'_'+command] !== "undefined" - && gameTime < (_globalInfoNear[x+'_'+y+'_'+command].setTime + _globalInfoNear[x+'_'+y+'_'+command].updateIn)) { + if (typeof _globalInfoNear[x+'_'+y+'_'+command] !== "undefined" && + gameTime < (_globalInfoNear[x+'_'+y+'_'+command].setTime + _globalInfoNear[x+'_'+y+'_'+command].updateIn)) + { if (inc) { _globalInfoNear[x+'_'+y+'_'+command].value++; } return _globalInfoNear[x+'_'+y+'_'+command]; } else { + var view; if (typeof time === "undefined") time = 30000; if (typeof range === "undefined") range = 7; - if (typeof cheat === "undefined") var view = me; - else if (cheat) var view = -1; + if (typeof cheat === "undefined") view = me; + else if (cheat) view = -1; // _globalInfoNear[x+'_'+y+'_'+command] = []; _globalInfoNear[x+'_'+y+'_'+command] = { setTime: gameTime, updateIn: time }; @@ -358,8 +360,9 @@ function checkProcess(){ } if (enumDroid(bc_ally[plally], DROID_CONSTRUCT).length < 3) { + var truck; if (groupSize(buildersMain) >= 2) { - var truck = enumGroup(buildersMain); + truck = enumGroup(buildersMain); if (truck.length > 0) { debugMsg("Send builder["+truck[0].id+"] from "+me+" to "+bc_ally[plally], 'ally'); donateObject(truck[0], bc_ally[plally]); @@ -368,7 +371,7 @@ function checkProcess(){ } if (groupSize(buildersHunters) > 1) { - var truck = enumGroup(buildersHunters); + truck = enumGroup(buildersHunters); if (truck.length > 0) { donateObject(truck[0], bc_ally[plally]); debugMsg("Send hunter["+truck[0].id+"] from "+me+" to "+bc_ally[plally], 'ally'); @@ -424,19 +427,19 @@ function gameStop(condition){ function playerLoose(player){ var loose = false; - if (enumStruct(player,"A0LightFactory").length === 0 - && enumDroid(player, DROID_CONSTRUCT).length === 0 - && enumStruct(player,"A0CyborgFactory").length === 0 - && enumDroid(player, 10).length === 0) loose = true; + if (enumStruct(player,"A0LightFactory").length === 0 && + enumDroid(player, DROID_CONSTRUCT).length === 0 && + enumStruct(player,"A0CyborgFactory").length === 0 && + enumDroid(player, 10).length === 0) loose = true; return loose; } function playerSpectator(player){ var loose = false; - if ((enumStruct(player, "A0Sat-linkCentre").length === 1 || enumStruct(player, "A0CommandCentre").length === 1) - && enumStruct(player,"A0LightFactory").length === 0 - && enumStruct(player,"A0CyborgFactory").length === 0 - && enumDroid(player, 10).length === 0) loose = true; + if ((enumStruct(player, "A0Sat-linkCentre").length === 1 || enumStruct(player, "A0CommandCentre").length === 1) && + enumStruct(player,"A0LightFactory").length === 0 && + enumStruct(player,"A0CyborgFactory").length === 0 && + enumDroid(player, 10).length === 0) loose = true; return loose; } @@ -1008,7 +1011,7 @@ var isFixVTOL = function(obj) { } catch(e) { // debugMsg("isFixVTOL(): "+e.message, 'error'); } -} +}; //from: http://stackoverflow.com/questions/6274339/how-can-i-shuffle-an-array function shuffle(a) { @@ -1266,7 +1269,7 @@ function getFleetPoint(droid){ droidsNear = sortByDistance(droidsNear, base); // debugMsg('dl:'+droidsNear.length, 'temp'); // debugMsg('dr:'+droidCanReach(droid, base.x, base.y), 'temp'); - if (droidsNear.length === 0 || droidsNear[0].id === droid.id) return base + if (droidsNear.length === 0 || droidsNear[0].id === droid.id) return base; return droidsNear[0]; } diff --git a/data/mp/multiplay/skirmish/bonecrusher/names.js b/data/mp/multiplay/skirmish/bonecrusher/names.js index eae80de4145..3ab10e8a5c1 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/names.js +++ b/data/mp/multiplay/skirmish/bonecrusher/names.js @@ -561,4 +561,4 @@ const research_name = { "R-Comp-CommandTurret02" : "Command Turret II", "R-Comp-CommandTurret03" : "Command Turret III", "R-Comp-CommandTurret04" : "Command Turret IV" -} +}; diff --git a/data/mp/multiplay/skirmish/bonecrusher/produce.js b/data/mp/multiplay/skirmish/bonecrusher/produce.js index 08f6d59dfc7..b13ff5892f0 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/produce.js +++ b/data/mp/multiplay/skirmish/bonecrusher/produce.js @@ -223,7 +223,6 @@ function produceCyborgs(){ if (enumStruct(me, FACTORY).length === 0) { - var cyborg_factories = enumStruct(me,CYBORG_FACTORY).filter((e) => (e.status === BUILT && structureIdle(e))); if (cyborg_factories.length > 0) { buildDroid(cyborg_factories[0], 'Emergency Builder', 'CyborgLightBody', "CyborgLegs", "", "", 'CyborgSpade'); } diff --git a/data/mp/multiplay/skirmish/bonecrusher/research.js b/data/mp/multiplay/skirmish/bonecrusher/research.js index 89d132b435c..f407d5e6b8c 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/research.js +++ b/data/mp/multiplay/skirmish/bonecrusher/research.js @@ -120,7 +120,7 @@ function doResearch_old(){ var avail_research = enumResearch().filter((e) => { // debugMsg(e.name+' - '+e.started+' - '+e.done, 'research_advance'); - return !e.started + return !e.started; }); if (research_way.length === 0 || avail_research.length === 0) { diff --git a/data/mp/multiplay/skirmish/bonecrusher/targeting.js b/data/mp/multiplay/skirmish/bonecrusher/targeting.js index 58bc822f264..65a86cca62c 100644 --- a/data/mp/multiplay/skirmish/bonecrusher/targeting.js +++ b/data/mp/multiplay/skirmish/bonecrusher/targeting.js @@ -85,9 +85,10 @@ function targetJammers(){ var jammers = enumGroup(armyJammers); + var partisans; - if (se_r >= army_rich) var partisans = enumGroup(armyRegular); - else var partisans = enumGroup(armyPartisans); + if (se_r >= army_rich) partisans = enumGroup(armyRegular); + else partisans = enumGroup(armyPartisans); if (jammers.length === 0 || partisans.length === 0) return; @@ -467,6 +468,7 @@ function targetRegularRich(target, victim){ var help = []; var stopPoint; + var endPoint; if (ally.length > 0) help = getEnemyNearAlly(); if (help.length === 0) { help = getEnemyCloseBase(); @@ -479,10 +481,10 @@ function targetRegularRich(target, victim){ } if (stopPoint) { - var endPoint = {x:stopPoint.x,y:stopPoint.y}; + endPoint = {x:stopPoint.x,y:stopPoint.y}; } else { - var endPoint = {x:targRegular.x,y:targRegular.y}; + endPoint = {x:targRegular.x,y:targRegular.y}; } if (targRegular.x === 0 && targRegular.y === 0 && !target) {