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Describe the bug
Happen to have hosted few game with --autohost and --headless, and once since i updated to 4.5.4 the game have been stuck in a loop of auto kicking a player, i believe that all players of one team where left already so the game wasn't playing anymore, i had to force stop the game manually. not sure if related with the update
To Reproduce
Steps to reproduce the behavior:
Run game in autohost mode
Eventually this happen
See error
Expected behavior
the game to not be stuck in kick loop
Your System:
OS: Linux Ubuntu 24.04
Game version: 4,5,4
Additional context
WZEVENT: startMultiplayerGame
info |09:05:39: [startMultiplayerGame:6653] startMultiplayerGame
info |09:05:39: [SendFireUp:4866] Sending NET_FIREUP
info |09:05:39: [NETprocessSystemMessage:2682] Player 15 has left the game.
WZEVENT: playerLeft: 15 xxxx xxxx V YXJzY2hnZWZpY2t0 xxx.xxx.xxx.52
info |09:05:40: [gameLoad:3735] loading: multiplay/maps/NTW_3v3Full.gam
info |09:05:46: [NETreplaySaveStart:187] Started writing replay file "replay/multiplay/20241111_090546_multiplay_p13.wzrp".
WZEVENT: allPlayersJoined
info |09:07:46: [NETprocessSystemMessage:2682] Player 1 has left the game.
WZEVENT: playerLeft: 1 xxxx xxxx V 4bWA4bS04bSxVmV0ZXJhbg== xxx.xxx.xxx.229
info |09:08:04: [autoLagKickRoutine:233] Auto-kicking player 1 ("ᵀᴴᴱVeteran") in 45 seconds. (lag)
info |09:08:13: [NETprocessSystemMessage:2682] Player 0 has left the game.
WZEVENT: playerLeft: 0 xxxx xxxx V R3JhY3o= xxx.xxx.xxx.17
info |09:08:13: [recvPlayerLeft:450] ** player 0 has dropped, in-game! (gameTime: 102)
info |09:08:13: [recvPlayerLeft:450] ** player 1 has dropped, in-game! (gameTime: 102)
info |09:08:22: [NETprocessSystemMessage:2682] Player 3 has left the game.
WZEVENT: playerLeft: 3 xxxx xxxx V Q0M= xxx.xxx.xxx.122
info |09:08:40: [autoLagKickRoutine:233] Auto-kicking player 3 ("CC") in 45 seconds. (lag)
info |09:08:55: [NETprocessSystemMessage:2682] Player 5 has left the game.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:08:55: [autoLagKickRoutine:233] Auto-kicking player 3 ("CC") in 30 seconds. (lag)
info |09:09:10: [autoLagKickRoutine:233] Auto-kicking player 3 ("CC") in 15 seconds. (lag)
info |09:09:17: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:09:23: [autoLagKickRoutine:228] Auto-kicking player 3 ("CC") in 3 seconds. (lag)
info |09:09:24: [autoLagKickRoutine:228] Auto-kicking player 3 ("CC") in 2 seconds. (lag)
info |09:09:25: [autoLagKickRoutine:228] Auto-kicking player 3 ("CC") in 1 seconds. (lag)
info |09:09:26: [autoLagKickRoutine:220] Auto-kicking player 3 ("CC") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 3 xxx.xxx.xxx.122
info |09:09:26: [kickPlayer:4880] Kicking player 3 (CC). Reason: Your connection was too laggy.
info |09:09:26: [NETplayerKicked:1050] Player 3 was kicked.
WZEVENT: playerLeft: 3 xxxx xxxx V Q0M= xxx.xxx.xxx.122
info |09:09:32: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:09:40: [kickPlayer:4880] Kicking player 3 (CC). Reason: Your data doesn't match the host's!
info |09:09:40: [NETplayerKicked:1050] Player 3 was kicked.
WZEVENT: playerLeft: 3 xxxx xxxx V Q0M= xxx.xxx.xxx.122
info |09:09:40: [sendDataCheck2:926] CC (3) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:09:41: [autoLagKickRoutine:233] Auto-kicking player 3 ("CC") in 45 seconds. (lag)
info |09:09:47: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:09:56: [autoLagKickRoutine:233] Auto-kicking player 3 ("CC") in 30 seconds. (lag)
info |09:09:59: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:10:00: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:10:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:10:02: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:10:02: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:10:02: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:10:10: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:10:10: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:10:10: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:10:11: [autoLagKickRoutine:233] Auto-kicking player 3 ("CC") in 15 seconds. (lag)
info |09:10:17: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:10:23: [autoLagKickRoutine:228] Auto-kicking player 3 ("CC") in 3 seconds. (lag)
info |09:10:24: [autoLagKickRoutine:228] Auto-kicking player 3 ("CC") in 2 seconds. (lag)
info |09:10:25: [autoLagKickRoutine:228] Auto-kicking player 3 ("CC") in 1 seconds. (lag)
info |09:10:26: [autoLagKickRoutine:220] Auto-kicking player 3 ("CC") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 3 xxx.xxx.xxx.122
info |09:10:26: [kickPlayer:4880] Kicking player 3 (CC). Reason: Your connection was too laggy.
info |09:10:26: [NETplayerKicked:1050] Player 3 was kicked.
WZEVENT: playerLeft: 3 xxxx xxxx V Q0M= xxx.xxx.xxx.122
info |09:10:32: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:10:37: [NETprocessSystemMessage:2682] Player 2 has left the game.
WZEVENT: playerLeft: 2 xxxx xxxx V R29nb2w4OA== xxx.xxx.xxx.118
info |09:10:37: [recvPlayerLeft:450] ** player 2 has dropped, in-game! (gameTime: 102)
info |09:10:37: [recvPlayerLeft:450] ** player 3 has dropped, in-game! (gameTime: 102)
info |09:10:47: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:10:59: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:11:00: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:11:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:11:02: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:11:02: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:11:02: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:11:17: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:11:30: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:11:30: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:11:30: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:11:32: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:11:47: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:11:59: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:12:00: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:12:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:12:02: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:12:02: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:12:03: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:12:17: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:12:33: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:12:48: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:12:50: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:12:50: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:12:50: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:13:00: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:13:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:13:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:13:03: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:13:03: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:13:03: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:13:18: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:13:33: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:13:48: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:14:00: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:14:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:14:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:14:03: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:14:03: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:14:03: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:14:10: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:14:10: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:14:10: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:14:18: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:14:33: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:14:48: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:15:00: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:15:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:15:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:15:03: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:15:03: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:15:04: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:15:18: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:15:30: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:15:30: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:15:30: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:15:33: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:15:48: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:16:00: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:16:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:16:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:16:04: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:16:04: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:16:04: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:16:19: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:16:34: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:16:49: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:16:50: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:16:50: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:16:50: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:17:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:17:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:17:03: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:17:04: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:17:04: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:17:04: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:17:19: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:17:34: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:17:49: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:18:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:18:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:18:03: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:18:04: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:18:04: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:18:04: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:18:10: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:18:10: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:18:10: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:18:19: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:18:34: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:18:49: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:19:01: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:19:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:19:03: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:19:04: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:19:04: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:19:05: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:19:19: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:19:30: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your data doesn't match the host's!
info |09:19:30: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:19:30: [sendDataCheck2:926] 玩家1 (5) did not respond with a NET_DATA_CHECK2 within the required timeframe (63 seconds), and has been kicked
info |09:19:34: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
info |09:19:50: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 15 seconds. (lag)
info |09:20:02: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 3 seconds. (lag)
info |09:20:03: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 2 seconds. (lag)
info |09:20:04: [autoLagKickRoutine:228] Auto-kicking player 5 ("玩家1") in 1 seconds. (lag)
info |09:20:05: [autoLagKickRoutine:220] Auto-kicking player 5 ("玩家1") because of ping issues. (Timeout: 60 seconds)
WZEVENT: lag-kick: 5 xxx.xxx.xxx.200
info |09:20:05: [kickPlayer:4880] Kicking player 5 (玩家1). Reason: Your connection was too laggy.
info |09:20:05: [NETplayerKicked:1050] Player 5 was kicked.
WZEVENT: playerLeft: 5 xxxx xxxx V 546p5a62MQ== xxx.xxx.xxx.200
info |09:20:20: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 45 seconds. (lag)
info |09:20:35: [autoLagKickRoutine:233] Auto-kicking player 5 ("玩家1") in 30 seconds. (lag)
The text was updated successfully, but these errors were encountered:
Describe the bug
Happen to have hosted few game with --autohost and --headless, and once since i updated to 4.5.4 the game have been stuck in a loop of auto kicking a player, i believe that all players of one team where left already so the game wasn't playing anymore, i had to force stop the game manually. not sure if related with the update
To Reproduce
Steps to reproduce the behavior:
Expected behavior
the game to not be stuck in kick loop
Your System:
Additional context
The text was updated successfully, but these errors were encountered: