This document is designed to provide an overview of Auxio's architecture and design decisions. It will be updated as Auxio changes.
Auxio has a couple of core systems or concepts that should be understood when working with the codebase.
Auxio's package structure is strictly feature-oriented. For example, playback code is exclusively in the playback
package,
and detail code is exclusively in the detail
package. Sub-packages can be related to the code it contains, such as detail.recycler
for the detail UI adapters, or they can be related to a sub-feature, like playback.queue
for the queue UI.
The outliers here are .ui
and .util
, which are generic utility or component packages.
A full run-down of Auxio's current package structure as of the latest version is shown below.
org.oxycblt.auxio # Main UIs
├──.detail # Album/Artist/Genre detail UIs
│ └──.recycler # RecyclerView components for detail UIs
├──.home # Home UI
│ ├──.fastscroll # Fast scroller UI
│ ├──.list # Home item lists
│ └──.tabs # Home tab customization
├──.image # Image loading components
├──.music # Music data and loading
│ └──.excluded # Excluded Directories UI + Systems
├──.playback # Playback UI + Systems
│ ├──.queue # Queue UI
│ ├──.replaygain # ReplayGain System + UIs
│ ├──.state # Playback state backend
│ └──.system # System-side playback [Services, ExoPlayer]
├──.search # Search UI
├──.settings # Settings UI + Systems
│ └──.pref # Int preference add-on
├──.ui # Shared views and models
│ └──.accent # Color Scheme UI + Systems
├──.util # Shared utilities
└──.widgets # AppWidgets
Each package is gone over in more detail later on.
Auxio only has one activity, MainActivity
. Do not try to add more activities to the codebase. Instead, a new UI
should be added as a new Fragment
implementation and added to one of the two navigation graphs:
nav_main
: Navigation fromMainFragment
nav_explore
: Navigation inMainFragment
Fragments themselves are based off a super class called ViewBindingFragment
that takes a view-binding and then
leverages it within the fragment lifecycle.
- Create variables [Bindings, Adapters, etc]
- Set up the UI
- Set up ViewModel instances and LiveData observers
findViewById
is to only be used when interfacing with non-Auxio views. Otherwise, view-binding should be
used in all cases. Code that involves retrieving the binding should be isolated into its own function, with
the binding being obtained by calling requireBinding
.
At times it may be more appropriate to use a View
instead of a full blown fragment. This is okay as long as
view-binding is still used.
Auxio uses RecyclerView
for all list information. Due to the complexities of Auxio, the way one defines an
adapter differs quite heavily from the normal library. Generally, start with MonoAdapter
for a list with one
type of data and MultiAdapter
for lists with many types of data, then follow the documentation to see how
to fully implement the class.
Auxio's codebase is mostly centered around 4 different types of code that communicates with each-other.
- UIs: Fragments, RecyclerView items, and Activities are part of this class. All of them should have little data logic in them and should primarily focus on displaying information in their UIs.
- ViewModels: These usually contain data and values that a UI can display, along with doing data processing. The data
often takes the form of
MutableLiveData
orLiveData
, which can be observed. - Shared Objects: These are the fundamental building blocks of Auxio, and exist at the process level. These are usually
retrieved using
getInstance
or a similar function. Shared Objects should be avoided in UIs, as their volatility can cause problems. Its better to use a ViewModel and their exposed data instead. - Utilities: These are largely found in the
.util
package, taking the form of standalone or extension functions that can be used anywhere.
Ideally, UIs should only be talking to ViewModels, ViewModels should only be talking to the Shared Objects, and Shared Objects should only be talking to other shared objects. All objects can use the utility functions where appropriate.
Auxio represents data in multiple ways.
Item
is the base class for most music and UI data in Auxio, with a single ID field meant to mark it as unique.
It has the following implementations:
Music
is aItem
that represents music. It adds aname
field that represents the raw name of the music (fromMediaStore
), and aresolveName
method meant to resolve the name in context of the UI.MusicParent
is a type ofMusic
that contains children.Header
corresponds to a simple header with a title and no interaction functionality. There are also the detail-specificDiscHeader
andSortHeader
, however these are largely unrelated toHeader
.
Other data types represent a specific UI configuration or state:
- Sealed classes like
Sort
contain an ascending state that can be modified immutably. - Enums like
DisplayMode
andRepeatMode
only contain static data, such as a string resource.
Things to keep in mind while working with music data:
id
is not derived from theMediaStore
ID of the music data. It is actually a hash of the unique fields of the music data. Attempting to use it as aMediaStore
ID will result in errors.- Any field or method beginning with
internal
is off-limits. These fields are meant for use withinMusicLoader
and generally provide poor UX to the user. The only reason they are public is to make the loading process not have to rely on separate "Raw" objects. rawName
is used when doing internal work, such as saving music data or diffing itemssortName
is used in the fast scroller indicators and sorting. Avoid it wherever else.resolveName()
should be used when displaying any kind of music data to the user.- For songs,
individualArtistRawName
andresolveIndividualArtistName
should always be used when displaying the artist of a song, as it will always show collaborator information first before defaulting to the album artist.
All music on a system is asynchronously loaded into the shared object MusicStore
. More specifically, it is accessible within
the Library
construct. By the nature of music loading, Library
may not be available at all times.
- ViewModels should try to await or gracefully exit the called method if
Library
is not available - In the case that a ViewModel needs a
Library
instance to function, it can be asserted withrequireNotNull
. This should be done sparingly. - Other shared objects that rely on
MusicStore
[likePlaybackStateManager
] will no-op if music is not available.
If the loading status needs to be shown in a UI, MusicViewModel
can be used to observe the current music loader response.
Auxio's playback system is somewhat unorthodox, as it avoids much of the android-provided APIs in favor of a more controllable and sensible system. The diagram below highlights the overall structure and connections:
┌──────────────────── PlaybackService ────────────────┐
│ │ │
PlaybackStateManager [Communicates with] │ │
│ │ [Contains] │ [Communicates with]
│ │ │
│ ├ WidgetComponent ┤
│ ├ NotificationComponent ┤
│ ├ MediaSessionComponent ┤
│ └ Player ┘
│
│
└──────────────────── PlaybackViewModel ───────────────────── UIs
[Communicates with]
PlaybackStateManager
is the shared object that contains the master copy of the playback state, doing all operations on it. This object should
NEVER be used in a UI, as it does not sanitize input and can cause major problems if a Volatile UI interacts with it. It's callback system
is also prone to memory leaks if not cleared when done. PlaybackViewModel
should be used instead, as it exposes stable data and safe functions
that UIs can use to interact with the playback state.
PlaybackService
's job is to use the playback state to manage the ExoPlayer instance, the notification, the media session, the widget, and
also modify the state depending on system events, such as when a button is pressed on a headset. It should never be bound to, mostly because
there is no need given that PlaybackViewModel
exposes the same data in a much safer fashion.
Integer representations of data/UI elements are used heavily in Auxio, primarily for efficiency. To prevent any strange bugs, all integer
representations must be unique. To see a table of all current integers, see the C
class within the project.
Some datatypes [like Tab
and Sort
] have even more fine-grained integer representations for other data. More information can be found in
the documentation for those datatypes.
This is the root package and contains the application instance and the landing UIs. This should be kept sparse with most other code being placed into a package.
Contains all the detail UIs for some data types in Auxio. All detail user interfaces share the same base layout (A Single RecyclerView) and only change the adapter/data being used. The adapters display both the header with information and the child items of the item itself, usually with a data list similar to this:
Item being displayed | Header Item | Child Item | Child Item | Child Item...
Each adapter instance also handles the highlighting of the currently playing item in the detail menu.
DetailViewModel
acts as the holder for the currently displaying items, along with having the navToItem
LiveData that coordinates menu/playback
navigation [Such as when a user presses "Go to artist"]
This package contains the components for the "home" UI in Auxio, or the UI that the user first sees when they open the app.
- The base package contains the top-level components that manage the FloatingActionButton, AppBar, and ViewPager instances.
- The
fastscroll
package contains the fast scroll component used in each list of music - The
list
package contains the individual fragments for each list of music. These are all placed in the top-level ViewPager instance. - The
tabs
package contains the data representation of an individual library tab and the UIs for editing them.
Coil is the image loader used by Auxio. This package contains the components Auxio leverages to load images in a stable manner. Usually, you do not need to import this package elsewhere, but there are some important components:
BitmapProvider
, which allows external components (Such as in PlaybackService) to load aBitmap
in a way not prone to race conditions. This should not be used for UIs.BaseFetcher
, which is effectively Auxio's image loading routine. Most changes to image loading should be done there, and not it's sub-classes likeAlbumArtFetcher
.
This package contains all Music
implementations, the music loading implementation, and the excluded directory system.
Key classes in this package include:
MusicStore
, which is the primary access point for music data.Indexer
, which implements all of theMediaStore
hacks to create a good metadata indexer for Auxio.
This module not only contains the playback system described above, but also multiple other components:
queue
contains the Queue UI and it's fancy item UIs.replaygain
contains the ReplayGain implementation and the UIs related to it. Auxio's ReplayGain implementation is somewhat different compared to other apps, as it leverages ExoPlayer's metadata and audio processing systems to not only parse ReplayGain tags, but also allow volume amplification above 100%.state
contains the core playback state and persistence system.system
contains the system-facing playback system, i.ePlaybackService
The base package contains the user-facing UIs representing the playback state, specifically the playback bar and the
playback panel that it expands into. Note that while the playback UI does rely on BottomSheetLayout
, the layout is
designed to be at least somewhat re-usable, so it is in the generic .ui
class.
Package for Auxio's search functionality, SearchViewHolder
handles the data results and filtering while SearchFragment
/SearchAdapter
handles the
display of the results and user input.
The settings system is primarily based off of SettingsManager
, a wrapper around SharedPreferences
. This allows settings to be read/written in a
much simpler/safer manner and without a context being needed. The Settings UI is largely contained in SettingsListFragment
, which is a standard
PreferenceFragment
implementation wrapped by the more general SettingsFragment
.
Internally, the settings package also leverages a couple custom preference implementations, notably IntListPreference
, which enables
a normal choice preference to be backed by the integer representations that Auxio uses.
Shared views and view configuration models. This contains:
- Customized views such as
EdgeAppBarLayout
,StyledImageView
, and others, which provide extra styling and behavior not provided by default. - Configuration models like
DisplayMode
andSort
, which are used in many places but aren't tied to a specific feature. newMenu
andActionMenu
, which automates menu creation for most data types.- The
RecyclerView
adapter framework described previously. - The view-binding super classes described previously.
BottomSheetLayout
, a highly important layout that underpins Auxio's UI flow.- Standard
ViewHolder
implementations that can be used for common datatypes.
Shared utilities. This is primarily for QoL when developing Auxio. Documentation is provided on each method.
Utilities are separated into a few groups:
- Context utilties are extensions of
Context
and generally act as shortcuts for that class. - Framework utilities extend a variety of view implementations to add new behavior or shortcuts.
- Primitive utilities operate on basic datatypes and are mostly shortcuts.
- Log utilities are a more light-weight logging framework that Auxio leverages instead of bloated and over-engineered libraries like Timber.
This package contains Auxio's AppWidget implementation, which deviates from other AppWidget implementations by packing multiple
different layouts into a single widget and then switching between them depending on the widget size. Note that since RemoteViews
and the AppWidget API in general is incredibly outdated and limited, this package deviates from much of Auxio's normal UI
conventions.
The playback service owns WidgetComponent
, which listens to PlaybackStateManager
for updates. During an update, it reloads
all song metadata and playback state into a WidgetState
, which is an immutable version of the playback state that negates some
of the problems with using a volatile shared object.
WidgetProvider
is the widget "implementation" exposed in the manifest. When WidgetComponent
updates it, the class will create
a series of layouts [e.g "Forms"] for a variety of "size buckets" that would adequately contain the widget. This is then used as
the widget views, either with the native responsive behavior on Android 12 and above, or with the responsive behavior backported
to older devices.