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After looking into this a bit, I think the best way to implement this feature is to implement a custom durability system, as described by #5. Basically, instead of using Minecraft's built-in durability system, I would add a number tracking each armor piece's durability.
Armor_A:
Custom_Durability:
Count_Towards_Sets_When_Broken: <true/false> # used for disabling full set bonus effectsKeep_Item_When_Broken: <true/false> #Broken_Item: <ItemSerializer> # used to replace the main armor with a "broken" or "less effective" piece of armorMax_Durability: <Integer>Show_Vanilla_Durability: <true/false>Calculate_Unbreaking_Enchantment: <true/false>Lose_Durability_Mechanics: <Mechanics># The next issue is repairing. For admins, I'll add `/am fix <player>` to fully repair all ArmorMechanics# armors in the inventory. For normal players, I'll add:Durability_Per_Exp: <Integer> # like mending from vanillaRepair_Items: # in anvil or repair stationItem_0: <ItemSerializer>Durability_Per_Item: <Integer>
this is a rather complicated set of features, and it will require me to do a lot of testing to ensure there are no issues, like item duplication. For this reason, I'll give you 2 different quotes:
$65 for everything
OR
$50 for everything except the repair system
If this is acceptable to you, here is my paypal link. Make sure to send me a message afterwards.
Description
https://cdn.discordapp.com/attachments/940673459585966121/1036291057031319602/Desktop_2022.10.30_-_21.41.59.06.mp4
In this video will show about WeaponMechanics's bug. It won't destroy any armor, but I love this bug.
1.Is there any possible to make the armor can't be destroy but we could reduce the durability from max to 0? but it can't be destroyed.
2. And my feature is when durability of armor is 0. Bullet_Resistance will not active. Is it possible?
Configuration
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