description |
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The hand module |
{% hint style="danger" %}
The Hand
feature does not work for Creative players. This is a Minecraft limitation, and cannot be fixed. The Hand
feature is only intended to work for players in survival mode.
{% endhint %}
This feature lets you put a fake item in the offhand of the player. As the module's name (Hand) suggests, this is usually used to put a fake hand item in the offhand which is specially positioned to look like it is "holding up" the weapon. This is especially convincing for large weapons, or 2 handed weapons.
This can also be used for scope reticles.
{% hint style="info" %} This feature mirrors the Skin module (The config is the exact same). This means that you can use skins and attachments to modify the hand item.
Use /handskin
in game to change your preferred hand skin.
Importantly, the Hand
section in config DOES NOT GO IN THE SKIN SECTION!
Good
AK_47:
Hand: <...>
Skin: <...>
Bad
AK_47:
Skin:
Hand: <...>
{% endhint %}
Hand:
Default: <integer>
Scope: ADD <integer>
Scope_<number>: ADD <integer>
No_Ammo: ADD <integer>
Reload: ADD <integer>
Sprint: ADD <integer>
# This requires WeaponMechanicsCosmetics to be installed
<skin>: ADD <integer>
<another skin>: ADD <integer>
# This required WeaponMechanicsPlus to be installed
Attachments:
<attachment title>: ADD <integer>
<another attachment>: ADD <integer>
All config options work the same as Skin, check out that wiki for more information.\