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description
The hand module

Hand

{% hint style="danger" %} The Hand feature does not work for Creative players. This is a Minecraft limitation, and cannot be fixed. The Hand feature is only intended to work for players in survival mode. {% endhint %}

This feature lets you put a fake item in the offhand of the player. As the module's name (Hand) suggests, this is usually used to put a fake hand item in the offhand which is specially positioned to look like it is "holding up" the weapon. This is especially convincing for large weapons, or 2 handed weapons.

This can also be used for scope reticles.

{% hint style="info" %} This feature mirrors the Skin module (The config is the exact same). This means that you can use skins and attachments to modify the hand item.

Use /handskin in game to change your preferred hand skin.

Importantly, the Hand section in config DOES NOT GO IN THE SKIN SECTION!

Good

AK_47:
  Hand: <...>
  Skin: <...>

Bad

AK_47:
  Skin: 
    Hand: <...>

{% endhint %}

  Hand:
    Default: <integer>
    Scope: ADD <integer>
    Scope_<number>: ADD <integer>
    No_Ammo: ADD <integer>
    Reload: ADD <integer>
    Sprint: ADD <integer>
   
    # This requires WeaponMechanicsCosmetics to be installed
    <skin>: ADD <integer>
    <another skin>: ADD <integer>
    
    # This required WeaponMechanicsPlus to be installed
    Attachments:
      <attachment title>: ADD <integer>
      <another attachment>: ADD <integer>

All config options work the same as Skin, check out that wiki for more information.\