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Game.vcxproj
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Game.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Entities\Ball\Ball.cpp" />
<ClCompile Include="Entities\BaseEntity\BaseEntity.cpp" />
<ClCompile Include="Entities\Block\Block.cpp" />
<ClCompile Include="Entities\Paddle\Paddle.cpp" />
<ClCompile Include="Game\GameSingleton.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Sprites\SpritesManager\SpriteManager.cpp" />
<ClCompile Include="Strategies\GameMode\GameModeContext\GameModeContext.cpp" />
<ClCompile Include="Strategies\GameMode\GameModeStrategy\GameModeStrategy.cpp" />
<ClCompile Include="Strategies\GameMode\MultiplayerStrategy\MultiplayerStrategy.cpp" />
<ClCompile Include="Strategies\GameMode\SinglePlayerStrategy\SinglePlayerStrategy.cpp" />
<ClCompile Include="Utils\Utils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Entities\Ball\Ball.h" />
<ClInclude Include="Entities\BaseEntity\BaseEntity.h" />
<ClInclude Include="Entities\Block\Block.h" />
<ClInclude Include="Entities\Paddle\Paddle.h" />
<ClInclude Include="Game\GameSingleton.h" />
<ClInclude Include="Sprites\SpritesManager\SpriteManager.h" />
<ClInclude Include="Strategies\GameMode\GameModeContext\GameModeContext.h" />
<ClInclude Include="Strategies\GameMode\GameModeStrategy\GameModeStrategy.h" />
<ClInclude Include="Strategies\GameMode\MultiplayerStrategy\MultiplayerStrategy.h" />
<ClInclude Include="Strategies\GameMode\SinglePlayerStrategy\SinglePlayerStrategy.h" />
<ClInclude Include="Utils\Utils.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BC508D87-495F-4554-932D-DD68388B63CC}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Game</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>.\External\SDL\include;.\External\GLEW\include;.\External\SOIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>Sync</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>.\External\SDL\lib\win\x86;.\External\GLEW\lib\win\x86;.\External\SOIL\lib\win\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/NODEFAULTLIB:msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>xcopy "$(ProjectDir)\External\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
xcopy "$(ProjectDir)\External\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\external\SDL\include;..\external\GLEW\include;..\external\SOIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>Sync</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\external\SDL\lib\win\x86;..\external\GLEW\lib\win\x86;..\external\SOIL\lib\win\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>xcopy "$(ProjectDir)\..\external\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>