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EnemyIcon.cs
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EnemyIcon.cs
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using UnityEngine;
using System.Collections;
public class EnemyIcon : MonoBehaviour
{
private Transform icon = null;
private Transform player;
public Transform _icon { get { return icon; } }
//根据角色类型获取对应小地图标识
void Start () {
icon = transetIcon();
player = GameObject.FindGameObjectWithTag(TagMgr.Player).transform;
}
//根据AI与角色的位置偏移量设置图标在小地图的坐标
void Update ()
{
if (icon == null)
return;
Vector3 offset = transform.position - player.position;
//三维转二维坐标,三维的z轴是二维的y轴
icon.localPosition = new Vector3(offset.x*7,offset.z*7,0);
}
//销毁Enemy对应小地图标识
public void setUnActive()
{
MiniMap._instance.removeIcon(icon);
}
//设置小地图图标
public void setIconActive()
{
if(icon == null)
transetIcon();
}
//获取图标
public Transform transetIcon()
{
if (this.tag == TagMgr.SoulBoss)
{
return MiniMap._instance.GetBossIcon().transform;
}
else
{
return MiniMap._instance.GetMonsterIcon().transform;
}
}
void OnDestroy()
{
if (icon != null)
{
Destroy(icon.gameObject);
}
}
}