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MiniMap.cs
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MiniMap.cs
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using UnityEngine;
using System.Collections;
public class MiniMap : MonoBehaviour
{
public static MiniMap _instance;
private Transform playerIcon;
public GameObject enemyIconPrefab;
void Awake()
{
_instance = this;
playerIcon = transform.Find("PlayerIcon");
}
public GameObject GetBossIcon()
{
GameObject go = NGUITools.AddChild(this.gameObject, enemyIconPrefab);
go.GetComponent<UISprite>().spriteName = "BossIcon";
return go;
}
public GameObject GetMonsterIcon()
{
GameObject go = NGUITools.AddChild(this.gameObject, enemyIconPrefab);
go.GetComponent<UISprite>().spriteName = "EnemyIcon";
return go;
}
public Transform GetPlayerIcon()
{
return playerIcon;
}
public void removeIcon(Transform _go)
{
if (_go == null)
return;
NGUITools.Destroy(_go.gameObject);
}
}