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PlayerAword.cs
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PlayerAword.cs
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using UnityEngine;
using System.Collections;
using System;
//奖励类型枚举
public enum AwardType
{
Blood,
CD,
MOVE,
}
public class PlayerAword : MonoBehaviour
{
//奖励存在的时间
public float ExitTime = 10;
//奖励使用时间倒计时
void Update()
{
if (ExitTime > 0)
{
ExitTime -= Time.deltaTime;
if (ExitTime < 0)
{
setSpeedBack();
}
}
}
//获取奖励
public void GetAward(AwardType type)
{
if (type == AwardType.Blood)
{
PlayerHeal();
}
else if (type == AwardType.CD)
{
RemoveCDtime();
}
else
changeMoveSpeed();
}
//回复初始速度
void setSpeedBack()
{
PlayerMove._instance.speed -= 1.5f;
}
//加速
void changeMoveSpeed()
{
if(PlayerMove._instance.speed<6)
PlayerMove._instance.speed += 1.5f;
}
//加血
void PlayerHeal()
{
GameObject.FindGameObjectWithTag(TagMgr.Player).GetComponent<PlayerAtkAndDamage>().getHealth();
ExitTime = 0;
}
//减少CD
void RemoveCDtime()
{
GameObject.FindGameObjectWithTag(TagMgr.Player).GetComponent<PlayerAtkAndDamage>().setDeltaTime();
}
}