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SoulMonsterAtkAndDamage.cs
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SoulMonsterAtkAndDamage.cs
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using UnityEngine;
using System.Collections;
public class SoulMonsterAtkAndDamage : ATKandDamage
{
private Transform Player;
public AudioClip MonsterAttackClip;
public float attackResponseTime;//攻击响应时间
void Awake()
{
//获取自身状态机及角色位置信息
base.Awake();
Player = GameObject.FindGameObjectWithTag(TagMgr.Player).transform;
}
//状态机中添加的Event事件实现方法
public void MonAttack()
{
StartCoroutine(attackResponse(attackResponseTime));
}
public void AnimationAttack()
{
StartCoroutine(attackResponse(attackResponseTime));
}
IEnumerator attackResponse(float _responseTime)
{
_responseTime -= Time.unscaledDeltaTime;
if (_responseTime > 0)
yield return 0;
if(MonsterAttackClip != null)
AudioSource.PlayClipAtPoint(MonsterAttackClip, transform.position, 10f);
if (Vector3.Distance(transform.position, Player.position) < attackDistance)
{
Player.GetComponent<ATKandDamage>().TakeDamage(normalAttack);
}
}
public override int ScoreAward()
{
return 50;
}
}