-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
165 lines (141 loc) · 6.96 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
import pygame
import json
accFile = open("accounts.json", encoding='UTF-8')
accounts = json.load(accFile)
loginSize = 30
triangleSize = 50 # length of each side
fps = 75
pos = 0
secondsPerTriangle = 3
typingUname = True
typingPasswd = False
overLogin = False
uname = ""
passwd = ""
asterics = True
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
width, height = screen.get_size()
clock = pygame.time.Clock()
text = pygame.freetype.Font("arial.ttf", 24)
loginText = pygame.freetype.Font("arial.ttf", 35)
loginButton = pygame.Rect(width / 2 - 48, height / 2 + 67, 96, 36)
unameButton = pygame.Rect(width / 2 - (16 / 2 * loginSize) + 155, height / 2 - (9 / 2 * loginSize) + 100 - (40 - 34) / 2, 290, 30)
passwdButton = pygame.Rect(width / 2 - (16 / 2 * loginSize) + 155, height / 2 - (9 / 2 * loginSize) + 150 - (40 - 34) / 2, 290, 30)
def validateUser(un, pwd):
global uname, passwd, overLogin, typingPasswd, typingUname
for goThrough in accounts["users"]:
if goThrough["name"] == un:
print("Logged In")
exit()
print("User not found")
uname = ""
passwd = ""
overLogin = False
typingPasswd = False
typingUname = True
def writeData(passw, unamee):
text.render_to(screen, ((width / 2 - (16 / 2 * loginSize) + 130) + 30, height / 2 - (9 / 2 * loginSize) + 100 + 3), unamee, (0, 0, 0))
if asterics:
text.render_to(screen, ((width / 2 - (16 / 2 * loginSize) + 130) + 30, height / 2 - (9 / 2 * loginSize) + 150 + 3), "*"*len(passw), (0, 0, 0))
else:
text.render_to(screen, ((width / 2 - (16 / 2 * loginSize) + 130) + 30, height / 2 - (9 / 2 * loginSize) + 150 + 3), passw, (0, 0, 0))
def detectInput(even):
global uname, passwd
unwantedKeys = even.key in (pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_TAB, pygame.K_LSHIFT, pygame.K_RSHIFT, pygame.K_CAPSLOCK, pygame.K_KP_ENTER, pygame.K_RETURN)
if not unwantedKeys and typingUname:
if ord(even.unicode) == 8:
uname = uname[0:len(uname)-1]
else:
uname += even.unicode
if not unwantedKeys and typingPasswd:
if ord(even.unicode) == 8:
passwd = passwd[0:len(passwd)-1]
else:
passwd += even.unicode
def updown(ud):
global typingUname, typingPasswd, overLogin
if ud == "down":
if typingUname:
typingUname = False
typingPasswd = True
elif typingPasswd:
typingPasswd = False
overLogin = True
elif overLogin:
overLogin = False
typingUname = True
elif ud == "up":
if typingUname:
typingUname = False
overLogin = True
elif typingPasswd:
typingPasswd = False
typingUname = True
elif overLogin:
overLogin = False
typingPasswd = True
else:
raise NameError('input of updown is not "up" or "down"')
while 1:
mousePos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
detectInput(event)
if event.key == pygame.K_ESCAPE:
exit()
if event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER:
if typingUname:
updown("down")
elif typingPasswd or overLogin:
validateUser(uname, passwd)
if event.key == pygame.K_TAB and event.mod & pygame.KMOD_SHIFT:
updown("up")
elif event.key == pygame.K_TAB:
updown("down")
if event.type == pygame.MOUSEBUTTONDOWN:
if loginButton.collidepoint(mousePos):
validateUser(uname, passwd)
exit()
elif unameButton.collidepoint(mousePos):
typingUname = True
typingPasswd = False
elif passwdButton.collidepoint(mousePos):
typingPasswd = True
typingUname = False
else:
typingPasswd = False
typingUname = False
if pos / triangleSize >= 4:
pos = 0
pos += triangleSize * (clock.get_fps()/(fps**2)) / secondsPerTriangle
for f in range(-5, int(height/triangleSize)+5):
for i in range(0, int(width/triangleSize)+5):
if i % 2 == 0 and f % 2 == 0 or i % 2 != 0 and f % 2 != 0:
ts = triangleSize
pygame.draw.polygon(screen, (0, 0, 255), [(ts * i, ts * f + pos), (ts * i + ts, ts * f + pos), (ts * i - (ts / 2) + ts, ts * f + ts + pos)], width=0)
pygame.draw.rect(screen, (255, 255, 255), (width / 2 - (16 / 2 * loginSize), height / 2 - (9 / 2 * loginSize), 16 * loginSize, 9 * loginSize))
text.render_to(screen, (width-80, 40), str(int(clock.get_fps())), (0, 255, 0))
loginText.render_to(screen, (width / 2 - (16 / 2 * loginSize)+20, height / 2 - (9 / 2 * loginSize) + 20), "Login", (0, 0, 0))
text.render_to(screen, (width / 2 - (16 / 2 * loginSize) + 130 - text.get_rect("Username:")[2], height / 2 - (9 / 2 * loginSize) + 100), "Username:", (0, 0, 0))
text.render_to(screen, (width / 2 - (16 / 2 * loginSize) + 130 - text.get_rect("Password:")[2], height / 2 - (9 / 2 * loginSize) + 150), "Password:", (0, 0, 0))
pygame.draw.rect(screen, (120, 120, 120), (width / 2 - (16 / 2 * loginSize) + 150, height / 2 - (9 / 2 * loginSize) + 100 - (40 - 24) / 2, 300, 40), border_radius=3)
if unameButton.collidepoint(mousePos) or typingUname:
pygame.draw.rect(screen, (200, 200, 200), (width / 2 - (16 / 2 * loginSize) + 155, height / 2 - (9 / 2 * loginSize) + 100 - (40 - 34) / 2, 290, 30), border_radius=3)
else:
pygame.draw.rect(screen, (255, 255, 255), (width / 2 - (16 / 2 * loginSize) + 155, height / 2 - (9 / 2 * loginSize) + 100 - (40 - 34) / 2, 290, 30), border_radius=3)
pygame.draw.rect(screen, (120, 120, 120), (width / 2 - (16 / 2 * loginSize) + 150, height / 2 - (9 / 2 * loginSize) + 150 - (40 - 24) / 2, 300, 40), border_radius=3)
if passwdButton.collidepoint(mousePos) or typingPasswd:
pygame.draw.rect(screen, (200, 200, 200), (width / 2 - (16 / 2 * loginSize) + 155, height / 2 - (9 / 2 * loginSize) + 150 - (40 - 34) / 2, 290, 30), border_radius=3)
else:
pygame.draw.rect(screen, (255, 255, 255), (width / 2 - (16 / 2 * loginSize) + 155, height / 2 - (9 / 2 * loginSize) + 150 - (40 - 34) / 2, 290, 30), border_radius=3)
pygame.draw.rect(screen, (120, 120, 120), (width / 2 - 50, height / 2 + 65, 100, 40), border_radius=3)
if loginButton.collidepoint(mousePos) or overLogin:
pygame.draw.rect(screen, (200, 200, 200), (width / 2 - 48, height / 2 + 67, 96, 36), border_radius=3)
else:
pygame.draw.rect(screen, (255, 255, 255), (width / 2 - 48, height / 2 + 67, 96, 36), border_radius=3)
text.render_to(screen, (width / 2 - text.get_rect("Login")[2]/2, height / 2 + 67 + text.get_rect("Login")[1]/2), "Login", (0, 0, 0))
writeData(passwd, uname)
pygame.display.flip()
screen.fill((0, 0, 0))
clock.tick(fps)