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main.py
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import pygame
import time
import math
blockSize = 20
blocks = 30
tiles = [0]*blocks**2
pygame.init()
screen = pygame.display.set_mode((blockSize * blocks, blockSize * blocks))
pygame.display.set_caption("Number Interpreter")
width, height = pygame.display.get_window_size()
def showTiles(tilesToBeShown):
for i in range(0, blocks):
for f in range(0, blocks):
if tilesToBeShown[i*blocks+f] != 0:
row = math.floor(((f / blocks) % 1) * blocks)
collum = math.floor(((i / blocks) % 1) * blocks)
pygame.draw.rect(screen, (255, 255, 255), (row*blockSize+1, collum*blockSize+1, blockSize-1, blockSize-1))
def showGrindr():
for i in range(blockSize, blocks * blockSize, blockSize):
pygame.draw.line(screen, (100, 100, 100), (i, 0), (i, height))
for i in range(blockSize, blocks * blockSize, blockSize):
pygame.draw.line(screen, (100, 100, 100), (0, i), (width, i))
def addLine(posi):
global tiles
row = math.floor(posi[0]/blockSize)
collum = math.floor(posi[1]/blockSize)
print(collum)
tiles[row + collum * blocks] = 255
tiles[row + collum * blocks + 1] = 255
tiles[row + collum * blocks - 1] = 255
tiles[row + collum * blocks + blocks] = 255
tiles[row + collum * blocks - blocks] = 255
while 1:
mousePos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
exit()
if event.key == pygame.K_DELETE:
tiles = [0]*blocks**2
if pygame.mouse.get_pressed(3)[0]:
addLine(mousePos)
showGrindr()
showTiles(tiles)
pygame.draw.circle(screen, (255, 255, 255), mousePos, 25)
pygame.display.flip()
screen.fill((0, 0, 0))