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Hey, so I noticed this while using Landing Rate display and dug a bit deeper. Any OpenGL text draws seem to fail to properly draw while certain parts of the scene are visible. Likely related to draw order and it's somehow conflicting with the new lighting when visual FX is set to HDR or HDR+SSAO.
Example of me looking down (Notice the TEST word in the middle of the radial)
And here is the same scene with me moving my camera up so that the rest of the scenery/lighting is visible. Notice how the text disappears.
This also breaks all text on the Landing Rate script and likely many others.