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OpenGL text drawing having some Z-buffer/depth issues on HDR #84

@meganukebmp

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@meganukebmp

Hey, so I noticed this while using Landing Rate display and dug a bit deeper. Any OpenGL text draws seem to fail to properly draw while certain parts of the scene are visible. Likely related to draw order and it's somehow conflicting with the new lighting when visual FX is set to HDR or HDR+SSAO.

Example of me looking down (Notice the TEST word in the middle of the radial)
image

And here is the same scene with me moving my camera up so that the rest of the scenery/lighting is visible. Notice how the text disappears.
image

This also breaks all text on the Landing Rate script and likely many others.

GPU: AMD RX480 8G (driver 21.11.3)
OpenGL mode

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