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Soul Walker

This game was made for the Dungeon Crawler Game Jam that lasted a week.

While I'm surprised at how fast I was able to pickup Unity to produce something functional.

Perhaps trying to do participate in a gamejam in the middle of midterm season as a full time student was a serious mistake...

Regardless for something that effectively used only 3 or 4 of the 7 days and using about two weekends to try and learn Unity as preparation I think I did well enough...

The game is completable from start to finish although it sacrificed a lot more than I would've personally liked.

This game is the spiritual successor of DarkDescent, which was used to learn MonoGame, and is incomplete.

This game is basically what DarkDescent was supposed to be.

Link to the web build.