{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":275631698,"defaultBranch":"master","name":"Vulkr","ownerLogin":"XxAdi101xX","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2020-06-28T17:09:39.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/18451835?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1627618342.789912","currentOid":""},"activityList":{"items":[{"before":"fa8449a6a83228e4c9209961ffc73c3cbd6c2809","after":"f429b99a1cc428f766d8ebba42fe7cef4665c3d9","ref":"refs/heads/master","pushedAt":"2024-06-08T22:32:51.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Add background color for deferred shading; update scene with more glTF models","shortMessageHtmlLink":"Add background color for deferred shading; update scene with more glT…"}},{"before":"1156019304b60f3cba53d381b32d7bfbf394f34c","after":"fa8449a6a83228e4c9209961ffc73c3cbd6c2809","ref":"refs/heads/master","pushedAt":"2024-06-02T05:40:26.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Deferred rendering finally works with these bug fixesgit status!","shortMessageHtmlLink":"Deferred rendering finally works with these bug fixesgit status!"}},{"before":"3fd251f38b8093aa30d89d9229260840a94a7cab","after":"1156019304b60f3cba53d381b32d7bfbf394f34c","ref":"refs/heads/master","pushedAt":"2024-05-18T03:35:26.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Fix major GLTF material indexing bug; lots of deferred shading progress\n\nResolved a major GLTF rendering bug where the material buffer was not populated properly and thus lead to incorrect materials being applied to models.\nAdditionally, I've finally gotten the end to end setup for deferredShading implemented, but there are still bugs wrt material application, lighting and optimized barriers in the rendering loop that need to be addressed.","shortMessageHtmlLink":"Fix major GLTF material indexing bug; lots of deferred shading progress"}},{"before":"c5443c7e746fe0fd67382137733670110ce25972","after":"3fd251f38b8093aa30d89d9229260840a94a7cab","ref":"refs/heads/master","pushedAt":"2024-05-18T03:34:31.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Fix major GLTF material indexing bug; lots of deferred shading progress\n\nResolved a major GLTF rendering bug where the material buffer was not populated properly and thus lead to incorrect materials being applied to models.\nAdditionally, I've finally gotten the end to end setup for deferredShading implemented, but there are still bugs wrt material application, lighting and optimized barriers in the rendering loop that need to be done.","shortMessageHtmlLink":"Fix major GLTF material indexing bug; lots of deferred shading progress"}},{"before":"649a5f7902f9f517dcaee98024b89eb1ac8c0436","after":"c5443c7e746fe0fd67382137733670110ce25972","ref":"refs/heads/master","pushedAt":"2024-05-18T03:29:15.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Fix gltf material indexing bug; get deferred rendering working end to end, albeit in a buggy state with regards to lighting and material indexing","shortMessageHtmlLink":"Fix gltf material indexing bug; get deferred rendering working end to…"}},{"before":"3256a2864ff22f76d1058821cf3caaa2d9828878","after":"649a5f7902f9f517dcaee98024b89eb1ac8c0436","ref":"refs/heads/master","pushedAt":"2024-04-24T01:13:31.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Deferred shading infrastructure setup\n\nThis commit contains a lot changes and does most of the core setup of the geometry buffer, descriptors, renderpasses etc that are required to implement deferred shading. The mrtGeometryBuffer shaders and deferredShading shaders are also implemented.\n\nThe command buffer instructions to actually setup and execute the shaders are still a WIP as of this commit.","shortMessageHtmlLink":"Deferred shading infrastructure setup"}},{"before":"542aff74585e71f502d6b6f50432f246492c3033","after":"3256a2864ff22f76d1058821cf3caaa2d9828878","ref":"refs/heads/master","pushedAt":"2024-04-20T00:43:36.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Deferred shading infrastructure setup\n\nThis commit contains a lot changes and does most of the core setup of the geometry buffer, descriptors, renderpasses etc that are required to implement deferred shading. The mrtGeometryBuffer shaders and deferredShading shaders are also implemented.\n\nThe command buffer instructions to actually setup and execute the shaders are still a WIP as of this commit.","shortMessageHtmlLink":"Deferred shading infrastructure setup"}},{"before":"7305abec74a2ccc06834c7dd25df476b8eda23b0","after":"542aff74585e71f502d6b6f50432f246492c3033","ref":"refs/heads/master","pushedAt":"2024-04-19T04:11:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Deferred shading infrastructure setup\n\nThis commit contains a lot changes and does most of the core setup of the geometry buffer, descriptors, renderpasses etc that are required to implement deferred shading.\nThe mrtGeometryBuffer shaders and deferredShading shaders are also implemented. The command buffer instructions to actually setup and execute the shaders still need to be done to complete the implementation of deferred shading.","shortMessageHtmlLink":"Deferred shading infrastructure setup"}},{"before":"f36b1a41de31cb6310bf9ad09480fb91b96aadb1","after":"7305abec74a2ccc06834c7dd25df476b8eda23b0","ref":"refs/heads/master","pushedAt":"2024-03-17T19:51:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Update README.md to normalize spacing on folder structure comments","shortMessageHtmlLink":"Update README.md to normalize spacing on folder structure comments"}},{"before":"31d7bf56ebce939773ee9c0a1d3741a706581ab2","after":"f36b1a41de31cb6310bf9ad09480fb91b96aadb1","ref":"refs/heads/master","pushedAt":"2024-03-17T19:16:49.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Move out some files in src/common that did not belong there","shortMessageHtmlLink":"Move out some files in src/common that did not belong there"}},{"before":"606fc8cc5298063365fe86d2c9f4ffbed78a2988","after":"31d7bf56ebce939773ee9c0a1d3741a706581ab2","ref":"refs/heads/master","pushedAt":"2024-03-17T18:24:20.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Refactor glTF files into subfolder","shortMessageHtmlLink":"Refactor glTF files into subfolder"}},{"before":"64744f428031de0fbd304fcd1f8474d8eea7bc1f","after":"606fc8cc5298063365fe86d2c9f4ffbed78a2988","ref":"refs/heads/master","pushedAt":"2024-03-17T18:04:06.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Update README.md\n\nFix repository structure comment alignment and add model and texture credits.","shortMessageHtmlLink":"Update README.md"}},{"before":"594fcd309f5852d74acca09e257142d663be8d1e","after":"64744f428031de0fbd304fcd1f8474d8eea7bc1f","ref":"refs/heads/master","pushedAt":"2024-03-17T17:50:12.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Move shader folder to root level and import SciFiHelmet model","shortMessageHtmlLink":"Move shader folder to root level and import SciFiHelmet model"}},{"before":"0fd121f7db4cca67e5372a41de7f1c0552aa7d2a","after":"594fcd309f5852d74acca09e257142d663be8d1e","ref":"refs/heads/master","pushedAt":"2024-03-16T20:35:26.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Update README.md\n\nAdd glTF support description, project layout section and dependencies section","shortMessageHtmlLink":"Update README.md"}},{"before":"ad1fccdba9c0ce663ffc288b66a2b211193ae50c","after":"0fd121f7db4cca67e5372a41de7f1c0552aa7d2a","ref":"refs/heads/master","pushedAt":"2024-03-16T20:25:38.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Update README.md\n\nAdd glTF support description, project layout section and dependencies section","shortMessageHtmlLink":"Update README.md"}},{"before":"4c4d77820f4c310ce8d6e6b31fa35aa35950047a","after":"ad1fccdba9c0ce663ffc288b66a2b211193ae50c","ref":"refs/heads/master","pushedAt":"2024-02-22T02:39:42.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Define VULKR_DEBUG if _DEBUG is defined by VS automatically","shortMessageHtmlLink":"Define VULKR_DEBUG if _DEBUG is defined by VS automatically"}},{"before":"8fe64783626770921502389de032ea14e86176ea","after":"4c4d77820f4c310ce8d6e6b31fa35aa35950047a","ref":"refs/heads/master","pushedAt":"2024-02-22T02:38:42.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Resolve the remaining 3 memory hazards in the post processing stage","shortMessageHtmlLink":"Resolve the remaining 3 memory hazards in the post processing stage"}},{"before":"405524c96bd3c4f68d4e7b5dda30d266d1c21465","after":"8fe64783626770921502389de032ea14e86176ea","ref":"refs/heads/master","pushedAt":"2024-02-16T01:40:16.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Resolve alignment issue when reading index buffer as vec3","shortMessageHtmlLink":"Resolve alignment issue when reading index buffer as vec3"}},{"before":"bfc75d57dca9af30b7a7d6f042a72db1ffdbe9b5","after":"405524c96bd3c4f68d4e7b5dda30d266d1c21465","ref":"refs/heads/master","pushedAt":"2024-02-15T22:17:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Fix various buffer alignment issues highlighted by validation layer when updating to v1.3.275.0","shortMessageHtmlLink":"Fix various buffer alignment issues highlighted by validation layer w…"}},{"before":"ba46492521d6c1d02e068ff6b832fbf5abeb3132","after":"bfc75d57dca9af30b7a7d6f042a72db1ffdbe9b5","ref":"refs/heads/master","pushedAt":"2024-01-31T05:55:09.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Add update method as a member function to the Buffer class","shortMessageHtmlLink":"Add update method as a member function to the Buffer class"}},{"before":"555d7b8f9147211aac3fc8a57afda6bd894dd1ad","after":"ba46492521d6c1d02e068ff6b832fbf5abeb3132","ref":"refs/heads/master","pushedAt":"2024-01-28T20:42:40.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Add gltf instance buffer and resolve some bugs to get gltf instancing up to par with obj instancing","shortMessageHtmlLink":"Add gltf instance buffer and resolve some bugs to get gltf instancing…"}},{"before":"9627ffe3c5bb7ab34c32742a90b683530972c58f","after":"555d7b8f9147211aac3fc8a57afda6bd894dd1ad","ref":"refs/heads/master","pushedAt":"2024-01-26T20:55:39.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Add gltf instancing support without instance transformations","shortMessageHtmlLink":"Add gltf instancing support without instance transformations"}},{"before":"7546fa3acfe914df702b3ce805b642cf34ac1558","after":"9627ffe3c5bb7ab34c32742a90b683530972c58f","ref":"refs/heads/master","pushedAt":"2024-01-20T21:00:43.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Refactor obj and gltf models into separate folders","shortMessageHtmlLink":"Refactor obj and gltf models into separate folders"}},{"before":"3337391f992d61224044b639ac231703a75020c2","after":"7546fa3acfe914df702b3ce805b642cf34ac1558","ref":"refs/heads/master","pushedAt":"2024-01-20T20:59:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Refactor obj and gltf models into separate folders","shortMessageHtmlLink":"Refactor obj and gltf models into separate folders"}},{"before":"4b14593d8aac4b0007ca5dd110dcf786914354ee","after":"3337391f992d61224044b639ac231703a75020c2","ref":"refs/heads/master","pushedAt":"2024-01-19T01:57:59.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Refactor the loadModels method to distinguish gltf and obj loading","shortMessageHtmlLink":"Refactor the loadModels method to distinguish gltf and obj loading"}},{"before":"e342daa8b0fd85b07badaaae79a7170ff6219701","after":"4b14593d8aac4b0007ca5dd110dcf786914354ee","ref":"refs/heads/master","pushedAt":"2024-01-15T22:10:50.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Add dynamic lighting support for glTF models and fix directional lighting bugs","shortMessageHtmlLink":"Add dynamic lighting support for glTF models and fix directional ligh…"}},{"before":"21ce9c16e5414e90f3ceaa0939357ebea02abded","after":"e342daa8b0fd85b07badaaae79a7170ff6219701","ref":"refs/heads/master","pushedAt":"2024-01-15T22:08:50.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Add dynamic lighting support for glTF models and fix directional lighting bugs","shortMessageHtmlLink":"Add dynamic lighting support for glTF models and fix directional ligh…"}},{"before":"669074f59238347d31afa507e035b4a17f896f27","after":"21ce9c16e5414e90f3ceaa0939357ebea02abded","ref":"refs/heads/master","pushedAt":"2023-12-27T19:53:05.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Add light color customization","shortMessageHtmlLink":"Add light color customization"}},{"before":"857d4fb10d2764a4638994610b461d08210bc4d9","after":"669074f59238347d31afa507e035b4a17f896f27","ref":"refs/heads/master","pushedAt":"2023-12-07T05:49:43.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Apply constant formatting to all C++ src files","shortMessageHtmlLink":"Apply constant formatting to all C++ src files"}},{"before":"9097586b30b810a4557671f5f295c9565ed26fcf","after":"857d4fb10d2764a4638994610b461d08210bc4d9","ref":"refs/heads/master","pushedAt":"2023-12-07T04:20:51.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"XxAdi101xX","name":"Adithya Venkatarao","path":"/XxAdi101xX","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/18451835?s=80&v=4"},"commit":{"message":"Apply constant formatting to all C++ src files","shortMessageHtmlLink":"Apply constant formatting to all C++ src files"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEYBylrAA","startCursor":null,"endCursor":null}},"title":"Activity · XxAdi101xX/Vulkr"}