forked from CyanogenMod/android_external_webkit
-
Notifications
You must be signed in to change notification settings - Fork 6
/
Android.mk
388 lines (344 loc) · 12.9 KB
/
Android.mk
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
##
## Copyright 2009, The Android Open Source Project
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
LOCAL_PATH := $(call my-dir)
# Two ways to control which JS engine is used:
# 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8'
# This is the preferred way.
# 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks
# up a default engine to build.
# To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE,
# can be set to true, so that two builds can be different but without
# specifying which JS engine to use.
# To enable JIT in Android's JSC, please set ENABLE_JSC_JIT environment
# variable to true.
# Read JS_ENGINE environment variable
JAVASCRIPT_ENGINE = $(JS_ENGINE)
# The default / alternative engine depends on the device class.
# On devices with a lot of memory (e.g. Passion/Sholes), the
# default is V8. On everything else, the only choice is JSC.
# TODO: use ARCH_ARM_HAVE_ARMV7 once that variable is added to
# the build system.
ifeq ($(ARCH_ARM_HAVE_ARMV7A),true)
DEFAULT_ENGINE = v8
ALT_ENGINE = jsc
else
DEFAULT_ENGINE = jsc
ALT_ENGINE = jsc
endif
ifneq ($(JAVASCRIPT_ENGINE),jsc)
ifneq ($(JAVASCRIPT_ENGINE),v8)
# No JS engine is specified, pickup the one we want as default.
ifeq ($(USE_ALT_JS_ENGINE),true)
JAVASCRIPT_ENGINE = $(ALT_ENGINE)
else
JAVASCRIPT_ENGINE = $(DEFAULT_ENGINE)
endif
endif
endif
BASE_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Define our module and find the intermediates directory
LOCAL_MODULE := libwebcore
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
base_intermediates := $(call local-intermediates-dir)
# Using := here prevents recursive expansion
WEBKIT_SRC_FILES :=
# We have to use bison 2.3
include $(BASE_PATH)/bison_check.mk
# Build our list of include paths. We include WebKit/android/icu first so that
# any files that include <unicode/ucnv.h> will include our ucnv.h first. We
# also add external/ as an include directory so that we can specify the real
# icu header directory as a more exact reference to avoid including our ucnv.h.
#
# Note that JavasCriptCore/ must be included after WebCore/, so that we pick up
# the right config.h.
LOCAL_C_INCLUDES := \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/WebKit/android/icu \
external/ \
external/icu4c/common \
external/icu4c/i18n \
external/libxml2/include \
external/skia/emoji \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/include/ports \
external/skia/include/utils \
external/skia/src/ports \
external/sqlite/dist \
frameworks/base/core/jni/android/graphics
LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
$(LOCAL_PATH)/WebCore \
$(LOCAL_PATH)/WebCore/accessibility \
$(LOCAL_PATH)/WebCore/bindings/generic \
$(LOCAL_PATH)/WebCore/css \
$(LOCAL_PATH)/WebCore/dom \
$(LOCAL_PATH)/WebCore/editing \
$(LOCAL_PATH)/WebCore/history \
$(LOCAL_PATH)/WebCore/history/android \
$(LOCAL_PATH)/WebCore/html \
$(LOCAL_PATH)/WebCore/html/canvas \
$(LOCAL_PATH)/WebCore/inspector \
$(LOCAL_PATH)/WebCore/loader \
$(LOCAL_PATH)/WebCore/loader/appcache \
$(LOCAL_PATH)/WebCore/loader/icon \
$(LOCAL_PATH)/WebCore/notifications \
$(LOCAL_PATH)/WebCore/page \
$(LOCAL_PATH)/WebCore/page/android \
$(LOCAL_PATH)/WebCore/page/animation \
$(LOCAL_PATH)/WebCore/platform \
$(LOCAL_PATH)/WebCore/platform/android \
$(LOCAL_PATH)/WebCore/platform/animation \
$(LOCAL_PATH)/WebCore/platform/graphics \
$(LOCAL_PATH)/WebCore/platform/graphics/android \
$(LOCAL_PATH)/WebCore/platform/graphics/filters \
$(LOCAL_PATH)/WebCore/platform/graphics/network \
$(LOCAL_PATH)/WebCore/platform/graphics/skia \
$(LOCAL_PATH)/WebCore/platform/graphics/transforms \
$(LOCAL_PATH)/WebCore/platform/image-decoders \
$(LOCAL_PATH)/WebCore/platform/image-decoders/bmp \
$(LOCAL_PATH)/WebCore/platform/image-decoders/gif \
$(LOCAL_PATH)/WebCore/platform/image-decoders/ico \
$(LOCAL_PATH)/WebCore/platform/image-decoders/jpeg \
$(LOCAL_PATH)/WebCore/platform/image-decoders/png \
$(LOCAL_PATH)/WebCore/platform/mock \
$(LOCAL_PATH)/WebCore/platform/network \
$(LOCAL_PATH)/WebCore/platform/network/android \
$(LOCAL_PATH)/WebCore/platform/sql \
$(LOCAL_PATH)/WebCore/platform/text \
$(LOCAL_PATH)/WebCore/plugins \
$(LOCAL_PATH)/WebCore/plugins/android \
$(LOCAL_PATH)/WebCore/rendering \
$(LOCAL_PATH)/WebCore/rendering/style \
$(LOCAL_PATH)/WebCore/storage \
$(LOCAL_PATH)/WebCore/svg \
$(LOCAL_PATH)/WebCore/svg/animation \
$(LOCAL_PATH)/WebCore/svg/graphics \
$(LOCAL_PATH)/WebCore/svg/graphics/filters \
$(LOCAL_PATH)/WebCore/websockets \
$(LOCAL_PATH)/WebCore/workers \
$(LOCAL_PATH)/WebCore/xml
LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
$(LOCAL_PATH)/WebKit/android \
$(LOCAL_PATH)/WebKit/android/WebCoreSupport \
$(LOCAL_PATH)/WebKit/android/jni \
$(LOCAL_PATH)/WebKit/android/nav \
$(LOCAL_PATH)/WebKit/android/plugins
LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
$(LOCAL_PATH)/JavaScriptCore \
$(LOCAL_PATH)/JavaScriptCore/wtf \
$(LOCAL_PATH)/JavaScriptCore/wtf/unicode \
$(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu
LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
$(base_intermediates)/WebCore/ \
$(base_intermediates)/WebCore/css \
$(base_intermediates)/WebCore/html \
$(base_intermediates)/WebCore/platform
ifeq ($(JAVASCRIPT_ENGINE),v8)
# Include WTF source file.
d := JavaScriptCore
LOCAL_PATH := $(BASE_PATH)/$d
intermediates := $(base_intermediates)/$d
include $(LOCAL_PATH)/Android.v8.wtf.mk
WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
endif # JAVASCRIPT_ENGINE == v8
# Include source files for WebCore
d := WebCore
LOCAL_PATH := $(BASE_PATH)/$d
JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore
intermediates := $(base_intermediates)/$d
include $(LOCAL_PATH)/Android.mk
ifeq ($(JAVASCRIPT_ENGINE),jsc)
include $(LOCAL_PATH)/Android.jscbindings.mk
endif
ifeq ($(JAVASCRIPT_ENGINE),v8)
include $(LOCAL_PATH)/Android.v8bindings.mk
endif
WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES)
# Include the derived source files for WebCore. Uses the same path as
# WebCore
include $(LOCAL_PATH)/Android.derived.mk
ifeq ($(JAVASCRIPT_ENGINE),jsc)
include $(LOCAL_PATH)/Android.derived.jscbindings.mk
endif
ifeq ($(JAVASCRIPT_ENGINE),v8)
include $(LOCAL_PATH)/Android.derived.v8bindings.mk
endif
# Include source files for android WebKit port
d := WebKit
LOCAL_PATH := $(BASE_PATH)/$d
intermediates := $(base_intermediates)/$d
include $(LOCAL_PATH)/Android.mk
WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
# Redefine LOCAL_PATH here so the build system is not confused
LOCAL_PATH := $(BASE_PATH)
# Define our compiler flags
LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format
LOCAL_CFLAGS += -fno-strict-aliasing
LOCAL_CFLAGS += -include "WebCorePrefix.h"
LOCAL_CFLAGS += -fvisibility=hidden
# Comment this line below to disable the ImageDecode thread which
# caches decoded images.
LOCAL_CFLAGS += -DCACHED_IMAGE_DECODE
# Enable JSC JIT if JSC is used and ENABLE_JSC_JIT environment
# variable is set to true
ifeq ($(JAVASCRIPT_ENGINE),jsc)
ifeq ($(ENABLE_JSC_JIT),true)
LOCAL_CFLAGS += -DENABLE_ANDROID_JSC_JIT=1
else
ifeq ($(ARCH_ARM_HAVE_VFP),true)
LOCAL_CFLAGS += -DENABLE_ANDROID_JSC_JIT=1
endif
endif
endif
ifeq ($(TARGET_ARCH),arm)
LOCAL_CFLAGS += -Darm
# remove this warning: "note: the mangling of 'va_list' has changed in GCC 4.4"
LOCAL_CFLAGS += -Wno-psabi
endif
# need a flag to tell the C side when we're on devices with large memory
# budgets (i.e. larger than the low-end devices that initially shipped)
ifeq ($(ARCH_ARM_HAVE_VFP),true)
LOCAL_CFLAGS += -DANDROID_LARGE_MEMORY_DEVICE
endif
ifeq ($(ENABLE_SVG),true)
LOCAL_CFLAGS += -DENABLE_SVG=1
endif
ifeq ($(ENABLE_WTF_USE_ACCELERATED_COMPOSITING),false)
LOCAL_CFLAGS += -DWTF_USE_ACCELERATED_COMPOSITING=0
endif
ifeq ($(ENABLE_WTF_USE_ACCELERATED_COMPOSITING),true)
LOCAL_CFLAGS += -DWTF_USE_ACCELERATED_COMPOSITING=1
endif
# Temporary disable SVG_ANIMATION.
ifeq ($(ENABLE_SVG_ANIMATION),true)
LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1
endif
ifeq ($(WEBCORE_INSTRUMENTATION),true)
LOCAL_CFLAGS += -DANDROID_INSTRUMENT
endif
# LOCAL_LDLIBS is used in simulator builds only and simulator builds are only
# valid on Linux
LOCAL_LDLIBS += -lpthread -ldl
# Build the list of shared libraries
LOCAL_SHARED_LIBRARIES := \
libandroid_runtime \
libnativehelper \
libsqlite \
libskia \
libutils \
libui \
libcutils \
libicuuc \
libicudata \
libicui18n \
libmedia
ifneq ($(BOARD_USES_ECLAIR_LIBCAMERA),true)
LOCAL_SHARED_LIBRARIES += \
libsurfaceflinger_client
endif
ifeq ($(WEBCORE_INSTRUMENTATION),true)
LOCAL_SHARED_LIBRARIES += libhardware_legacy
endif
# We have to use the android version of libdl when we are not on the simulator
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SHARED_LIBRARIES += libdl libstlport
include external/stlport/libstlport.mk
endif
# Build the list of static libraries
LOCAL_STATIC_LIBRARIES := libxml2
ifeq ($(JAVASCRIPT_ENGINE),v8)
LOCAL_STATIC_LIBRARIES += libv8
endif
# Redefine LOCAL_SRC_FILES to be all the WebKit source files
LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES)
# Define this for use in other makefiles.
WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES)
WEBKIT_CFLAGS := $(LOCAL_CFLAGS)
WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES)
WEBKIT_LDLIBS := $(LOCAL_LDLIBS)
WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES)
WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES)
# Build the library all at once
include $(BUILD_STATIC_LIBRARY)
ifeq ($(JAVASCRIPT_ENGINE),jsc)
# Now build libjs as a static library.
include $(CLEAR_VARS)
LOCAL_MODULE := libjs
LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES)
LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
# Include source files for JavaScriptCore
d := JavaScriptCore
LOCAL_PATH := $(BASE_PATH)/$d
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
# Cannot use base_intermediates as this is a new module
intermediates := $(call local-intermediates-dir)
include $(LOCAL_PATH)/Android.mk
# Redefine LOCAL_SRC_FILES with the correct prefix
LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES))
# Use the base path to resolve file names
LOCAL_PATH := $(BASE_PATH)
# Append jsc intermediate include paths to the WebKit include list.
LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \
$(intermediates) \
$(intermediates)/parser \
$(intermediates)/runtime \
# Build libjs
include $(BUILD_STATIC_LIBRARY)
endif # JAVASCRIPT_ENGINE == jsc
# Now build the shared library using only the exported jni entry point. This
# will strip out any unused code from the entry point.
include $(CLEAR_VARS)
# if you need to make webcore huge (for debugging), enable this line
#LOCAL_PRELINK_MODULE := false
LOCAL_MODULE := libwebcore
LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
LOCAL_STATIC_LIBRARIES := libwebcore $(WEBKIT_STATIC_LIBRARIES)
ifeq ($(JAVASCRIPT_ENGINE),jsc)
LOCAL_STATIC_LIBRARIES += libjs
endif
LOCAL_LDFLAGS := -fvisibility=hidden
LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES)
LOCAL_PATH := $(BASE_PATH)
LOCAL_SRC_FILES := \
WebKit/android/jni/WebCoreJniOnLoad.cpp
# Do this dependency by hand. The reason we have to do this is because the
# headers that this file pulls in are generated during the build of webcore.
# We make all of our object files depend on those files so that they are built
# before we try to compile the file.
LOCAL_ADDITIONAL_DEPENDENCIES := $(filter %.h, $(WEBKIT_GENERATED_SOURCES))
include $(BUILD_SHARED_LIBRARY)
# Build the wds client
include $(BASE_PATH)/WebKit/android/wds/client/Android.mk
# Build the performance command line tool.
include $(BASE_PATH)/WebKit/android/benchmark/Android.mk
# Build the webkit merge tool.
include $(BASE_PATH)/WebKitTools/android/webkitmerge/Android.mk