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Implement a CodeHighlighter for .yarn scripts #27

@dogboydog

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@dogboydog

Not sure the priority of this, but if you add "yarn" to the "Text File Extensions" setting in EditorSettings, you can go to File > Open from the Script panel and open a yarn file. It would be interesting to try to have syntax highlighting in the Godot Editor. However personally I think the best experience will probably still be using the VS Code extension.

https://docs.godotengine.org/en/stable/classes/class_codehighlighter.html

Depending on the implementation, it might make sense to make the CodeHighlighter its own plugin.

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