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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
project(Hydrobox VERSION 1.0)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(SFML_BUILD_AUDIO FALSE)
set(SFML_BUILD_NETWORK FALSE)
set(IMGUI_DIR ${CMAKE_SOURCE_DIR}/lib/imgui)
set(IMGUI_SFML_FIND_SFML OFF)
set(IMGUI_SFML_IMGUI_DEMO ON)
#set(B_PRODUCTION_MODE ON)
add_subdirectory("lib/boxer")
add_subdirectory("lib/sfml")
add_subdirectory("lib/imgui-sfml")
add_subdirectory("lib/embed")
add_subdirectory("lib/glm")
include_directories(SYSTEM "lib/glad/include")
include_directories(SYSTEM "lib/sfml/include")
include_directories(SYSTEM "src")
find_package(OpenGL REQUIRED)
add_executable(${PROJECT_NAME} src/main.cpp lib/glad/src/glad.c)
b_embed(${PROJECT_NAME} assets/consola.ttf)
b_embed(${PROJECT_NAME} assets/icon.bmp)
b_embed(${PROJECT_NAME} shaders/fragment.glsl)
b_embed(${PROJECT_NAME} shaders/vertex.glsl)
b_embed(${PROJECT_NAME} shaders/compute.glsl)
target_link_libraries(${PROJECT_NAME} PRIVATE
SFML::Graphics OpenGL::GL Boxer ImGui-SFML::ImGui-SFML glm::glm
)
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE -DPLATFORM_WINDOWS)
elseif(APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE -DPLATFORM_MAC)
elseif(UNIX)
target_compile_definitions(${PROJECT_NAME} PRIVATE -DPLATFORM_LINUX)
endif()