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game.py
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game.py
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import pygame
import config
from classes.cube import Cube
from math import atan2, degrees, radians, sin, cos
pygame.init()
pygame.font.init()
win = pygame.display.set_mode((config.window_width, config.window_height))
pygame.display.set_caption('Physics')
tick = 0
run = True
clicking_orbit = False
clicking_player = False
player = Cube(
pos=(
(config.window_width/2) - config.player_width/2,
(config.window_height/2) - config.player_height/2,
config.player_width,
config.player_height
),
color=(255, 255, 255))
center_orbit = Cube(
pos=(
(config.window_width/2) - config.orbit_width/2,
(config.window_height/2) - config.orbit_height/2,
config.orbit_width,
config.orbit_height
),
color=(255, 0, 0))
pos_x, pos_y = center_orbit.x, center_orbit.y
while run:
try:
pygame.time.delay(int(1000/config.fps))
except ZeroDivisionError:
pass
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
mouse_rect = pygame.Rect(pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1], 1, 1)
keys = {
'left': pygame.key.get_pressed()[pygame.K_LEFT],
'right': pygame.key.get_pressed()[pygame.K_RIGHT],
'up': pygame.key.get_pressed()[pygame.K_UP],
'down': pygame.key.get_pressed()[pygame.K_DOWN],
'space': pygame.key.get_pressed()[pygame.K_SPACE],
'esc': pygame.key.get_pressed()[pygame.K_ESCAPE],
'left click': pygame.mouse.get_pressed()[0],
'r': pygame.key.get_pressed()[pygame.K_r]
}
if keys['left']:
player.x_vel -= 2.5
if keys['right']:
player.x_vel += 2.5
if keys['up']:
player.y_vel -= 2.5
if keys['down']:
player.y_vel += 2.5
if keys['left click']:
if mouse_rect.colliderect(center_orbit.get_rect()) or clicking_orbit:
clicking_orbit = True
pos_x, pos_y = pygame.mouse.get_pos()
center_orbit.x = pygame.mouse.get_pos()[0] - center_orbit.width/2
center_orbit.y = pygame.mouse.get_pos()[1] - center_orbit.height/2
if mouse_rect.colliderect(player.get_rect()) or clicking_player:
clicking_player = True
player.x = pygame.mouse.get_pos()[0] - player.width/2
player.y = pygame.mouse.get_pos()[1] - player.height/2
try:
delta_x = player.x - previous_pos_x
delta_y = player.y - previous_pos_y
except NameError:
delta_x = 0
delta_y = 0
pass
previous_pos_x = player.x
previous_pos_y = player.y
player.x_vel = 0
player.y_vel = 0
else:
if clicking_orbit:
clicking_orbit = False
if clicking_player:
clicking_player = False
player.x_vel = delta_x
player.y_vel = delta_y
delta_x = 0
delta_y = 0
if keys['r']:
player.x = (config.window_width/2) - player.width/2
player.y = (config.window_height/2) - player.height/2
player.x_vel = 0
player.y_vel = 0
angle_to_pos = ((degrees(atan2(pos_x - player.get_center()[0], pos_y - player.get_center()[1]))) + 270) % 360
player.x_vel += cos(radians(angle_to_pos))
player.y_vel -= sin(radians(angle_to_pos))
if keys['space']:
player.x_vel = 0
player.y_vel = 0
player.calculate_distance()
temp_rect = win.get_rect()
temp_rect.width -= player.width*2
temp_rect.height -= player.height*2
temp_rect.x += player.width
temp_rect.y += player.height
if not player.get_rect().colliderect(temp_rect):
print('ERROR: Outside world border')
win.fill(0)
player.draw(win)
center_orbit.draw(win)
pygame.display.flip()
tick += 1