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CEDITOR_Map.cpp
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CEDITOR_Map.cpp
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#include "pch.h"
#include "CEDITOR_Map.h"
CEDITOR_Map::CEDITOR_Map(CEDITOR_Display* currentDisplay) :
CBASE_Map(currentDisplay),
m_bk_map(),
m_bk_playerX(-1), m_bk_playerY(-1)
{
}
CEDITOR_Map::~CEDITOR_Map()
{
}
BOOL CEDITOR_Map::SetMap(CString path, BOOL checkValidity)
{
if (CBASE_Map::SetMap(path, checkValidity))
{
doBackup();
return TRUE;
}
else return FALSE;
}
void CEDITOR_Map::NewMap(int n, int m)
{
#ifdef MYDEBUG
MessageBox(0, _T("..."), _T("From xht"), 0);
#endif // MYDEBUG
m_mapSizeX = n; m_mapSizeY = m;
for (int i = 1; i <= n; i++)
for (int j = 1; j <= m; j++)
m_map[i][j] = PIC_NULL;
m_playerX = 1; m_playerY = 1;
doBackup();
m_bk_playerX = -1; m_bk_playerY = -1;
doRedraw();
}
void CEDITOR_Map::ChangeMap(int r, int c, int delta)
{
m_map[r][c] = (m_map[r][c] + delta + 5) % 5;
m_display->Update(r, c, m_map[r][c]);
}
void CEDITOR_Map::Change(int r, int c)
{
ChangeMap(r, c, 1);
undoHistory.push(1024 * r + c);
}
void CEDITOR_Map::Change(int rc)
{
ChangeMap(rc / 1024, rc % 1024, 1);
undoHistory.push(rc);
}
void CEDITOR_Map::Undo()
{
if (!undoHistory.empty())
{
int rc = undoHistory.top();
undoHistory.pop();
redoHistory.push(rc);
ChangeMap(rc / 1024, rc % 1024, -1);
}
else
{
MessageBox(NULL, _T("没有操作了"), _T("无法Undo"), 0);
}
}
void CEDITOR_Map::Redo()
{
if (!redoHistory.empty())
{
int rc = redoHistory.top();
redoHistory.pop();
Change(rc);
}
else
{
MessageBox(NULL, _T("没有操作了"), _T("无法Redo"), 0);
}
}
BOOL CEDITOR_Map::CanUndo()
{
return !undoHistory.empty();
}
BOOL CEDITOR_Map::CanRedo()
{
return !redoHistory.empty();
}
void CEDITOR_Map::ChangePlayer(int rc)
{
int r = rc / 1024, c = rc % 1024;
HidePlayer();
m_playerX = r; m_playerY = c;
ShowPlayer();
}
void CEDITOR_Map::ShowPlayer()
{
m_display->Update(m_playerX, m_playerY, PIC_PLAYER);
}
void CEDITOR_Map::HidePlayer()
{
m_display->Update(m_playerX, m_playerY, m_map[m_playerX][m_playerY]);
}
BOOL CEDITOR_Map::Modified()
{
//新建的地图bk_playerX,Y会是-1,所以被算是被修改的
for (int i = 1; i <= m_mapSizeX; i++)
for (int j = 1; j <= m_mapSizeY; j++)
if (m_map[i][j] != m_bk_map[i][j]) return TRUE;
return (m_playerX != m_bk_playerX) || (m_playerY != m_bk_playerY);
}
void CEDITOR_Map::ClearRedoHistory()
{
while (!redoHistory.empty()) redoHistory.pop();
}
void CEDITOR_Map::doBackup()
{
for (int i = 1; i <= m_mapSizeX; i++)
for (int j = 1; j <= m_mapSizeY; j++)
m_bk_map[i][j] = m_map[i][j];
m_bk_playerX = m_playerX;
m_bk_playerY = m_playerY;
}