-
Notifications
You must be signed in to change notification settings - Fork 0
/
light.hh
executable file
·76 lines (59 loc) · 2.29 KB
/
light.hh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/***************************************************************************
* Copyright (C) 2007 by Eugeniu Plamadeala *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/**
* @file light.hh Light class implementation.
*/
#ifndef LIGHT_HH
#define LIGHT_HH
/** An implementation of a light source.
*/
class Light
{
private:
/** The position of the light source */
Vector3D Position;
/** The color of the light. */
Color LightColor;
public:
/** The only constructor.
* @param Position_ The position of the light source in 3D.
* @param LightColor_ The color of the light.
*/
Light(const Vector3D & Position_, const Color & LightColor_);
/** An accessor for the position of the light source */
const Vector3D getPosition() const;
/** An accessor for the color of the light */
const Color getColor() const;
};
inline Light::Light(const Vector3D & Position_, const Color & LightColor_)
{
Position = Position_;
LightColor = LightColor_;
}
inline const Vector3D Light::getPosition() const
{
return Position;
}
inline const Color Light::getColor() const
{
return LightColor;
}
//LIGHT_HH
#endif