Describe_the_bug: |
When the nomobs flag is enabled in a residence, Phantom mobs are still able to
spawn or enter the residence and attack players.
According to the flag description, nomobs should prevent mobs from entering
the residence when AutoMobRemoval is enabled. However, Phantom spawning
does not appear to be affected by this flag.
To_Reproduce: |
Steps to reproduce the behavior:
- Create a residence.
- Enable the flag:
/res set nomobs true
- Ensure
AutoMobRemoval is enabled in the Residence configuration.
- Stay awake long enough for Phantom spawning conditions to trigger.
- Phantom will spawn above or enter the residence and attack the player
inside the residence.
Screenshots: |
Not applicable.
Server_version: |
Output from /res version:
Residence version: 6.0.1.6
CMILib version: 1.5.8.8
Java version: 21.0.5
Server software:
LightingLuminol 1.21.11-DEV-ver/1.21.11@36c3ec0
API version: 1.21.11-R0.1-SNAPSHOT
Additional_context: |
Other hostile mobs appear to be handled correctly by the nomobs flag,
but Phantom is not affected.
This might be related to Phantom using a special spawning mechanic
(player-triggered phantom spawn) rather than standard hostile mob
spawning events.
Expected behavior:
- Phantom should not spawn inside the residence area when
nomobs
is enabled
Describe_the_bug: |
When the
nomobsflag is enabled in a residence, Phantom mobs are still able tospawn or enter the residence and attack players.
According to the flag description,
nomobsshould prevent mobs from enteringthe residence when
AutoMobRemovalis enabled. However, Phantom spawningdoes not appear to be affected by this flag.
To_Reproduce: |
Steps to reproduce the behavior:
/res set nomobs true
AutoMobRemovalis enabled in the Residence configuration.inside the residence.
Screenshots: |
Not applicable.
Server_version: |
Output from /res version:
Residence version: 6.0.1.6
CMILib version: 1.5.8.8
Java version: 21.0.5
Server software:
LightingLuminol 1.21.11-DEV-ver/1.21.11@36c3ec0
API version: 1.21.11-R0.1-SNAPSHOT
Additional_context: |
Other hostile mobs appear to be handled correctly by the
nomobsflag,but Phantom is not affected.
This might be related to Phantom using a special spawning mechanic
(player-triggered phantom spawn) rather than standard hostile mob
spawning events.
Expected behavior:
nomobsis enabled