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在游戏对局中实现实时显示当前玩家的输出伤害
The text was updated successfully, but these errors were encountered:
又或者调用哪些LCU接口可以获取到 实时伤害信息,看了一下文档好像并没有对于伤害的返回
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根据您的描述,一种潜在的解决方案是利用可用的 LCU API 来收集所有可能的游戏统计数据并过滤掉与损坏相关的数据。 您还可以探索外部数据聚合服务或集成的 API,看看它们是否提供所需的见解。
如果您还没有,请务必查看: https://hextechdocs.dev/tag/lcu/
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问题描述
在游戏对局中实现实时显示当前玩家的输出伤害
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The text was updated successfully, but these errors were encountered: