-
Notifications
You must be signed in to change notification settings - Fork 0
/
ParticleLife.bas
793 lines (710 loc) · 46.7 KB
/
ParticleLife.bas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
'---------------------------------------------------------------------------------------------------------
' Particle Life for QB64-PE
' Copyright (c) 2023 Samuel Gomes
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' HEADER FILES
'---------------------------------------------------------------------------------------------------------
'$INCLUDE:'include/MathOps.bi'
'$INCLUDE:'include/ImGUI.bi'
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' METACOMMANDS
'---------------------------------------------------------------------------------------------------------
$NOPREFIX
$RESIZE:SMOOTH
$EXEICON:'./ParticleLife.ico'
$VERSIONINFO:ProductName='Particle Life'
$VERSIONINFO:CompanyName='Samuel Gomes'
$VERSIONINFO:LegalCopyright='Copyright (c) 2023 Samuel Gomes'
$VERSIONINFO:LegalTrademarks='All trademarks are property of their respective owners'
$VERSIONINFO:Web='https://github.com/a740g'
$VERSIONINFO:Comments='https://github.com/a740g'
$VERSIONINFO:InternalName='ParticleLife'
$VERSIONINFO:OriginalFilename='ParticleLife.exe'
$VERSIONINFO:FileDescription='Particle Life executable'
$VERSIONINFO:FILEVERSION#=1,0,3,0
$VERSIONINFO:PRODUCTVERSION#=1,0,3,0
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' UI AUTO-GENERATION CODE (https://www.onlinegdb.com/online_c++_compiler)
'---------------------------------------------------------------------------------------------------------
'#include <iostream>
'int main()
'{
' struct group {
' char* name;
' char in;
' int id;
' } grp[3] = {{"Red", 'R', 1}, {"Green", 'G', 2}, {"Blue", 'B', 3}};
' for (int i = 0; i < 3; i++) {
' for (int j = 0; j < 3; j++) {
' //printf("cmd%c%c_ADec As Long\n", grp[i].in, grp[j].in);
' //printf("txt%c%c_A As Long\n", grp[i].in, grp[j].in);
' //printf("cmd%c%c_AInc As Long\n", grp[i].in, grp[j].in);
' //printf("cmd%c%c_RDec As Long\n", grp[i].in, grp[j].in);
' //printf("txt%c%c_R As Long\n", grp[i].in, grp[j].in);
' //printf("cmd%c%c_RInc As Long\n", grp[i].in, grp[j].in);
' //printf("y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE\n");
' //printf("UI.cmd%c%c_ADec = PushButtonNew(Chr$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)\n", grp[i].in, grp[j].in);
' //printf("UI.txt%c%c_A = TextBoxNew(Str$(Group(GROUP_%s).rule%i.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC Or TEXT_BOX_DASH Or TEXT_BOX_DOT)\n", grp[i].in, grp[j].in, grp[i].name, grp[j].id);
' //printf("UI.cmd%c%c_AInc = PushButtonNew(Chr$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)\n", grp[i].in, grp[j].in);
' //printf("y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE\n");
' //printf("UI.cmd%c%c_RDec = PushButtonNew(Chr$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)\n", grp[i].in, grp[j].in);
' //printf("UI.txt%c%c_R = TextBoxNew(Str$(Group(GROUP_%s).rule%i.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC Or TEXT_BOX_DASH Or TEXT_BOX_DOT)\n", grp[i].in, grp[j].in, grp[i].name, grp[j].id);
' //printf("UI.cmd%c%c_RInc = PushButtonNew(Chr$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)\n", grp[i].in, grp[j].in);
' //printf("If WidgetClicked(UI.cmd%c%c_ADec) Then WidgetText UI.txt%c%c_A, Str$(Val(WidgetText$(UI.txt%c%c_A)) - 1): UI.changed = TRUE\n", grp[i].in, grp[j].in, grp[i].in, grp[j].in, grp[i].in, grp[j].in);
' //printf("If WidgetClicked(UI.cmd%c%c_AInc) Then WidgetText UI.txt%c%c_A, Str$(Val(WidgetText$(UI.txt%c%c_A)) + 1): UI.changed = TRUE\n", grp[i].in, grp[j].in, grp[i].in, grp[j].in, grp[i].in, grp[j].in);
' //printf("If TextBoxEntered(UI.txt%c%c_A) Then UI.changed = TRUE\n", grp[i].in, grp[j].in);
' //printf("If WidgetClicked(UI.cmd%c%c_RDec) Then WidgetText UI.txt%c%c_R, Str$(Val(WidgetText$(UI.txt%c%c_R)) - 1): UI.changed = TRUE\n", grp[i].in, grp[j].in, grp[i].in, grp[j].in, grp[i].in, grp[j].in);
' //printf("If WidgetClicked(UI.cmd%c%c_RInc) Then WidgetText UI.txt%c%c_R, Str$(Val(WidgetText$(UI.txt%c%c_R)) + 1): UI.changed = TRUE\n", grp[i].in, grp[j].in, grp[i].in, grp[j].in, grp[i].in, grp[j].in);
' //printf("If TextBoxEntered(UI.txt%c%c_R) Then UI.changed = TRUE\n", grp[i].in, grp[j].in);
' //printf("Group(GROUP_%s).rule%i.attract = Math_ClampLong(Val(WidgetText(UI.txt%c%c_A)), ATTRACT_MIN, ATTRACT_MAX)\n", grp[i].name, grp[j].id, grp[i].in, grp[j].in);
' //printf("WidgetText UI.txt%c%c_A, Str$(Group(GROUP_%s).rule%i.attract)\n", grp[i].in, grp[j].in, grp[i].name, grp[j].id);
' //printf("Group(GROUP_%s).rule%i.radius = Math_ClampLong(Val(WidgetText(UI.txt%c%c_R)), RADIUS_MIN, RADIUS_MAX)\n", grp[i].name, grp[j].id, grp[i].in, grp[j].in);
' //printf("WidgetText UI.txt%c%c_R, Str$(Group(GROUP_%s).rule%i.radius)\n", grp[i].in, grp[j].in, grp[i].name, grp[j].id);
' //printf("y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE\n");
' //printf("DrawStringRightAligned \"Attract %c <-> %c:\", x, y\n", grp[i].in, grp[j].in);
' //printf("y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE\n");
' //printf("DrawStringRightAligned \"Radius %c <-> %c:\", x, y\n", grp[i].in, grp[j].in);
' }
' }
' return 0;
'}
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' CONSTANTS
'---------------------------------------------------------------------------------------------------------
CONST APP_NAME = "QB64-PE Particle Life"
CONST GROUPS_MAX = 3 ' maximum number of groups in the universe
CONST PARTICLES_PER_GROUP_DEFAULT = 200 ' this is the default numbers of particles we start in each group
CONST PARTICLES_PER_GROUP_MAX = 999 ' maximum number of particles in a group
CONST PARTICLE_SIZE_DEFAULT = 1 ' default radius of each particle
CONST PARTICLE_SIZE_MAX = 8 ' maximum size of each particle
' Group IDs
CONST GROUP_RED = 1
CONST GROUP_GREEN = 2
CONST GROUP_BLUE = 3
' Group properties limits
CONST ATTRACT_MIN = -100
CONST ATTRACT_MAX = 100
CONST RADIUS_MIN = 0
CONST RADIUS_MAX = 200
' Max frame rate that we can go to
CONST FRAME_RATE_MAX = 120
' UI constants
CONST UI_WIDGET_HEIGHT = 24 ' defaut widget height
CONST UI_WIDGET_SPACE = 2 ' space between widgets
CONST UI_PUSH_BUTTON_WIDTH_LARGE = 120
CONST UI_PUSH_BUTTON_WIDTH_SMALL = 24
CONST UI_TEXT_BOX_WIDTH = UI_PUSH_BUTTON_WIDTH_LARGE - (UI_PUSH_BUTTON_WIDTH_SMALL * 2) - (UI_WIDGET_SPACE * 2)
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' USER DEFINED TYPES
'---------------------------------------------------------------------------------------------------------
' This defines the universe
TYPE UniverseType
size AS Vector2FType ' this MUST be set by the user - typically window width & height
particlesPerGroup AS UNSIGNED LONG ' this MUST be set by the user - typically from the UI
particleSize AS UNSIGNED LONG ' this may be set by the user - typically from the UI
END TYPE
' This defines the rule type
TYPE RuleType
attract AS LONG
radius AS LONG
END TYPE
' This defines the group
TYPE GroupType
clr AS UNSIGNED LONG ' managed by InitializeGroupTable()
rule1 AS RuleType ' self
rule2 AS RuleType ' other
rule3 AS RuleType ' other
END TYPE
' This defines the particle
TYPE ParticleType
position AS Vector2FType ' managed by InitializeGroup() & RunUniverse()
velocity AS Vector2FType ' managed by RunUniverse()
END TYPE
TYPE UIType ' bunch of UI widgets to change stuff
hideLabels AS BYTE ' should lables be hidden?
changed AS BYTE ' did anything significant in the UI change
cmdShow AS LONG ' hide / show UI
cmdExit AS LONG ' exit button
cmdShowFPS AS LONG ' hide / show FPS
cmdAbout AS LONG ' shows an about dialog
cmdReset AS LONG ' reset particles without changing properties
cmdRandom AS LONG ' random madness
' Controls the number of particles
cmdParticlesDec AS LONG
txtParticles AS LONG
cmdParticlesInc AS LONG
' Cotnrols the particle size
cmdParticleSizeDec AS LONG
txtParticleSize AS LONG
cmdParticleSizeInc AS LONG
' Various attraction & radius controls (auto-generated)
cmdRR_ADec AS LONG
txtRR_A AS LONG
cmdRR_AInc AS LONG
cmdRR_RDec AS LONG
txtRR_R AS LONG
cmdRR_RInc AS LONG
cmdRG_ADec AS LONG
txtRG_A AS LONG
cmdRG_AInc AS LONG
cmdRG_RDec AS LONG
txtRG_R AS LONG
cmdRG_RInc AS LONG
cmdRB_ADec AS LONG
txtRB_A AS LONG
cmdRB_AInc AS LONG
cmdRB_RDec AS LONG
txtRB_R AS LONG
cmdRB_RInc AS LONG
cmdGR_ADec AS LONG
txtGR_A AS LONG
cmdGR_AInc AS LONG
cmdGR_RDec AS LONG
txtGR_R AS LONG
cmdGR_RInc AS LONG
cmdGG_ADec AS LONG
txtGG_A AS LONG
cmdGG_AInc AS LONG
cmdGG_RDec AS LONG
txtGG_R AS LONG
cmdGG_RInc AS LONG
cmdGB_ADec AS LONG
txtGB_A AS LONG
cmdGB_AInc AS LONG
cmdGB_RDec AS LONG
txtGB_R AS LONG
cmdGB_RInc AS LONG
cmdBR_ADec AS LONG
txtBR_A AS LONG
cmdBR_AInc AS LONG
cmdBR_RDec AS LONG
txtBR_R AS LONG
cmdBR_RInc AS LONG
cmdBG_ADec AS LONG
txtBG_A AS LONG
cmdBG_AInc AS LONG
cmdBG_RDec AS LONG
txtBG_R AS LONG
cmdBG_RInc AS LONG
cmdBB_ADec AS LONG
txtBB_A AS LONG
cmdBB_AInc AS LONG
cmdBB_RDec AS LONG
txtBB_R AS LONG
cmdBB_RInc AS LONG
END TYPE
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' GLOBAL VARIABLES
'---------------------------------------------------------------------------------------------------------
DIM SHARED UI AS UIType ' user interface controls
DIM SHARED Universe AS UniverseType ' Universe
DIM SHARED Group(1 TO GROUPS_MAX) AS GroupType ' Group
REDIM SHARED GroupRed(1 TO 1) AS ParticleType ' Red particles
REDIM SHARED GroupGreen(1 TO 1) AS ParticleType ' Green particles
REDIM SHARED GroupBlue(1 TO 1) AS ParticleType ' Blue particles
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' PROGRAM ENTRY POINT
'---------------------------------------------------------------------------------------------------------
DIM r AS UNSIGNED LONG: r = Math_ClampLong(VAL(COMMAND$), 1, 8) ' Check the user wants to use a lower resolution
SCREEN NEWIMAGE(DESKTOPWIDTH \ r, DESKTOPHEIGHT \ r, 32)
FULLSCREEN SQUAREPIXELS , SMOOTH
PRINTMODE KEEPBACKGROUND
Math_SetRandomSeed TIMER
' Setup universe
Universe.size.x = WIDTH
Universe.size.y = HEIGHT
Universe.particlesPerGroup = PARTICLES_PER_GROUP_DEFAULT
Universe.particleSize = PARTICLE_SIZE_DEFAULT
InitializeGroups ' setup the groups
InitializeParticles ' setup particles
InitializeUI ' initialize the UI
' Main loop
DO
RunUniverse ' make the universe go
COLOR BGRA_WHITE, BGRA_BLACK ' this is required since the UI code can change the colors
CLS ' clear the framebuffer
' From here on everything is drawn in z order
DrawUniverse ' draw the universe
DrawFPS ' draw the FPS
WidgetUpdate ' update the widget system
DrawLabels ' draw the static text labels
UpdateUI ' update and validate UI user values
DISPLAY ' flip the framebuffer
LIMIT FRAME_RATE_MAX ' let's not get out of control
LOOP UNTIL InputManager.keyCode = KEY_ESCAPE OR WidgetClicked(UI.cmdExit)
WidgetFreeAll
SYSTEM
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' FUNCTIONS AND SUBROUTINES
'---------------------------------------------------------------------------------------------------------
' This initializes all the static UI that will always be there
' Also call the dynamic UI function
SUB InitializeUI
UI.changed = TRUE
DIM AS LONG x, y
' Calculate UI start left
x = Universe.size.x - UI_PUSH_BUTTON_WIDTH_LARGE - 1 - UI_WIDGET_SPACE
y = UI_WIDGET_SPACE
UI.cmdShow = PushButtonNew("Show Controls", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, TRUE)
PushButtonDepressed UI.cmdShow, TRUE
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdExit = PushButtonNew("Exit", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdAbout = PushButtonNew("About...", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdShowFPS = PushButtonNew("Show FPS", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, TRUE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdReset = PushButtonNew("Reset", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRandom = PushButtonNew("Random", x, y, UI_PUSH_BUTTON_WIDTH_LARGE, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdParticlesDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtParticles = TextBoxNew(STR$(Universe.particlesPerGroup), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdParticlesInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdParticleSizeDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtParticleSize = TextBoxNew(STR$(Universe.particleSize), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdParticleSizeInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
' Auto-generated stuff
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRR_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtRR_A = TextBoxNew(STR$(Group(GROUP_RED).rule1.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRR_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRR_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtRR_R = TextBoxNew(STR$(Group(GROUP_RED).rule1.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRR_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRG_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtRG_A = TextBoxNew(STR$(Group(GROUP_RED).rule2.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRG_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRG_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtRG_R = TextBoxNew(STR$(Group(GROUP_RED).rule2.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRG_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRB_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtRB_A = TextBoxNew(STR$(Group(GROUP_RED).rule3.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRB_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdRB_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtRB_R = TextBoxNew(STR$(Group(GROUP_RED).rule3.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdRB_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGR_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtGR_A = TextBoxNew(STR$(Group(GROUP_GREEN).rule1.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGR_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGR_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtGR_R = TextBoxNew(STR$(Group(GROUP_GREEN).rule1.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGR_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGG_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtGG_A = TextBoxNew(STR$(Group(GROUP_GREEN).rule2.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGG_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGG_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtGG_R = TextBoxNew(STR$(Group(GROUP_GREEN).rule2.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGG_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGB_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtGB_A = TextBoxNew(STR$(Group(GROUP_GREEN).rule3.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGB_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdGB_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtGB_R = TextBoxNew(STR$(Group(GROUP_GREEN).rule3.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdGB_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdBR_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtBR_A = TextBoxNew(STR$(Group(GROUP_BLUE).rule1.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdBR_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdBR_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtBR_R = TextBoxNew(STR$(Group(GROUP_BLUE).rule1.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdBR_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdBG_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtBG_A = TextBoxNew(STR$(Group(GROUP_BLUE).rule2.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdBG_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdBG_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtBG_R = TextBoxNew(STR$(Group(GROUP_BLUE).rule2.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdBG_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdBB_ADec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtBB_A = TextBoxNew(STR$(Group(GROUP_BLUE).rule3.attract), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdBB_AInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
UI.cmdBB_RDec = PushButtonNew(CHR$(17), x, y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
UI.txtBB_R = TextBoxNew(STR$(Group(GROUP_BLUE).rule3.radius), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_WIDGET_SPACE, y, UI_TEXT_BOX_WIDTH, UI_WIDGET_HEIGHT, TEXT_BOX_NUMERIC OR TEXT_BOX_DASH OR TEXT_BOX_DOT)
UI.cmdBB_RInc = PushButtonNew(CHR$(16), x + UI_PUSH_BUTTON_WIDTH_SMALL + UI_TEXT_BOX_WIDTH + (UI_WIDGET_SPACE * 2), y, UI_PUSH_BUTTON_WIDTH_SMALL, UI_WIDGET_HEIGHT, FALSE)
END SUB
' Updates and validate UI values whenever something changes
SUB UpdateUI
' Check if user wants to change the size
IF WidgetClicked(UI.cmdParticleSizeDec) THEN Universe.particleSize = Universe.particleSize - 1: UI.changed = TRUE
IF WidgetClicked(UI.cmdParticleSizeInc) THEN Universe.particleSize = Universe.particleSize + 1: UI.changed = TRUE
IF TextBoxEntered(UI.txtParticleSize) THEN Universe.particleSize = VAL(WidgetText(UI.txtParticleSize)): UI.changed = TRUE
' Check if user wants to change the number of particles
IF WidgetClicked(UI.cmdParticlesDec) THEN WidgetText UI.txtParticles, STR$(VAL(WidgetText$(UI.txtParticles)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdParticlesInc) THEN WidgetText UI.txtParticles, STR$(VAL(WidgetText$(UI.txtParticles)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtParticles) THEN UI.changed = TRUE
' Check if user clicked the reset button
IF WidgetClicked(UI.cmdReset) THEN
' Then just reset the particles using the same parameters
InitializeParticles
END IF
' Check if user clicked the random button
IF WidgetClicked(UI.cmdRandom) THEN
InitializeGroups
InitializeParticles
' Auto-generated
WidgetText UI.txtRR_A, STR$(Group(GROUP_RED).rule1.attract)
WidgetText UI.txtRR_R, STR$(Group(GROUP_RED).rule1.radius)
WidgetText UI.txtRG_A, STR$(Group(GROUP_RED).rule2.attract)
WidgetText UI.txtRG_R, STR$(Group(GROUP_RED).rule2.radius)
WidgetText UI.txtRB_A, STR$(Group(GROUP_RED).rule3.attract)
WidgetText UI.txtRB_R, STR$(Group(GROUP_RED).rule3.radius)
WidgetText UI.txtGR_A, STR$(Group(GROUP_GREEN).rule1.attract)
WidgetText UI.txtGR_R, STR$(Group(GROUP_GREEN).rule1.radius)
WidgetText UI.txtGG_A, STR$(Group(GROUP_GREEN).rule2.attract)
WidgetText UI.txtGG_R, STR$(Group(GROUP_GREEN).rule2.radius)
WidgetText UI.txtGB_A, STR$(Group(GROUP_GREEN).rule3.attract)
WidgetText UI.txtGB_R, STR$(Group(GROUP_GREEN).rule3.radius)
WidgetText UI.txtBR_A, STR$(Group(GROUP_BLUE).rule1.attract)
WidgetText UI.txtBR_R, STR$(Group(GROUP_BLUE).rule1.radius)
WidgetText UI.txtBG_A, STR$(Group(GROUP_BLUE).rule2.attract)
WidgetText UI.txtBG_R, STR$(Group(GROUP_BLUE).rule2.radius)
WidgetText UI.txtBB_A, STR$(Group(GROUP_BLUE).rule3.attract)
WidgetText UI.txtBB_R, STR$(Group(GROUP_BLUE).rule3.radius)
END IF
' Check if the about button was clicked
IF WidgetClicked(UI.cmdAbout) THEN
$IF VERSION > 3.3 THEN
MESSAGEBOX "About", APP_NAME + STRING$(2, KEY_ENTER) + "Copyright (c) 2023 Samuel Gomes" + STRING$(2, KEY_ENTER) + "This was written in QB64-PE and the source code is avilable at https://github.com/a740g/Particle-Life"
$END IF
END IF
' Check if the show button was pressed
IF WidgetClicked(UI.cmdShow) THEN
' If so, then change the UI visibility based on the show button's state
WidgetVisibleAll PushButtonDepressed(UI.cmdShow)
UI.hideLabels = NOT PushButtonDepressed(UI.cmdShow)
' However, leave the show button to be always visible
WidgetVisible UI.cmdShow, TRUE
END IF
' Check if any rule values have changed (auto-generated)
IF WidgetClicked(UI.cmdRR_ADec) THEN WidgetText UI.txtRR_A, STR$(VAL(WidgetText$(UI.txtRR_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdRR_AInc) THEN WidgetText UI.txtRR_A, STR$(VAL(WidgetText$(UI.txtRR_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtRR_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdRR_RDec) THEN WidgetText UI.txtRR_R, STR$(VAL(WidgetText$(UI.txtRR_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdRR_RInc) THEN WidgetText UI.txtRR_R, STR$(VAL(WidgetText$(UI.txtRR_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtRR_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdRG_ADec) THEN WidgetText UI.txtRG_A, STR$(VAL(WidgetText$(UI.txtRG_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdRG_AInc) THEN WidgetText UI.txtRG_A, STR$(VAL(WidgetText$(UI.txtRG_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtRG_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdRG_RDec) THEN WidgetText UI.txtRG_R, STR$(VAL(WidgetText$(UI.txtRG_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdRG_RInc) THEN WidgetText UI.txtRG_R, STR$(VAL(WidgetText$(UI.txtRG_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtRG_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdRB_ADec) THEN WidgetText UI.txtRB_A, STR$(VAL(WidgetText$(UI.txtRB_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdRB_AInc) THEN WidgetText UI.txtRB_A, STR$(VAL(WidgetText$(UI.txtRB_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtRB_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdRB_RDec) THEN WidgetText UI.txtRB_R, STR$(VAL(WidgetText$(UI.txtRB_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdRB_RInc) THEN WidgetText UI.txtRB_R, STR$(VAL(WidgetText$(UI.txtRB_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtRB_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdGR_ADec) THEN WidgetText UI.txtGR_A, STR$(VAL(WidgetText$(UI.txtGR_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdGR_AInc) THEN WidgetText UI.txtGR_A, STR$(VAL(WidgetText$(UI.txtGR_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtGR_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdGR_RDec) THEN WidgetText UI.txtGR_R, STR$(VAL(WidgetText$(UI.txtGR_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdGR_RInc) THEN WidgetText UI.txtGR_R, STR$(VAL(WidgetText$(UI.txtGR_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtGR_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdGG_ADec) THEN WidgetText UI.txtGG_A, STR$(VAL(WidgetText$(UI.txtGG_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdGG_AInc) THEN WidgetText UI.txtGG_A, STR$(VAL(WidgetText$(UI.txtGG_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtGG_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdGG_RDec) THEN WidgetText UI.txtGG_R, STR$(VAL(WidgetText$(UI.txtGG_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdGG_RInc) THEN WidgetText UI.txtGG_R, STR$(VAL(WidgetText$(UI.txtGG_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtGG_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdGB_ADec) THEN WidgetText UI.txtGB_A, STR$(VAL(WidgetText$(UI.txtGB_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdGB_AInc) THEN WidgetText UI.txtGB_A, STR$(VAL(WidgetText$(UI.txtGB_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtGB_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdGB_RDec) THEN WidgetText UI.txtGB_R, STR$(VAL(WidgetText$(UI.txtGB_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdGB_RInc) THEN WidgetText UI.txtGB_R, STR$(VAL(WidgetText$(UI.txtGB_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtGB_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdBR_ADec) THEN WidgetText UI.txtBR_A, STR$(VAL(WidgetText$(UI.txtBR_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdBR_AInc) THEN WidgetText UI.txtBR_A, STR$(VAL(WidgetText$(UI.txtBR_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtBR_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdBR_RDec) THEN WidgetText UI.txtBR_R, STR$(VAL(WidgetText$(UI.txtBR_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdBR_RInc) THEN WidgetText UI.txtBR_R, STR$(VAL(WidgetText$(UI.txtBR_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtBR_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdBG_ADec) THEN WidgetText UI.txtBG_A, STR$(VAL(WidgetText$(UI.txtBG_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdBG_AInc) THEN WidgetText UI.txtBG_A, STR$(VAL(WidgetText$(UI.txtBG_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtBG_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdBG_RDec) THEN WidgetText UI.txtBG_R, STR$(VAL(WidgetText$(UI.txtBG_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdBG_RInc) THEN WidgetText UI.txtBG_R, STR$(VAL(WidgetText$(UI.txtBG_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtBG_R) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdBB_ADec) THEN WidgetText UI.txtBB_A, STR$(VAL(WidgetText$(UI.txtBB_A)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdBB_AInc) THEN WidgetText UI.txtBB_A, STR$(VAL(WidgetText$(UI.txtBB_A)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtBB_A) THEN UI.changed = TRUE
IF WidgetClicked(UI.cmdBB_RDec) THEN WidgetText UI.txtBB_R, STR$(VAL(WidgetText$(UI.txtBB_R)) - 1): UI.changed = TRUE
IF WidgetClicked(UI.cmdBB_RInc) THEN WidgetText UI.txtBB_R, STR$(VAL(WidgetText$(UI.txtBB_R)) + 1): UI.changed = TRUE
IF TextBoxEntered(UI.txtBB_R) THEN UI.changed = TRUE
IF UI.changed THEN
Universe.particleSize = Math_ClampLong(Universe.particleSize, 0, PARTICLE_SIZE_MAX)
WidgetText UI.txtParticleSize, STR$(Universe.particleSize)
IF Universe.particlesPerGroup <> VAL(WidgetText$(UI.txtParticles)) THEN
Universe.particlesPerGroup = Math_ClampLong(VAL(WidgetText$(UI.txtParticles)), 1, PARTICLES_PER_GROUP_MAX)
WidgetText UI.txtParticles, STR$(Universe.particlesPerGroup)
InitializeParticles
END IF
' Update rule values (auto-generated)
Group(GROUP_RED).rule1.attract = Math_ClampLong(VAL(WidgetText(UI.txtRR_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtRR_A, STR$(Group(GROUP_RED).rule1.attract)
Group(GROUP_RED).rule1.radius = Math_ClampLong(VAL(WidgetText(UI.txtRR_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtRR_R, STR$(Group(GROUP_RED).rule1.radius)
Group(GROUP_RED).rule2.attract = Math_ClampLong(VAL(WidgetText(UI.txtRG_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtRG_A, STR$(Group(GROUP_RED).rule2.attract)
Group(GROUP_RED).rule2.radius = Math_ClampLong(VAL(WidgetText(UI.txtRG_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtRG_R, STR$(Group(GROUP_RED).rule2.radius)
Group(GROUP_RED).rule3.attract = Math_ClampLong(VAL(WidgetText(UI.txtRB_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtRB_A, STR$(Group(GROUP_RED).rule3.attract)
Group(GROUP_RED).rule3.radius = Math_ClampLong(VAL(WidgetText(UI.txtRB_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtRB_R, STR$(Group(GROUP_RED).rule3.radius)
Group(GROUP_GREEN).rule1.attract = Math_ClampLong(VAL(WidgetText(UI.txtGR_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtGR_A, STR$(Group(GROUP_GREEN).rule1.attract)
Group(GROUP_GREEN).rule1.radius = Math_ClampLong(VAL(WidgetText(UI.txtGR_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtGR_R, STR$(Group(GROUP_GREEN).rule1.radius)
Group(GROUP_GREEN).rule2.attract = Math_ClampLong(VAL(WidgetText(UI.txtGG_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtGG_A, STR$(Group(GROUP_GREEN).rule2.attract)
Group(GROUP_GREEN).rule2.radius = Math_ClampLong(VAL(WidgetText(UI.txtGG_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtGG_R, STR$(Group(GROUP_GREEN).rule2.radius)
Group(GROUP_GREEN).rule3.attract = Math_ClampLong(VAL(WidgetText(UI.txtGB_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtGB_A, STR$(Group(GROUP_GREEN).rule3.attract)
Group(GROUP_GREEN).rule3.radius = Math_ClampLong(VAL(WidgetText(UI.txtGB_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtGB_R, STR$(Group(GROUP_GREEN).rule3.radius)
Group(GROUP_BLUE).rule1.attract = Math_ClampLong(VAL(WidgetText(UI.txtBR_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtBR_A, STR$(Group(GROUP_BLUE).rule1.attract)
Group(GROUP_BLUE).rule1.radius = Math_ClampLong(VAL(WidgetText(UI.txtBR_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtBR_R, STR$(Group(GROUP_BLUE).rule1.radius)
Group(GROUP_BLUE).rule2.attract = Math_ClampLong(VAL(WidgetText(UI.txtBG_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtBG_A, STR$(Group(GROUP_BLUE).rule2.attract)
Group(GROUP_BLUE).rule2.radius = Math_ClampLong(VAL(WidgetText(UI.txtBG_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtBG_R, STR$(Group(GROUP_BLUE).rule2.radius)
Group(GROUP_BLUE).rule3.attract = Math_ClampLong(VAL(WidgetText(UI.txtBB_A)), ATTRACT_MIN, ATTRACT_MAX)
WidgetText UI.txtBB_A, STR$(Group(GROUP_BLUE).rule3.attract)
Group(GROUP_BLUE).rule3.radius = Math_ClampLong(VAL(WidgetText(UI.txtBB_R)), RADIUS_MIN, RADIUS_MAX)
WidgetText UI.txtBB_R, STR$(Group(GROUP_BLUE).rule3.radius)
UI.changed = FALSE
END IF
END SUB
SUB DrawStringRightAligned (text AS STRING, x AS LONG, y AS LONG)
PRINTSTRING (x - LEN(text) * FONTWIDTH, y), text
END SUB
' This draws the static texts next to the UI buttons to show what they do
SUB DrawLabels
IF NOT UI.hideLabels THEN
COLOR BGRA_GRAY
DIM AS LONG x, y
x = Universe.size.x - UI_PUSH_BUTTON_WIDTH_LARGE - 1 - UI_WIDGET_SPACE - FONTWIDTH
y = (UI_WIDGET_HEIGHT + UI_WIDGET_SPACE) * 6 + (UI_WIDGET_HEIGHT + UI_WIDGET_SPACE) \ 2 - FONTHEIGHT \ 2
DrawStringRightAligned "Particles / Group:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Particle size:", x, y
' Auto-generated
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract R <-> R:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius R <-> R:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract R <-> G:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius R <-> G:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract R <-> B:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius R <-> B:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract G <-> R:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius G <-> R:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract G <-> G:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius G <-> G:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract G <-> B:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius G <-> B:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract B <-> R:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius B <-> R:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract B <-> G:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius B <-> G:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Attract B <-> B:", x, y
y = y + UI_WIDGET_HEIGHT + UI_WIDGET_SPACE
DrawStringRightAligned "Radius B <-> B:", x, y
END IF
END SUB
' Draws the FPS on the top left corner of the screen if selected
SUB DrawFPS
IF PushButtonDepressed(UI.cmdShowFPS) THEN
COLOR BGRA_YELLOW
PRINTSTRING (0, 0), STR$(Time_GetHertz) + " FPS @" + STR$(Universe.size.x) + " x" + STR$(Universe.size.y)
END IF
END SUB
' Initializes all groups
SUB InitializeGroups
Group(GROUP_RED).clr = BGRA_RED
Group(GROUP_RED).rule1.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_RED).rule1.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_RED).rule2.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_RED).rule2.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_RED).rule3.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_RED).rule3.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_GREEN).clr = BGRA_GREEN
Group(GROUP_GREEN).rule1.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_GREEN).rule1.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_GREEN).rule2.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_GREEN).rule2.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_GREEN).rule3.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_GREEN).rule3.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_BLUE).clr = BGRA_BLUE
Group(GROUP_BLUE).rule1.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_BLUE).rule1.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_BLUE).rule2.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_BLUE).rule2.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
Group(GROUP_BLUE).rule3.attract = Math_GetRandomBetween(ATTRACT_MIN, ATTRACT_MAX)
Group(GROUP_BLUE).rule3.radius = Math_GetRandomBetween(RADIUS_MIN, RADIUS_MAX)
END SUB
' Initializes all particles in the universe
SUB InitializeParticles
DIM AS UNSIGNED LONG i
REDIM GroupRed(1 TO Universe.particlesPerGroup) AS ParticleType
REDIM GroupGreen(1 TO Universe.particlesPerGroup) AS ParticleType
REDIM GroupBlue(1 TO Universe.particlesPerGroup) AS ParticleType
FOR i = 1 TO Universe.particlesPerGroup
GroupRed(i).position.x = Math_GetRandomBetween(50, Universe.size.x - 51)
GroupRed(i).position.y = Math_GetRandomBetween(50, Universe.size.y - 51)
NEXT
FOR i = 1 TO Universe.particlesPerGroup
GroupGreen(i).position.x = Math_GetRandomBetween(50, Universe.size.x - 51)
GroupGreen(i).position.y = Math_GetRandomBetween(50, Universe.size.y - 51)
NEXT
FOR i = 1 TO Universe.particlesPerGroup
GroupBlue(i).position.x = Math_GetRandomBetween(50, Universe.size.x - 51)
GroupBlue(i).position.y = Math_GetRandomBetween(50, Universe.size.y - 51)
NEXT
END SUB
' Interaction between 2 particle groups
' Grp1 is the group that will be modified by the interaction
' Grp2 is the interacting group (its value won't be modified)
SUB ApplyRule (grp1() AS ParticleType, grp2() AS ParticleType, rule AS RuleType)
DIM AS SINGLE g, dx, dy, r, fx, fy, f
DIM AS UNSIGNED LONG i, j
g = rule.attract / ATTRACT_MIN
FOR i = 1 TO Universe.particlesPerGroup
fx = 0
fy = 0
FOR j = 1 TO Universe.particlesPerGroup
' Calculate the distance between points using Pythagorean theorem
dx = grp1(i).position.x - grp2(j).position.x
dy = grp1(i).position.y - grp2(j).position.y
r = SQR(dx * dx + dy * dy)
' Calculate the force in given bounds
IF r > 0 AND r < rule.radius THEN
f = g / r
fx = fx + dx * f
fy = fy + dy * f
END IF
NEXT
' Calculate new velocity
grp1(i).velocity.x = (grp1(i).velocity.x + fx) * 0.5
grp1(i).velocity.y = (grp1(i).velocity.y + fy) * 0.5
' Update position based on velocity
grp1(i).position.x = grp1(i).position.x + grp1(i).velocity.x
grp1(i).position.y = grp1(i).position.y + grp1(i).velocity.y
' Check for screen bounds
IF grp1(i).position.x < 0 OR grp1(i).position.x >= Universe.size.x THEN grp1(i).velocity.x = grp1(i).velocity.x * -1
IF grp1(i).position.y < 0 OR grp1(i).position.y >= Universe.size.y THEN grp1(i).velocity.y = grp1(i).velocity.y * -1
'IF grp1(i).position.x < 0 THEN
' grp1(i).position.x = 0
' grp1(i).velocity.x = grp1(i).velocity.x * -1
'ELSEIF grp1(i).position.x >= Universe.size.x THEN
' grp1(i).position.x = Universe.size.x - 1
' grp1(i).velocity.x = grp1(i).velocity.x * -1
'END IF
'IF grp1(i).position.y < 0 THEN
' grp1(i).position.y = 0
' grp1(i).velocity.x = grp1(i).velocity.x * -1
'ELSEIF grp1(i).position.y >= Universe.size.y THEN
' grp1(i).position.y = Universe.size.y - 1
' grp1(i).velocity.y = grp1(i).velocity.y * -1
'END IF
NEXT
END SUB
' This will make everything go
SUB RunUniverse
ApplyRule GroupRed(), GroupRed(), Group(GROUP_RED).rule1
ApplyRule GroupRed(), GroupGreen(), Group(GROUP_RED).rule2
ApplyRule GroupRed(), GroupBlue(), Group(GROUP_RED).rule3
ApplyRule GroupGreen(), GroupRed(), Group(GROUP_GREEN).rule1
ApplyRule GroupGreen(), GroupGreen(), Group(GROUP_GREEN).rule2
ApplyRule GroupGreen(), GroupBlue(), Group(GROUP_GREEN).rule3
ApplyRule GroupBlue(), GroupRed(), Group(GROUP_BLUE).rule1
ApplyRule GroupBlue(), GroupGreen(), Group(GROUP_BLUE).rule2
ApplyRule GroupBlue(), GroupBlue(), Group(GROUP_BLUE).rule3
END SUB
' Draws all particles in a group
SUB DrawGroup (grp() AS ParticleType, gId AS UNSIGNED LONG)
DIM AS UNSIGNED LONG i
FOR i = 1 TO Universe.particlesPerGroup
Graphics_DrawFilledCircle grp(i).position.x, grp(i).position.y, Universe.particleSize, Group(gId).clr
NEXT
END SUB
' Draws all particles in the universe
SUB DrawUniverse
' We give every group a fair chance to be on top XD
SELECT CASE Math_GetRandomBetween(1, 6)
CASE 6
DrawGroup GroupBlue(), GROUP_BLUE
DrawGroup GroupGreen(), GROUP_GREEN
DrawGroup GroupRed(), GROUP_RED
CASE 5
DrawGroup GroupBlue(), GROUP_BLUE
DrawGroup GroupRed(), GROUP_RED
DrawGroup GroupGreen(), GROUP_GREEN
CASE 4
DrawGroup GroupGreen(), GROUP_GREEN
DrawGroup GroupBlue(), GROUP_BLUE
DrawGroup GroupRed(), GROUP_RED
CASE 3
DrawGroup GroupGreen(), GROUP_GREEN
DrawGroup GroupRed(), GROUP_RED
DrawGroup GroupBlue(), GROUP_BLUE
CASE 2
DrawGroup GroupRed(), GROUP_RED
DrawGroup GroupBlue(), GROUP_BLUE
DrawGroup GroupGreen(), GROUP_GREEN
CASE ELSE
DrawGroup GroupRed(), GROUP_RED
DrawGroup GroupGreen(), GROUP_GREEN
DrawGroup GroupBlue(), GROUP_BLUE
END SELECT
END SUB
'---------------------------------------------------------------------------------------------------------
'---------------------------------------------------------------------------------------------------------
' MODULE FILES
'---------------------------------------------------------------------------------------------------------
'$INCLUDE:'include/ImGUI.bas'
'$INCLUDE:'include/GraphicOps.bas'
'---------------------------------------------------------------------------------------------------------