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Copy pathinsert_delete_random.cc
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insert_delete_random.cc
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class RandomizedSet {
public:
// O(1) insert and delete
std::unordered_map<int, int> ht;
// used for O(1) getRandom
std::vector<int> vec;
RandomizedSet() {
}
bool insert(int val) {
if (ht.find(val) != ht.end())
return false;
ht.emplace(val, vec.size());
vec.push_back(val);
return true;
}
bool remove(int val) {
if (ht.find(val) == ht.end())
// item not found
return false;
int last = vec.at(vec.size() - 1);
int index = ht.find(val)->second;
// index of element being deleted will now have the last element
vec.at(index) = last;
vec.erase(vec.end() - 1);
// update index
ht.find(last)->second = index;
ht.erase(val);
return true;
}
int getRandom() {
int rand_pos = std::rand() % vec.size();
return vec.at(rand_pos);
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/