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searchresult.h
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searchresult.h
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#ifndef SEARCHRESULT_H
#define SEARCHRESULT_H
#include <vector>
#include <list>
#include <structs.h>
struct ResultPathInfo
{
bool pathfound;
float pathlength;
unsigned int nodescreated;
unsigned int numberofsteps;
double time;
std::list<Node> path;
std::vector<Node> sections;
ResultPathInfo()
{
nodescreated=0;
numberofsteps=0;
time=0;
pathfound = false;
pathlength = 0;
path.clear();
sections.clear();
}
};
struct SearchResult
{
bool pathfound;
double pathlength;
unsigned int nodescreated;
unsigned int numberofsteps;
double time;
unsigned int agents;
int agentsSolved;
std::vector<ResultPathInfo> pathInfo;
SearchResult() : pathInfo(1)
{
pathfound = false;
pathlength = 0;
nodescreated = 0;
numberofsteps = 0;
time = 0;
agents = 0;
}
~SearchResult()
{
pathInfo.clear();
}
};
#endif // SEARCHRESULT_H