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Hi Aaron! First and foremost, I can't thank you enough for your work. On this, the PPP, the designs you've recreated and set up and documented, the list of puzzle designers you've curated, all of it. I've always enjoyed puzzles like the ones puzzlecad supports and that PPP features, but being able to explore others' work and learn enough to start designing my own puzzles has been a real joy. Thanks for providing the tools and the gateway!
It's so minor, but one element I'd like to handle visually with puzzlecad that I haven't been able to figure out is ignoring the bevel on joint-faces. I'd like to design my pieces so that when they're assembled, there's a nice bevel on the outside edges, but no obvious line where two joint faces meet. Currently, with the bevel there in that joint, it looks like two separate pieces that are stuck together. Not the end of the world, but in some cases not desirable.
With certain designs I can use $burr_bevel_adjustments to turn bevels off on the plane with the joint, but if there's any non-joint voxel on that same plane, then I'm also stripping the bevel off of a place where it should be. Is there a way around this that I haven't found?
Thanks again!
The text was updated successfully, but these errors were encountered:
Hi Aaron! First and foremost, I can't thank you enough for your work. On this, the PPP, the designs you've recreated and set up and documented, the list of puzzle designers you've curated, all of it. I've always enjoyed puzzles like the ones puzzlecad supports and that PPP features, but being able to explore others' work and learn enough to start designing my own puzzles has been a real joy. Thanks for providing the tools and the gateway!
It's so minor, but one element I'd like to handle visually with puzzlecad that I haven't been able to figure out is ignoring the bevel on joint-faces. I'd like to design my pieces so that when they're assembled, there's a nice bevel on the outside edges, but no obvious line where two joint faces meet. Currently, with the bevel there in that joint, it looks like two separate pieces that are stuck together. Not the end of the world, but in some cases not desirable.
With certain designs I can use
$burr_bevel_adjustments
to turn bevels off on the plane with the joint, but if there's any non-joint voxel on that same plane, then I'm also stripping the bevel off of a place where it should be. Is there a way around this that I haven't found?Thanks again!
The text was updated successfully, but these errors were encountered: