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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "BoneHandle",
"language": "GDScript",
"path": "res://addons/bone_editor/BoneHandle.gd"
}, {
"base": "GraphNode",
"class": "CommonNode",
"language": "GDScript",
"path": "res://addons/project_map/pm_common_node.gd"
}, {
"base": "Resource",
"class": "LocalizationData",
"language": "GDScript",
"path": "res://addons/localization_editor/model/LocalizationData.gd"
}, {
"base": "Reference",
"class": "LocalizationKeys",
"language": "GDScript",
"path": "res://localization/LocalizationKeys.gd"
}, {
"base": "Reference",
"class": "LocalizationPlaceholders",
"language": "GDScript",
"path": "res://localization/LocalizationPlaceholders.gd"
}, {
"base": "Resource",
"class": "LocalizationPlaceholdersData",
"language": "GDScript",
"path": "res://addons/localization_editor/model/LocalizationPlaceholdersData.gd"
}, {
"base": "Resource",
"class": "LocalizationSave",
"language": "GDScript",
"path": "res://addons/localization_editor/model/LocalizationSave.gd"
} ]
_global_script_class_icons={
"BoneHandle": "",
"CommonNode": "",
"LocalizationData": "",
"LocalizationKeys": "",
"LocalizationPlaceholders": "",
"LocalizationPlaceholdersData": "",
"LocalizationSave": ""
}
[CustomResourceRegister]
ClassPrefix=""
ScriptsFolder="res://Scripts/Resources/"
[application]
config/name="h.o.p.e. melancholy"
run/main_scene="res://MainViewport.tscn"
config/icon="res://icon.png"
[autoload]
TreeAcessor="*res://Utilities/TreeAcessor.cs"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/Todo_Manager/plugin.cfg", "res://addons/bone_editor/plugin.cfg", "res://addons/localization_editor/plugin.cfg", "res://addons/project_map/plugin.cfg" )
[importer_defaults]
texture={
"flags/filter": false,
"flags/repeat": 1
}
texture_3d={
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 1
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
key_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_crouch={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
key_aim={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
key_use={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_item={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_inventory={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_f4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777247,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_change_weapon={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
key_reload={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_debug_reload={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777244,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_esc={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
key_switch_shoulder={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_render/layer_1="world"
3d_render/layer_20="weapon"
3d_physics/layer_1="world"
3d_physics/layer_2="player"
3d_physics/layer_3="interactive"
3d_physics/layer_4="enemies"
3d_physics/layer_5="breakable"
3d_physics/layer_6="ladders"
[locale]
translations=PoolStringArray( "res://localization/localizations.en.translation", "res://localization/localizations.ja.translation", "res://localization/localizations.ru.translation", "res://localization/localizations.de.translation" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/shadow_atlas/quadrant_0_subdiv=2
quality/shadow_atlas/quadrant_1_subdiv=3
quality/shadow_atlas/quadrant_2_subdiv=4
quality/shadow_atlas/quadrant_3_subdiv=5
environment/default_environment="res://Assets/WorldEnvironment/default_environment.tres"
quality/dynamic_fonts/use_oversampling=false