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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RigidBody",
"class": "Ball",
"language": "GDScript",
"path": "res://Ball.gd"
}, {
"base": "Spatial",
"class": "Room",
"language": "GDScript",
"path": "res://Room.gd"
} ]
_global_script_class_icons={
"Ball": "",
"Room": ""
}
[application]
config/name="VirtualFoos"
run/main_scene="res://Game.tscn"
config/icon="res://icon.png"
[display]
window/vsync/vsync_via_compositor=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[physics]
3d/active_soft_world=false
3d/default_gravity=98.0
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.188235, 0.392157, 0.537255, 1 )
environment/default_environment="res://default_env.tres"
[stretch]
stretch=true