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https://github.com/deividAlfa/UGUI adds UTF-8 support, new font structure to allow font stripping, ranges... #46
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Nice, UTF-8 support is great! I also have a fork, https://github.com/0x3333/UGUI, with those features:
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Nice! |
I've checking your code. The externalization actually complicates things. #include "ugui.h" Which is a poor implementation. it should be simpler. |
Sure, I had this in my backlog for a while. Thanks |
I fixed it in a simple way: Adding the includes after the defines and typedefs This works perfectly, no more messsing with includes. I'm almost done at merging my code. |
Finished! Also check my ttf2ugui fork to generate fonts using the new structure. |
It is missing the simulator files, like |
Yep, ugui_sim.c was left when uploading the files. Fixed |
Me again, missing the X11 sim, |
Yeah, I noticed that file too, I was going to update the comment but I was late |
hey,dude,you still there??I tried your enhancement.A very good job. |
OK,let my adjust my words:when the font array contains the characters over 0x8000,device will display nothing including any asciis or latin or CJK. Hope there will be a fix |
Yes, it only works with Unicode below 0x8000. I might extend the range to full Unicode (0-65535). |
Dude,many many thanks |
Given this project seems no longer alive, I'm providing the fork for anyone who might be searching new enhancements...
https://github.com/deividAlfa/UGUI
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