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API doesn't support launching non-Editor targets #62
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NOTE: Building, cooking and running Linux Client DebugGame is achieved by following UAT call:
After said process I was able to successfully launch the build with:
So this is doable :) |
So I attempted to fix it but I ran into multiple problems related to said functionality:
That said, I think it's worth to abandon this issue for 'ue4cli' and maybe try to fix it for the successor. |
I'm working on #56 and already have a solution but it only supports Editor target. According to documentation
ue4 run
was never meant to support non-Editor targets, so my fix for the linked issue would do a job for now. However, I also wish to support non-Editor targets. Currently ue4cli API does not have any logic for that, but it is possible to implement. If I fail to do so, this ticket will remind about the problem.The text was updated successfully, but these errors were encountered: