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scramble.js
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"use strict";
// ——————————————————————————————————————————————————
// TextScramble
// ——————————————————————————————————————————————————
class TextScramble {
constructor(el) {
this.el = el;
this.chars = '!<>-_\\/[]{}—=+*^?#________';
this.update = this.update.bind(this);
}
setText(newText) {
const oldText = this.el.innerText;
const length = Math.max(oldText.length, newText.length);
const promise = new Promise(resolve => this.resolve = resolve);
this.queue = [];
for (let i = 0; i < length; i++) {
const from = oldText[i] || '';
const to = newText[i] || '';
const start = Math.floor(Math.random() * 40);
const end = start + Math.floor(Math.random() * 40);
this.queue.push({
from,
to,
start,
end
});
}
cancelAnimationFrame(this.frameRequest);
this.frame = 0;
this.update();
return promise;
}
update() {
let output = '';
let complete = 0;
for (let i = 0, n = this.queue.length; i < n; i++) {
let {
from,
to,
start,
end,
char
} = this.queue[i];
if (this.frame >= end) {
complete++;
output += to;
} else if (this.frame >= start) {
if (!char || Math.random() < 0.28) {
char = this.randomChar();
this.queue[i].char = char;
}
output += `<span class="dud">${char}</span>`;
} else {
output += from;
}
}
this.el.innerHTML = output;
if (complete === this.queue.length) {
this.resolve();
} else {
this.frameRequest = requestAnimationFrame(this.update);
this.frame++;
}
}
randomChar() {
return this.chars[Math.floor(Math.random() * this.chars.length)];
}
}