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getIsPlaying method inside ofxAudioUnitFilePlayer #18
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Hey @dferrandizmont , are you talking about the ofxAudioUnitFilePlayer? (EDIT: changed the title) |
Yes, i'm talking about ofxAudioUnitFilePlayer. And I have another question, if I would like to use a reverb parameter for iOS how should I do it?. Thanks admsyn. |
For reverb, you'd just put a reverb audio unit after your file player. You can check out the params example to see how to find / change parameters on the fly. The reverb unit has the description
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@admsyn thanks! So, now I would like to edit the reverb I have to do something like this:
I have to change the line Thank you. |
Yepp, except the params for the reverb2 unit all start with "kReverb2Param_", so if you type that you'll see the list in your autocomplete. |
Ohh thank you so much but now I have another problem, I would like to edit the reverb parameter and now I have this code
and the reverb always sounds like if its fix to 100%. How can I change it? this is not the right way to do it?, and I saw that the reverb starts default at 100% and I would like to start the reverb at 0% and when I move the finger along the screen it change. |
It's probably expecting a number between 0 and 1 (where 1 is 100%) |
I tried to change the value from 100 to 1 and I have the same problem .. |
Is |
No, |
Hi admsyn, I'm wondering if there is any option inside ofxAudioUnit to get if the sound we are playing is playing or not like the method inside ofSoundPlayer.
Thank you so much.
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