diff --git a/README.md b/README.md index 0348d012..11f3174f 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@

- +

## About @@ -27,7 +27,7 @@ Unity Pomodoro is an open source countdown timer app created in Unity designed p **Platforms**: Windows, Mac, & Linux -**Version**: 1.6.0 +**Version**: 1.7.1 **Author**: **[`Adrian Miasik`](https://adrian-miasik.com)** @@ -38,20 +38,21 @@ Want to help? If you're interested in contributing to the project, please see th   ## Downloads -### [Latest Release - v1.6.0](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.6.0) +### [Latest Release - v1.7.1](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.7.1) #### Direct - Windows - - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-windows-desktop-64-bit.zip) - - [32-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-windows-desktop-32-bit.zip) + - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-windows-desktop-64-bit.zip) + - [32-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-windows-desktop-32-bit.zip) - Mac - - [Universal](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-mac-desktop-universal.zip) + - [Universal](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-mac-desktop-universal.zip) - Linux - - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-linux-desktop-64-bit.zip) + - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-linux-desktop-64-bit.zip) #### Platform Specific - [Microsoft Store (Universal Windows Platform)](https://www.microsoft.com/en-us/p/unity-pomodoro/9nbzqpmx9x7n) - The UWP version provides **Windows Notifications** when the timer is complete. - The UWP version provides **Windows Launcher** when a user interacts with a URL. ### Previous Releases +- [v1.6.0 - Confirmation Dialogs & 'Mute Audio When Out Of Focus' Settings Option](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.6.0) - [v1.5.0 - Settings Panel & Sidebar Animation](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.5.0) - [v1.4.0 - Sidebar Navigation](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.4.0) - [v1.3.0 - 🎃 Halloween Theme & Digit Format Support](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.3.0) diff --git a/UnityPomodoro/Assembly-CSharp-Editor.csproj b/UnityPomodoro/Assembly-CSharp-Editor.csproj index 9ac35b2a..23a57a6d 100644 --- a/UnityPomodoro/Assembly-CSharp-Editor.csproj +++ b/UnityPomodoro/Assembly-CSharp-Editor.csproj @@ -52,9 +52,10 @@ false - + + C:/Program Files/Unity/Hub/Editor/2020.3.23f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll diff --git a/UnityPomodoro/Assembly-CSharp.csproj b/UnityPomodoro/Assembly-CSharp.csproj index 527da3ca..1df65789 100644 --- a/UnityPomodoro/Assembly-CSharp.csproj +++ b/UnityPomodoro/Assembly-CSharp.csproj @@ -60,6 +60,7 @@ + @@ -67,25 +68,29 @@ + - + + + + diff --git a/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim index 91e4b6b8..eed1d991 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim +++ b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim @@ -131,45 +131,52 @@ AnimationClip: serializedVersion: 2 m_Curve: - serializedVersion: 3 - time: 0.53333336 + time: 0.6666667 value: {x: 0, y: 0, z: 0} - inSlope: {x: 0, y: 0, z: 0} - outSlope: {x: 0, y: 0, z: 0} + inSlope: {x: 131.51555, y: 131.51555, z: 131.51555} + outSlope: {x: 131.51555, y: 131.51555, z: 131.51555} tangentMode: 0 - weightedMode: 0 + weightedMode: 3 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.01612361, y: 0.01612361, z: 0.01612361} - serializedVersion: 3 - time: 0.55 - value: {x: 1.8108329, y: 1.8108329, z: 1.8108329} + time: 1 + value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 - weightedMode: 0 + weightedMode: 3 inWeight: {x: 0.33333334, y: 0.33333334, 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diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs deleted file mode 100644 index 6cdb0647..00000000 --- a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs +++ /dev/null @@ -1,19 +0,0 @@ -using AdrianMiasik.Components.Base; -using AdrianMiasik.Components.Core; -using Unity.VectorGraphics; -using UnityEditor; - -namespace AdrianMiasik.Editor -{ - [CustomEditor(typeof(ClickButtonIcon))] - public class ClickButtonIconEditor: ClickButtonEditor - { - protected override void DrawInheritorFields(ClickButton _clickButton) - { - // Fetch target script - ClickButtonIcon iconButton = (ClickButtonIcon) target; - - iconButton.m_icon = (SVGImage) EditorGUILayout.ObjectField("Icon", iconButton.m_icon, typeof(SVGImage), true); - } - } -} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs new file mode 100644 index 00000000..c0dfa847 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs @@ -0,0 +1,20 @@ +using AdrianMiasik.Components.Base; +using AdrianMiasik.Components.Core; +using Unity.VectorGraphics; +using UnityEditor; +using UnityEngine.UI; + +namespace AdrianMiasik.Editor +{ + [CustomEditor(typeof(ClickButtonImageIcon))] + public class ClickButtonImageIconEditor: ClickButtonEditor + { + protected override void DrawInheritorFields(ClickButton _clickButton) + { + // Fetch target script + ClickButtonImageIcon imageIconButton = (ClickButtonImageIcon) target; + + imageIconButton.m_icon = (Image) EditorGUILayout.ObjectField("Icon", imageIconButton.m_icon, typeof(Image), true); + } + } +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs.meta new file mode 100644 index 00000000..6cfb4943 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 285ff3a132f0464a9c32eae4ae4fd346 +timeCreated: 1643244494 \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs new file mode 100644 index 00000000..b4145aeb --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs @@ -0,0 +1,19 @@ +using AdrianMiasik.Components.Base; +using AdrianMiasik.Components.Core; +using Unity.VectorGraphics; +using UnityEditor; + +namespace AdrianMiasik.Editor +{ + [CustomEditor(typeof(ClickButtonSVGIcon))] + public class ClickButtonSVGIconEditor: ClickButtonEditor + { + protected override void DrawInheritorFields(ClickButton _clickButton) + { + // Fetch target script + ClickButtonSVGIcon svgIconButtonSvg = (ClickButtonSVGIcon) target; + + svgIconButtonSvg.m_icon = (SVGImage) EditorGUILayout.ObjectField("Icon", svgIconButtonSvg.m_icon, typeof(SVGImage), true); + } + } +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs.meta similarity index 100% rename from UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs.meta rename to UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs.meta diff --git a/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat b/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat index e6c54a06..e51cb07c 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat +++ b/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat @@ -8,7 +8,7 @@ Material: 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m_AnchoredPosition: {x: 7.999999, y: 0} + m_AnchoredPosition: {x: 8.000007, y: 0} m_SizeDelta: {x: 0, y: -4} m_Pivot: {x: 0, y: 0.5} --- !u!1 &7149234586048015815 diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs index 813374e6..b98f9034 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs @@ -11,7 +11,7 @@ namespace AdrianMiasik.Components.Base public class ThemeElement: MonoBehaviour, IColorHook { protected PomodoroTimer Timer; - private bool isInitialized; + protected bool Initialized; /// Our main class /// Do you want to update or invoke this elements ColorUpdate method @@ -29,7 +29,7 @@ public virtual void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = ColorUpdate(pomodoroTimer.GetTheme()); } - isInitialized = true; + Initialized = true; } /// @@ -38,7 +38,7 @@ public virtual void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = /// Has this component been initialized yet? public bool IsInitialized() { - return isInitialized; + return Initialized; } /// @@ -56,7 +56,7 @@ public virtual void ColorUpdate(Theme theme) /// public void OnDestroy() { - if (isInitialized) + if (Initialized) { Debug.Log("Theme element is being deregistered."); Timer.GetTheme().Deregister(this); diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs index 4158c87b..ddaff86a 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs @@ -126,4 +126,4 @@ public bool IsRunning() return isRunning; } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs index 38af54b9..b961509a 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs @@ -34,4 +34,4 @@ public void PlaySound(AudioClip clipToMimic) m_source.Play(); } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs new file mode 100644 index 00000000..b8a3ee18 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs @@ -0,0 +1,25 @@ +using AdrianMiasik.Components.Base; +using UnityEngine.UI; + +namespace AdrianMiasik.Components.Core +{ + /// + /// A with an image. + /// + public class ClickButtonImageIcon: ClickButton + { + public Image m_icon; + + public override void Show() + { + base.Show(); + m_icon.gameObject.SetActive(true); + } + + public override void Hide() + { + base.Hide(); + m_icon.gameObject.SetActive(false); + } + } +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs.meta new file mode 100644 index 00000000..1146a865 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 19de6b58dd5e48c0af22d1a80cd4e083 +timeCreated: 1643244340 \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs similarity index 91% rename from UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs rename to UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs index 27203517..de6442aa 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs @@ -6,7 +6,7 @@ namespace AdrianMiasik.Components.Core /// /// A with a SVG image. /// - public class ClickButtonIcon: ClickButton + public class ClickButtonSVGIcon: ClickButton { public SVGImage m_icon; diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs.meta similarity index 100% rename from UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs.meta rename to UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs.meta diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs index fff2cf23..e565be6e 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs @@ -45,23 +45,33 @@ public enum SupportedFormats [SerializeField] private DoubleDigit m_digitSource; [SerializeField] private DigitSeparator m_separatorSource; - // Work data / Mode one - [SerializeField] private int[] m_workTime = {0,0,25,0,0}; // Represents data for DD_HH_MM_SS_MS - + /// + /// Represents data for DD_HH_MM_SS_MS + /// + [SerializeField] private int[] m_workTime = {0,0,25,0,0}; + + /// + /// Represents data for DD_HH_MM_SS_MS + /// + [SerializeField] private int[] m_breakTime = {0, 0, 5, 0, 0}; + + /// + /// Represents data for DD_HH_MM_SS_MS + /// + [SerializeField] private int[] m_longBreakTime = {0, 0, 20, 0, 0}; + /// /// Is this digit format on break? /// If `False` then this digit format is in work mode. If `True` this digit format is either /// on break / or on a long break. /// public bool m_isOnBreak; - [SerializeField] private int[] m_breakTime = {0, 0, 5, 0, 0}; // Represents data for DD_HH_MM_SS_MS /// /// Is this digit format on a long break? /// public bool m_isOnLongBreak; - [SerializeField] private int[] m_longBreakTime = {0, 0, 20, 0, 0}; // Represents data for DD_HH_MM_SS_MS - + // Cache private List generatedDigits; private List generatedSeparators; @@ -248,18 +258,19 @@ public void FlipIsOnBreakBool() /// public TimeSpan GetTime() { - // Mode one / work time + // Work time if (!m_isOnBreak) { return GetTimeFromFormat(m_workTime); } - // Mode two / break time + // Break time if (!m_isOnLongBreak) { return GetTimeFromFormat(m_breakTime); } + // Long break time return GetTimeFromFormat(m_longBreakTime); } @@ -653,14 +664,12 @@ public string GetTimerString() /// Prevents all our digits tick animation from holding, especially useful for when the gameobjects are no /// longer active and need to be re-enabled (Such as switching between pages). /// + [ContextMenu("Correct Tick Animation")] public void CorrectTickAnimVisuals() { foreach (DoubleDigit digit in generatedDigits) { - if (digit.IsTickAnimationPlaying()) - { - digit.ResetTextPosition(); - } + digit.ResetTextPosition(); } } @@ -721,7 +730,7 @@ public void SetTimerValue(string formattedString) foreach (char c in formattedString) { // If this character is a separator... - if (c.ToString() == ":") // TODO: Allow the use of other separators like '-'? + if (c.ToString() == ":") { // Save section if (value != String.Empty) diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs index 743da48c..c2e2544a 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs @@ -19,15 +19,21 @@ public class Sidebar : ThemeElement { [Header("Components")] [SerializeField] private ToggleSprite m_menuToggleSprite; + [SerializeField] private ClickButtonImageIcon m_logo; [SerializeField] private RectTransform m_container; [SerializeField] private RectTransform m_background; [SerializeField] private Image m_overlayImage; [SerializeField] private CanvasGroup m_overlayGroup; - [SerializeField] private Animation m_entryAnimation; [SerializeField] private SVGImage m_fill; [SerializeField] private SVGImage m_edge; [SerializeField] private TMP_Text m_versionNumber; - + [SerializeField] private List m_externals; + + [Header("Animations")] + [SerializeField] private Animation m_animation; + [SerializeField] private AnimationClip m_entryAnimation; + [SerializeField] private AnimationClip m_exitAnimation; + // Components [Header("Sidebar Rows (Content)")] [SerializeField] private List m_contentRows = new List(); @@ -40,7 +46,7 @@ public class Sidebar : ThemeElement private int screenWidth; private int screenHeight; - private float rowStaggerDelay = 0.15f; + [SerializeField] private float m_rowStaggerDelay = 0.0725f; private float rowStaggerTime; /// @@ -71,7 +77,6 @@ public void Initialize(PomodoroTimer pomodoroTimer) // Calculate screen dimensions screenWidth = Screen.width; screenHeight = Screen.height; - CalculateSidebarWidth(); } private void Update() @@ -80,7 +85,9 @@ private void Update() { screenWidth = Screen.width; screenHeight = Screen.height; - CalculateSidebarWidth(); + + // Set widths (credits bubble and sidebar) + Timer.ConformCreditsBubbleToSidebar(CalculateSidebarWidth()); } if (isOpen) @@ -89,7 +96,7 @@ private void Update() { rowStaggerTime += Time.deltaTime; - if (rowStaggerTime >= rowStaggerDelay) + if (rowStaggerTime >= m_rowStaggerDelay) { rowStaggerTime = 0; m_rowsToSpawn[0].PlaySpawnAnimation(); @@ -97,12 +104,26 @@ private void Update() } } } + + if (m_animation.clip == m_exitAnimation) + { + if (!m_animation.isPlaying) + { + // Exit animation complete + m_animation.clip = null; + gameObject.SetActive(false); + } + } } - private void CalculateSidebarWidth() + private float CalculateSidebarWidth() { float scalar = (float)Screen.height / Screen.width; - m_background.anchorMax = new Vector2(Mathf.Clamp(0.5f * scalar,0,0.75f), m_background.anchorMax.y); + float desiredWidth = Mathf.Clamp(0.5f * scalar, 0, 0.75f); + + m_background.anchorMax = new Vector2(desiredWidth, m_background.anchorMax.y); + + return desiredWidth; } /// @@ -111,6 +132,9 @@ private void CalculateSidebarWidth() /// public void Open() { + Timer.ConformCreditsBubbleToSidebar(CalculateSidebarWidth()); + Timer.FadeCreditsBubble(true); + m_rowsToSpawn = new List(m_contentRows); foreach (SidebarRow row in m_rowsToSpawn) @@ -118,15 +142,17 @@ public void Open() row.Hide(); } - rowStaggerTime = rowStaggerDelay; // First stagger has no delay isOpen = true; m_container.gameObject.SetActive(true); gameObject.SetActive(true); - m_entryAnimation.Play(); + + PlayAnimation(m_entryAnimation); + m_overlayImage.enabled = true; m_overlayGroup.alpha = 1; - + + // Theming ColorUpdate(Timer.GetTheme()); Timer.ColorUpdateCreditsBubble(); } @@ -137,6 +163,14 @@ public void Open() /// public void Close() { + if (!Timer.IsAboutPageOpen()) + { + Timer.CloseOutCreditsBubble(); + } + + Timer.ResetCreditsBubbleSidebarConformity(); + Timer.FadeCreditsBubble(false); + isOpen = false; // Cancel holds in-case user holds button down and closes our menu prematurely @@ -144,17 +178,25 @@ public void Close() { row.CancelHold(); } + m_logo.CancelHold(); m_menuToggleSprite.SetToFalse(); - m_container.gameObject.SetActive(false); - m_entryAnimation.Stop(); - gameObject.SetActive(false); + PlayAnimation(m_exitAnimation); + m_overlayImage.enabled = false; m_overlayGroup.alpha = 0; - + + // Theming Timer.ColorUpdateCreditsBubble(); } + + private void PlayAnimation(AnimationClip animationToPlay) + { + m_animation.Stop(); + m_animation.clip = animationToPlay; + m_animation.Play(); + } /// /// Is this currently open and visible to the user? @@ -172,6 +214,11 @@ public bool IsOpen() /// public void SelectRow(SidebarRow rowToSelect, AudioClip clickSoundClip) { + if (!rowToSelect.IsSelectable()) + { + return; + } + // Deselect other rows foreach (SidebarRow row in m_contentRows) { @@ -181,6 +228,7 @@ public void SelectRow(SidebarRow rowToSelect, AudioClip clickSoundClip) row.Deselect(); } + // Select self, if not selected. if (!rowToSelect.IsSelected()) { rowToSelect.Select(); @@ -217,6 +265,12 @@ public override void ColorUpdate(Theme theme) // Text m_versionNumber.color = theme.GetCurrentColorScheme().m_foreground; + + // External icons + foreach (SVGImage external in m_externals) + { + external.color = theme.GetCurrentColorScheme().m_foreground; + } } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs index ef901563..1fa24fbb 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs @@ -28,10 +28,9 @@ public class TomatoCounter : ThemeElement /// public override void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = true) { - // TODO: (4) Setting property for what defines a long break foreach (Tomato tomato in m_tomatoes) { - tomato.Initialize(pomodoroTimer); + tomato.Initialize(pomodoroTimer, updateColors); } base.Initialize(pomodoroTimer, updateColors); @@ -106,19 +105,15 @@ public void TrashTomatoes() { Timer.SpawnConfirmationDialog(() => { - if (Timer.IsOnLongBreak()) - { - // Reset view to regular break - Timer.DeactivateLongBreak(); - Timer.TrySwitchToBreakTimer(); - } - else - { - Timer.DeactivateLongBreak(); - } - + Timer.DeactivateLongBreak(); + Timer.IfSetupTriggerRebuild(); ConsumeTomatoes(); }, null, "This action will delete your pomodoro/tomato progress."); } + + public bool HasProgression() + { + return nextFilledTomatoIndex > 0; + } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs index 4d194075..0a7fbb9f 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs @@ -21,4 +21,4 @@ public void SetSeparatorColor(Color newColor) m_separator.color = newColor; } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs index 50473926..abb4d3da 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs @@ -21,9 +21,9 @@ public class DoubleDigit : ThemeElement, ISelectHandler, IPointerClickHandler, I [SerializeField] private Selectable m_selectable; [SerializeField] private Image m_background; - [SerializeField] private ClickButtonIcon m_upArrow; + [SerializeField] private ClickButtonSVGIcon m_upArrow; [SerializeField] private TMP_InputField m_input; - [SerializeField] private ClickButtonIcon m_downArrow; + [SerializeField] private ClickButtonSVGIcon m_downArrow; [Header("Animations")] [SerializeField] private float m_animationDuration = 1f; diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs index 62b4796c..0b80b283 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs @@ -4,6 +4,7 @@ using TMPro; using Unity.VectorGraphics; using UnityEngine; +using UnityEngine.EventSystems; using UnityEngine.UI; namespace AdrianMiasik.Components.Core.Items @@ -13,27 +14,92 @@ namespace AdrianMiasik.Components.Core.Items /// Includes a spawn animation. /// (Also see ) /// - public class SidebarRow : ThemeElement + public class SidebarRow : ThemeElement, IPointerEnterHandler, IPointerExitHandler { [SerializeField] private Animation m_spawn; [SerializeField] private RectTransform m_container; [SerializeField] private ClickButton m_button; [SerializeField] private Image m_accent; [SerializeField] private RectTransform m_contentContainer; + [SerializeField] private AnimationCurve m_contentContainerOffsetCurve = + AnimationCurve.Linear(0, 0, 1, 1); [SerializeField] private Image m_background; [SerializeField] private SVGImage m_icon; [SerializeField] private SVGImage m_iconBackground; [SerializeField] private TMP_Text m_label; - + [SerializeField] private bool m_isSelectable = true; + // Cache private Sidebar sidebar; private bool isSelected; - + private bool isAnimating; + private float accumulatedAnimationTime; + private float startingOffsetInPixels; + private float targetOffsetInPixels; + public void Initialize(PomodoroTimer pomodoroTimer, Sidebar parentSidebar, bool selected = false) { base.Initialize(pomodoroTimer); sidebar = parentSidebar; isSelected = selected; + if (isSelected) + { + Select(); + } + } + + private void Update() + { + if (!IsInitialized()) + { + return; // Early exit + } + + if (isAnimating) + { + // Calculate time and offset + accumulatedAnimationTime += Time.deltaTime; + float currentOffset = Mathf.Lerp(startingOffsetInPixels, targetOffsetInPixels, + m_contentContainerOffsetCurve.Evaluate(accumulatedAnimationTime)); + + // Apply offset + m_contentContainer.offsetMin = new Vector2(currentOffset, m_contentContainer.offsetMin.y); // Left + m_contentContainer.offsetMax = new Vector2(currentOffset, m_contentContainer.offsetMax.y); // Right + + // If completed... + if (accumulatedAnimationTime >= + m_contentContainerOffsetCurve.keys[m_contentContainerOffsetCurve.length - 1].time) + { + // Move to final position + m_contentContainer.offsetMin = new Vector2(targetOffsetInPixels, m_contentContainer.offsetMin.y); + m_contentContainer.offsetMax = new Vector2(targetOffsetInPixels, m_contentContainer.offsetMax.y); + + // Stop animating + isAnimating = false; + } + } + } + + /// + /// Move content aside + /// + private void OffsetContent() + { + startingOffsetInPixels = m_contentContainer.offsetMin.x; + targetOffsetInPixels = 6; + accumulatedAnimationTime = 0; + isAnimating = true; + } + + /// + /// Move content back to original location + /// + private void ResetContentOffset() + { + startingOffsetInPixels = m_contentContainer.offsetMin.x; + targetOffsetInPixels = 0; + accumulatedAnimationTime = 0; + isAnimating = true; } public void Hide() @@ -61,28 +127,24 @@ public void OnClick() [ContextMenu("Select")] public void Select() { + ResetContentOffset(); + // Set width of accent m_accent.rectTransform.sizeDelta = new Vector2(6f, m_accent.rectTransform.sizeDelta.y); - // Move content aside - m_contentContainer.offsetMin = new Vector2(6, m_contentContainer.offsetMin.y); // Left - m_contentContainer.offsetMax = new Vector2(-6, m_contentContainer.offsetMax.y); // Right - m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight; - + isSelected = true; } [ContextMenu("Deselect")] public void Deselect() { + ResetContentOffset(); + // Remove accent m_accent.rectTransform.sizeDelta = new Vector2(0, m_accent.rectTransform.sizeDelta.y); - // Move content back to original location - m_contentContainer.offsetMin = Vector2.zero; // Left - m_contentContainer.offsetMax = Vector2.zero; // Right - m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_background; isSelected = false; @@ -96,7 +158,8 @@ public void CancelHold() public override void ColorUpdate(Theme theme) { // Backgrounds - m_background.color = isSelected ? theme.GetCurrentColorScheme().m_backgroundHighlight : theme.GetCurrentColorScheme().m_background; + m_background.color = isSelected ? theme.GetCurrentColorScheme().m_backgroundHighlight : + theme.GetCurrentColorScheme().m_background; m_iconBackground.color = theme.GetCurrentColorScheme().m_background; // Foreground @@ -108,5 +171,26 @@ public bool IsSelected() { return isSelected; } + + public bool IsSelectable() + { + return m_isSelectable; + } + + public void OnPointerEnter(PointerEventData eventData) + { + m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight; + OffsetContent(); + } + + public void OnPointerExit(PointerEventData eventData) + { + ResetContentOffset(); + + if (!IsSelected()) + { + m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_background; + } + } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs index 6f61bd2b..74c452f7 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs @@ -25,6 +25,12 @@ public class Tomato : ThemeElement [SerializeField] private Sprite m_croppedBody; [SerializeField] private Sprite m_fullBody; + public override void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = true) + { + base.Initialize(pomodoroTimer, updateColors); + Reset(); + } + /// /// Completes this tomato by filling it in. /// @@ -43,4 +49,4 @@ public void Reset() m_body.sprite = m_hollowCroppedBody; } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs index f3e0e42d..cfa70a96 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs @@ -24,4 +24,4 @@ public void ColorUpdate(Theme theme) m_icon.sprite = theme.m_darkMode ? m_darkSprite : m_lightSprite; } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs index ca0be0ad..b95f62fc 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs @@ -4,7 +4,6 @@ using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; -using UnityEngine.UI; namespace AdrianMiasik.Components.Core { @@ -16,7 +15,7 @@ public class ToggleSlider : ThemeElement, IPointerClickHandler { // General [SerializeField] public SVGImage m_background; - [SerializeField] private Image m_dot; + [SerializeField] public SVGImage m_dot; // Animation [SerializeField] private Animation m_animation; @@ -159,5 +158,21 @@ public override void ColorUpdate(Theme theme) m_background.color = state ? trueColor : falseColor; m_dot.material.SetColor(CircleColor, overrideDotColor ? overridenDotColor : currentColors.m_background); } + + [ContextMenu("Enable")] + public void SetEditorVisualToEnable() + { + m_background.color = new Color(0.05f, 0.47f, 0.95f); + m_dot.rectTransform.anchorMin = new Vector2(0.45f, 0); + m_dot.rectTransform.anchorMax = Vector2.one; + } + + [ContextMenu("Disable")] + public void SetEditorVisualToDisable() + { + m_background.color = new Color(0.91f, 0.91f, 0.91f); + m_dot.rectTransform.anchorMin = Vector2.zero; + m_dot.rectTransform.anchorMax = new Vector2(0.55f, 1); + } } } \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs index b7168728..e004f746 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs @@ -114,4 +114,4 @@ public override void ColorUpdate(Theme theme) } } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs index 4ce931c3..e2b0f808 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs @@ -25,4 +25,4 @@ public void SetTextColor(Color newColor) m_text.color = newColor; } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs index f82e32ac..d7d2f6a4 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs @@ -16,6 +16,7 @@ namespace AdrianMiasik.Components { + // TODO: Provide users with the ability to disable the long timers in the settings panel. /// /// Our main class / component. Responsible for controlling the main timer logic, configuring settings, /// initializing, and manipulating our components. @@ -49,7 +50,10 @@ public enum States /// The timer's current state. See enum /// public States m_state = States.SETUP; - + + [Header("Settings (for this specific timer)")] + [SerializeField] private Settings m_settings; + [Header("Basic - Components")] [SerializeField] private TextMeshProUGUI m_text; // Text used to display current state [SerializeField] private Image m_ring; // Ring used to display timer progress @@ -60,9 +64,9 @@ public enum States [SerializeField] private CompletionLabel m_completionLabel; // Used to prompt the user the timer is finished [SerializeField] private DigitFormat m_digitFormat; // Responsible class for manipulating our digits and formats [FormerlySerializedAs("m_menuToggle")] [SerializeField] private ToggleSprite m_menuToggleSprite; // Used to toggle our sidebar menu - [SerializeField] private ClickButtonIcon m_leftButtonClick; // Used to restart the timer + [SerializeField] private ClickButtonSVGIcon m_leftButtonSVGClick; // Used to restart the timer // TODO: Consolidate right buttons to a single class - [SerializeField] private ClickButtonIcon m_rightButtonClick; // Used to play/pause the timer + [SerializeField] private ClickButtonSVGIcon m_rightButtonSVGClick; // Used to play/pause the timer [SerializeField] private RightButton m_rightButton; // Additional timer state element [SerializeField] private ToggleSlider m_breakSlider; // Used for switching timer between mode one and mode two [SerializeField] private CreditsBubble m_creditsBubble; // Used to display project contributors @@ -72,11 +76,15 @@ public enum States [SerializeField] private Sidebar m_sidebarMenu; // Used to change and switch between our pages / panel contents (Such as main, settings, and about) [SerializeField] private NotificationManager m_notifications; // Responsible class for UWP notifications and toasts [SerializeField] private TomatoCounter m_tomatoCounter; // Responsible class for counting work / break timers and providing a long break + [SerializeField] private EndTimestampBubble m_endTimestampBubble; // Responsible for displaying the local end time for the current running timer. + [SerializeField] private SkipButton m_skipButton; private readonly List timerElements = new List(); - + [Header("Animations")] + [SerializeField] private AnimationCurve m_spawnRingProgress; + private bool m_animateRingProgress; + private float m_accumulatedRingAnimationTime; [SerializeField] private Animation m_spawnAnimation; // The timers introduction animation (plays on timer restarts) - [SerializeField] private Animation m_completion; // The animation used to manipulate the completionLabel component (Wrap mode doesn't matter) TODO: Implement into completion label class instead [SerializeField] private AnimationCurve m_completeRingPulseDiameter = AnimationCurve.Linear(0, 0.9f, 1, 0.975f); [SerializeField] private float m_pauseFadeDuration = 0.1f; [SerializeField] private float m_pauseHoldDuration = 0.75f; // How long to wait between fade completions? @@ -127,9 +135,6 @@ public enum States private static readonly int CircleColor = Shader.PropertyToID("Color_297012532bf444df807f8743bdb7e4fd"); // Cache - // TODO: Move to settings class - private bool muteSoundWhenOutOfFocus; // We want this to be true only for Windows platform due to UWP notifications - // TODO: Move to dialog manager class private ConfirmationDialog currentDialogPopup; private bool isCurrentDialogInterruptible = true; @@ -144,7 +149,7 @@ public enum States private void OnApplicationFocus(bool hasFocus) { - if (muteSoundWhenOutOfFocus) + if (m_settings.m_muteSoundWhenOutOfFocus) { // Prevent application from making noise when not in focus AudioListener.volume = !hasFocus ? 0 : 1; @@ -161,31 +166,14 @@ private void Start() ConfigureSettings(); Initialize(); } - - /// - /// Configures our default settings based on Operating System using platform specific define directives - /// + private void ConfigureSettings() { // Set theme to light GetTheme().m_darkMode = false; - // Set mute setting default -#if UNITY_STANDALONE_OSX - SetMuteSoundWhenOutOfFocus(); -#elif UNITY_STANDALONE_LINUX - SetMuteSoundWhenOutOfFocus(); -#elif UNITY_STANDALONE_WIN - SetMuteSoundWhenOutOfFocus(); -#elif UNITY_WSA // UWP - SetMuteSoundWhenOutOfFocus(true); // Set to true since our UWP Notification will pull focus back to our app -#elif UNITY_ANDROID - SetMuteSoundWhenOutOfFocus(); // Doesn't quite matter for mobile - m_settingsContainer.HideMuteSoundOutOfFocusOption(); -#elif UNITY_IOS - SetMuteSoundWhenOutOfFocus(); // Doesn't quite matter for mobile. - m_settingsContainer.HideMuteSoundOutOfFocusOption(); -#endif + // Restart settings (Restore back to dev defaults dependent on OS) + m_settings.ApplyPlatformDefaults(); } /// @@ -222,23 +210,9 @@ private void Initialize() } } } - + // Initialize components - m_hotkeyDetector.Initialize(this); - m_notifications.Initialize(this); - m_background.Initialize(this); - m_digitFormat.Initialize(this); - m_tomatoCounter.Initialize(this); - m_completionLabel.Initialize(this); - m_themeSlider.Initialize(this); - m_creditsBubble.Initialize(this); - m_rightButton.Initialize(this); - m_menuToggleSprite.Initialize(this, false); - m_breakSlider.Initialize(this, false); - m_sidebarMenu.Initialize(this); - - // Register elements that need updating per timer state change - timerElements.Add(m_rightButton); + InitializeComponents(); // Calculate time CalculateTimeValues(); @@ -253,6 +227,41 @@ private void Initialize() m_theme.Register(this); m_theme.ApplyColorChanges(); } + + private void InitializeComponents() + { + m_hotkeyDetector.Initialize(this); + m_notifications.Initialize(m_settings); + m_background.Initialize(this); + m_digitFormat.Initialize(this); + m_completionLabel.Initialize(this); + m_themeSlider.Initialize(this); + m_creditsBubble.Initialize(this); + m_rightButton.Initialize(this); + m_menuToggleSprite.Initialize(this, false); + m_breakSlider.Initialize(this, false); + m_sidebarMenu.Initialize(this); + m_endTimestampBubble.Initialize(this); + m_settingsContainer.Initialize(this, m_settings); + m_skipButton.Initialize(this); + + if (m_settings.m_longBreaks) + { + m_tomatoCounter.Initialize(this); + m_completionLabel.MoveAnchors(true); + } + else + { + m_tomatoCounter.gameObject.SetActive(false); + m_completionLabel.MoveAnchors(false); + } + + // Register elements that need updating per timer state change + timerElements.Add(m_rightButton); + timerElements.Add(m_completionLabel); + timerElements.Add(m_endTimestampBubble); + timerElements.Add(m_skipButton); + } /// /// Unity's OnDestroy() - Deregister self from on destruction. @@ -303,11 +312,7 @@ private void SwitchState(States desiredState) // Show digits and hide completion label m_digitFormat.Show(); - GameObject completionGo; - (completionGo = m_completion.gameObject).SetActive(false); - // Reset - completionGo.transform.localScale = Vector3.one; isFading = false; accumulatedRingPulseTime = 0; @@ -318,6 +323,8 @@ private void SwitchState(States desiredState) break; case States.RUNNING: + m_animateRingProgress = false; + m_digitFormat.SetDigitColor(m_theme.GetCurrentColorScheme().m_foreground); m_text.text = "Running"; @@ -349,7 +356,6 @@ private void SwitchState(States desiredState) // Hide digits and reveal completion m_spawnAnimation.Stop(); m_digitFormat.Hide(); - m_completion.gameObject.SetActive(true); m_onRingPulse.Invoke(); break; @@ -372,6 +378,9 @@ public void PlaySpawnAnimation() { m_spawnAnimation.Stop(); m_spawnAnimation.Play(); + + m_accumulatedRingAnimationTime = 0; + m_animateRingProgress = true; } /// @@ -419,18 +428,37 @@ private void CalculateContextVisibility() if (m_state != States.COMPLETE) { m_text.gameObject.SetActive(true); - m_tomatoCounter.gameObject.SetActive(true); + if (m_settings.m_longBreaks) + { + m_tomatoCounter.gameObject.SetActive(true); + } } } else { m_text.gameObject.SetActive(false); - m_tomatoCounter.gameObject.SetActive(false); + if (m_settings.m_longBreaks) + { + m_tomatoCounter.gameObject.SetActive(false); + } } } private void Update() { + if (m_animateRingProgress) + { + m_ring.fillAmount = m_spawnRingProgress.Evaluate(m_accumulatedRingAnimationTime); + m_accumulatedRingAnimationTime += Time.deltaTime; + + // If completed... + if (m_accumulatedRingAnimationTime > m_spawnRingProgress.keys[m_spawnRingProgress.length-1].time) + { + m_ring.fillAmount = 1; + m_animateRingProgress = false; + } + } + switch (m_state) { case States.PAUSED: @@ -462,10 +490,15 @@ private void Tick() } else { - OnTimerComplete(); - m_onTimerCompletion?.Invoke(); + CompleteTimer(); } } + + private void CompleteTimer() + { + OnTimerComplete(); + m_onTimerCompletion?.Invoke(); + } private void OnTimerComplete() { @@ -480,7 +513,10 @@ private void OnTimerComplete() // (We don't add tomatoes for breaks) if (!IsOnBreak()) { - m_tomatoCounter.FillTomato(); + if (m_settings.m_longBreaks) + { + m_tomatoCounter.FillTomato(); + } } } @@ -553,7 +589,7 @@ private void AnimateRingPulse() // Set diameter m_ring.material.SetFloat(RingDiameter, ringDiameter); - m_completion.gameObject.transform.localScale = Vector3.one * ringDiameter; + m_completionLabel.SetScale(ringDiameter); // Scale tomatoes too m_tomatoCounter.SetHorizontalScale(Vector3.one * ringDiameter); @@ -584,6 +620,11 @@ private void CalculateTimeValues() m_digitFormat.SetTime(ts); m_digitFormat.RefreshDigitVisuals(); } + + public double GetCurrentTime() + { + return currentTime; + } // TODO: Create a panel/page class /// @@ -639,7 +680,13 @@ public void ShowMainContent() { ResetDigitFadeAnim(); } + } + /// + /// Unlocks control and fades out the credits bubble. + /// + public void CloseOutCreditsBubble() + { // Hide / close out credits bubble m_creditsBubble.Unlock(); m_creditsBubble.FadeOut(); @@ -647,21 +694,12 @@ public void ShowMainContent() public void ShowSettings() { - if (!m_settingsContainer.IsInitialized()) - { - m_settingsContainer.Initialize(this); - } - // Hide other content m_aboutContainer.Hide(); m_mainContainer.gameObject.SetActive(false); // Show settings content m_settingsContainer.Show(); - - // Hide / close out credits bubble - m_creditsBubble.Unlock(); - m_creditsBubble.FadeOut(); } /// @@ -674,12 +712,15 @@ public void Play() isTimerBeingSetup = false; CalculateTimeValues(); } - - // Remove long break once user has started it via Play - if (IsOnBreak() && IsOnLongBreak()) + + if (m_settings.m_longBreaks) { - m_tomatoCounter.ConsumeTomatoes(); - m_digitFormat.DeactivateLongBreak(); + // Remove long break once user has started it via Play + if (IsOnBreak() && IsOnLongBreak()) + { + m_tomatoCounter.ConsumeTomatoes(); + m_digitFormat.DeactivateLongBreak(); + } } SwitchState(States.RUNNING); @@ -693,6 +734,16 @@ public void Pause() SwitchState(States.PAUSED); } + /// + /// Completes the current running timer so the user can move on to the next one. + /// Intended to be used as a UnityEvent on the Skip button. + /// + public void Skip() + { + CompleteTimer(); + m_digitFormat.CorrectTickAnimVisuals(); + } + /// /// Attempts to transition timer into and sets our to break /// mode, will prompt user with confirmation dialog if necessary. @@ -717,7 +768,7 @@ public void TrySwitchToBreakTimer() SwitchTimer(true); } } - + private void SwitchTimer(bool isOnBreak) { m_digitFormat.m_isOnBreak = isOnBreak; @@ -796,7 +847,7 @@ public void Restart(bool isCompleted) /// public void TriggerPlayPause() { - m_rightButtonClick.OnPointerClick(null); + m_rightButtonSVGClick.OnPointerClick(null); } /// @@ -812,7 +863,7 @@ public void TriggerTimerSwitch() /// public void TriggerTimerRestart() { - m_leftButtonClick.OnPointerClick(null); + m_leftButtonSVGClick.OnPointerClick(null); } /// @@ -907,7 +958,6 @@ public bool IsOnBreak() /// /// Is our in long break mode? /// - /// public bool IsOnLongBreak() { return m_digitFormat.m_isOnLongBreak; @@ -930,6 +980,15 @@ public bool IsSidebarOpen() { return m_sidebarMenu.IsOpen(); } + + /// + /// Is our timer / digit format currently open and visible? + /// + /// + public bool IsMainContentOpen() + { + return m_mainContainer.gameObject.activeSelf; + } /// /// Sets our timer to the provided string. Intended to be used when pasting @@ -976,7 +1035,7 @@ public void TryChangeFormat(Int32 i) /// public void TryChangeFormat(DigitFormat.SupportedFormats desiredFormat) { - if (!isTimerBeingSetup) + if (!isTimerBeingSetup && m_state == States.RUNNING) { m_digitFormat.SwitchFormat(desiredFormat); SpawnConfirmationDialog(GenerateFormat, () => @@ -1020,17 +1079,17 @@ public void ColorUpdate(Theme theme) m_ringBackground.material.SetColor(RingColor, theme.GetCurrentColorScheme().m_backgroundHighlight); // Left Button Background - Image leftContainerTarget = m_leftButtonClick.m_containerTarget.GetComponent(); + Image leftContainerTarget = m_leftButtonSVGClick.m_containerTarget.GetComponent(); if (leftContainerTarget != null) { leftContainerTarget.material.SetColor(CircleColor, theme.GetCurrentColorScheme().m_backgroundHighlight); } // Left Button Icon - m_leftButtonClick.m_icon.color = currentColors.m_foreground; + m_leftButtonSVGClick.m_icon.color = currentColors.m_foreground; // Right Button Background - Image rightContainerTarget = m_rightButtonClick.m_containerTarget.GetComponent(); + Image rightContainerTarget = m_rightButtonSVGClick.m_containerTarget.GetComponent(); if (rightContainerTarget != null) { rightContainerTarget.material.SetColor(CircleColor, currentColors.m_backgroundHighlight); @@ -1134,25 +1193,68 @@ public void ColorUpdateCreditsBubble() { m_creditsBubble.ColorUpdate(m_theme); } + + /// + /// Sets the users setting preference to mute the application when out of focus using the provided + /// . + /// Intended to be used as a UnityEvent. Otherwise you can directly do this + /// on the public property in the settings object. + /// + /// Do you want to mute this application when it's out of focus? + public void SetSettingMuteSoundWhenOutOfFocus(bool state = false) + { + // Change setting + m_settings.m_muteSoundWhenOutOfFocus = state; + } - // TODO: Create settings class / scriptable object /// - /// Does the user want to mute the application when it's not currently in focus? + /// Sets the users setting preference to enable/disable long breaks. /// - /// The users settings preference for muting the application when out of focus. - public bool MuteSoundWhenOutOfFocus() + /// Intended to be used as a UnityEvent. Otherwise you can directly do this + /// on the public property in the settings object. + /// Do you want the user to be able to collect tomatoes/pomodoros and unlock the + /// long break mode? + public void SetSettingLongBreaks(bool state = true) { - return muteSoundWhenOutOfFocus; + // Change setting + m_settings.m_longBreaks = state; + + // Apply component swap + if (state) + { + m_tomatoCounter.Initialize(this); + m_tomatoCounter.gameObject.SetActive(true); + } + else + { + m_tomatoCounter.gameObject.SetActive(false); + DeactivateLongBreak(); + + IfSetupTriggerRebuild(); + } + m_completionLabel.MoveAnchors(state); } /// - /// Sets the users setting preference to mute the application when out of focus using the provided - /// . + /// Triggers a rebuild of our timer if we are in SETUP mode. + /// Intended when in long break mode and you wipe tomato progress. /// - /// Do you want to mute this application when it's out of focus? - public void SetMuteSoundWhenOutOfFocus(bool state = false) + public void IfSetupTriggerRebuild() + { + if (m_state == States.SETUP) + { + SwitchTimer(m_digitFormat.m_isOnBreak); + } + } + + // TODO: System wide setting + /// + /// Sets the users setting preference to enable/disable the EndTimestampBubble (located at the bottom right). + /// + /// + private void SetSettingEndTimestampBubble(bool state) { - muteSoundWhenOutOfFocus = state; + // TODO: Feature setting } /// @@ -1225,5 +1327,44 @@ public void DeactivateLongBreak() { m_digitFormat.DeactivateLongBreak(); } + + /// + /// Fades in/out our credits bubble. + /// + /// Do you want the credits bubble to fade in? (Providing `False` will make + /// the credit's bubble fade out.) + public void FadeCreditsBubble(bool fadeIn) + { + if (fadeIn) + { + m_creditsBubble.FadeIn(); + m_creditsBubble.Lock(); + } + else + { + if (!IsAboutPageOpen()) + { + m_creditsBubble.FadeOut(); + m_creditsBubble.Unlock(); + } + } + } + + public void ConformCreditsBubbleToSidebar(float desiredWidthPercentage, float rightOffsetInPixels = -10) + { + m_creditsBubble.SetWidth(desiredWidthPercentage); + m_creditsBubble.SetRightOffset(rightOffsetInPixels); + } + + public void ResetCreditsBubbleSidebarConformity() + { + m_creditsBubble.ResetWidth(); + m_creditsBubble.ResetRightOffset(); + } + + public bool HasTomatoProgression() + { + return m_tomatoCounter.HasProgression() || m_digitFormat.m_isOnLongBreak; + } } } \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs index 3b09e814..5fee28cd 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs @@ -42,4 +42,4 @@ public void SetSelectionNavigation(Navigation backgroundNav) m_selectable.navigation = backgroundNav; } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs index 2c1cb5ea..d10d5d91 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs @@ -9,12 +9,19 @@ namespace AdrianMiasik.Components.Specific { /// /// A used primarily to update the color of the referenced - /// "TIMER COMPLETE" labels via ColorUpdate. + /// "TIMER COMPLETE" labels via ColorUpdate. Also used for offsetting + /// the labels depending on long break setting. /// - public class CompletionLabel : ThemeElement + public class CompletionLabel : ThemeElement, ITimerState { - [SerializeField] private List m_labels = new List(); + [SerializeField] private RectTransform m_self; + [SerializeField] private Animation m_completion; // The animation used to manipulate the completionLabel + // component (Wrap mode doesn't matter). + [SerializeField] private Vector4 m_anchorsWhenLongBreakOn; // anchor min, anchor max + [SerializeField] private Vector4 m_anchorsWhenLongBreakOff; // anchor min, anchor max + [SerializeField] private List m_labels = new List(); + /// /// Applies our changes to our referenced components when necessary. /// @@ -26,5 +33,44 @@ public override void ColorUpdate(Theme theme) text.color = theme.GetCurrentColorScheme().m_complete; } } + + public void MoveAnchors(bool isItLongBreak) + { + if (isItLongBreak) + { + m_self.anchorMin = new Vector2(m_anchorsWhenLongBreakOn.x, m_anchorsWhenLongBreakOn.y); + m_self.anchorMax = new Vector2(m_anchorsWhenLongBreakOn.z, m_anchorsWhenLongBreakOn.w); + } + else + { + m_self.anchorMin = new Vector2(m_anchorsWhenLongBreakOff.x, m_anchorsWhenLongBreakOff.y); + m_self.anchorMax = new Vector2(m_anchorsWhenLongBreakOff.z, m_anchorsWhenLongBreakOff.w); + } + } + + public void StateUpdate(PomodoroTimer.States state, Theme theme) + { + if (state == PomodoroTimer.States.SETUP) + { + GameObject completionGo; + (completionGo = m_completion.gameObject).SetActive(false); + // Reset + completionGo.transform.localScale = Vector3.one; + } + else if (state == PomodoroTimer.States.COMPLETE) + { + m_completion.gameObject.SetActive(true); + } + } + + /// + /// Sets the local scale of the completion label to the provided multiplier. + /// Intended to be used by pomodoro timer ring pulse animation. + /// + /// + public void SetScale(float desiredScale) + { + gameObject.transform.localScale = Vector3.one * desiredScale; + } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs index 7db885c5..9bb75095 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs @@ -10,12 +10,14 @@ namespace AdrianMiasik.Components.Specific { + // TODO: Create a wrapper class for the (To be created) Bubble base class which inherits TimerProgress? /// /// A inheritor used for displaying the authors name of the app. Intended to minimize /// after a couple seconds via the base class. /// public class CreditsBubble : TimerProgress, IPointerEnterHandler, IPointerExitHandler, IColorHook { + [SerializeField] private RectTransform m_self; [SerializeField] private SVGImage m_background; [SerializeField] private CanvasGroup m_backgroundContainer; [SerializeField] private ThemeIcon m_icon; @@ -29,6 +31,9 @@ public class CreditsBubble : TimerProgress, IPointerEnterHandler, IPointerExitHa private bool isPointerHovering; private bool lockInteraction; + private float cachedWidthPercentage; + private float cachedRightOffsetPixels; + private PomodoroTimer timer; private enum FadeState @@ -46,13 +51,15 @@ private enum FadeState /// public void Initialize(PomodoroTimer pomodoroTimer) { + // Cache timer = pomodoroTimer; + cachedWidthPercentage = m_self.anchorMax.x; + cachedRightOffsetPixels = m_self.offsetMax.x; // Setup Initialize(m_duration); Lock(); - fadeProgress = 1; // Starts at one since bubble is visible - + // Theme Element timer.GetTheme().Register(this); m_background.color = timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight; @@ -73,7 +80,10 @@ protected override void OnComplete() { if (!isPointerHovering && !timer.IsAboutPageOpen()) { - FadeOut(); + if (!timer.IsSidebarOpen()) + { + FadeOut(); + } } if (!timer.IsAboutPageOpen()) @@ -163,11 +173,29 @@ public void OnPointerExit(PointerEventData eventData) FadeOut(); } + public void SetWidth(float desiredWidthPercentage) + { + m_self.anchorMax = new Vector2(desiredWidthPercentage, m_self.anchorMax.y); + } + + public void SetRightOffset(float rightOffsetInPixels) + { + m_self.offsetMax = new Vector2(rightOffsetInPixels, m_self.offsetMax.y); + } + + public void ResetWidth() + { + m_self.anchorMax = new Vector2(cachedWidthPercentage, m_self.anchorMax.y); + } + + public void ResetRightOffset() + { + m_self.offsetMax = new Vector2(cachedRightOffsetPixels, m_self.offsetMax.y); + } + public void ColorUpdate(Theme theme) { - m_background.color = timer.IsSidebarOpen() ? - theme.GetCurrentColorScheme().m_background : - theme.GetCurrentColorScheme().m_backgroundHighlight; + m_background.color = theme.GetCurrentColorScheme().m_backgroundHighlight; foreach (TMP_Text text in m_text) { diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs index f32c2cab..5d5cc9d7 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs @@ -9,7 +9,7 @@ namespace AdrianMiasik.Components.Specific { /// /// A dropdown with a label. - /// Intended to be used for 'switch digit format' settings option. + /// Intended to be used for 'Set digit format' settings option. (See ) /// public class DigitFormatDropdown : ThemeElement { diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs new file mode 100644 index 00000000..008e75eb --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs @@ -0,0 +1,140 @@ +using System; +using System.Collections.Generic; +using AdrianMiasik.Components.Base; +using AdrianMiasik.Interfaces; +using AdrianMiasik.ScriptableObjects; +using TMPro; +using Unity.VectorGraphics; +using UnityEngine; + +namespace AdrianMiasik.Components.Specific +{ + // TODO: Create Bubble base class? + /// + /// Used to display the end local time for the current running timer. + /// (E.g. It's 3:02pm with 3 minutes left on the timer. Thus this will display: "3:05pm".) + /// + public class EndTimestampBubble : ThemeElement, ITimerState + { + [SerializeField] private SVGImage m_background; + [SerializeField] private CanvasGroup m_backgroundContainer; + [SerializeField] private SVGImage m_icon; + [SerializeField] private CanvasGroup m_textContainer; + [Tooltip("The last text in this list should be the end timer text")] + [SerializeField] private List m_text = new List(); + [Tooltip("E.g. 0.5f = fade time of 2 seconds, 2 = fade time of 0.5 seconds.")] + [SerializeField] private float m_fadeSpeed = 2f; + [SerializeField] private Sprite m_workMode; + [SerializeField] private Sprite m_breakMode; + + // Cache + private float fadeProgress; + + private enum FadeState + { + IDLE, + FADING_OUT, + FADING_IN + } + + private FadeState state; + + private void Update() + { + if (!IsInitialized()) + { + return; + } + + if (state != FadeState.IDLE) + { + if (state == FadeState.FADING_IN) + { + fadeProgress += Time.deltaTime * m_fadeSpeed; + } + else if (state == FadeState.FADING_OUT) + { + fadeProgress -= Time.deltaTime * m_fadeSpeed; + } + + fadeProgress = Mathf.Clamp01(fadeProgress); + m_textContainer.alpha = fadeProgress; + m_backgroundContainer.alpha = fadeProgress; + + // If fade is completed... + if (fadeProgress <= 0 || fadeProgress >= 1) + { + state = FadeState.IDLE; + } + } + } + + public void FadeOut() + { + foreach (TMP_Text text in m_text) + { + text.color = Timer.GetTheme().GetCurrentColorScheme().m_foreground; + } + state = FadeState.FADING_OUT; + } + + public void FadeIn() + { + // Set sprite depending what the user will get prompted to do next + if (Timer.IsOnBreak() || Timer.IsOnLongBreak()) + { + m_icon.sprite = m_workMode; + } + else + { + m_icon.sprite = m_breakMode; + } + + foreach (TMP_Text text in m_text) + { + text.color = Timer.GetTheme().GetCurrentColorScheme().m_foreground; + } + state = FadeState.FADING_IN; + } + + public override void ColorUpdate(Theme theme) + { + m_background.color = theme.GetCurrentColorScheme().m_backgroundHighlight; + + foreach (TMP_Text text in m_text) + { + text.color = theme.GetCurrentColorScheme().m_foreground; + } + + m_icon.color = theme.GetCurrentColorScheme().m_foreground; + } + + public void StateUpdate(PomodoroTimer.States state, Theme theme) + { + if (state == PomodoroTimer.States.RUNNING && Timer.IsMainContentOpen()) + { + FadeIn(); + CalculateEndTime(); + } + else + { + FadeOut(); + } + } + + private void CalculateEndTime() + { + // Get current current remaining time + TimeSpan currentTimeSpan = TimeSpan.FromSeconds(Timer.GetCurrentTime()); + + // Get system time span + TimeSpan systemTimeSpan = DateTime.Now.TimeOfDay; + + // Add time spans together + TimeSpan endTime = systemTimeSpan.Add(currentTimeSpan); + + // Display end time + m_text[m_text.Count - 1].text = new DateTime(endTime.Ticks).ToLongTimeString(); + } + } +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs.meta new file mode 100644 index 00000000..e545a3ff --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 962899cb5964c494c8ef7bd6b65268a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs new file mode 100644 index 00000000..a71b3fe0 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs @@ -0,0 +1,66 @@ +using AdrianMiasik.Components.Base; +using AdrianMiasik.Components.Core; +using AdrianMiasik.ScriptableObjects; +using TMPro; +using UnityEngine; + +namespace AdrianMiasik.Components.Specific +{ + /// + /// A label with a boolean. + /// Intended to be used for 'Enable long break' settings option. (See ) + /// + public class LongBreakSetting : ThemeElement + { + [SerializeField] private TMP_Text m_longBreaksLabel; + [SerializeField] public ToggleSlider m_longBreakToggle; + + public void Initialize(PomodoroTimer pomodoroTimer, Settings settingsConfig) + { + base.Initialize(pomodoroTimer); + if (settingsConfig.m_longBreaks) + { + m_longBreakToggle.Initialize(pomodoroTimer, settingsConfig.m_longBreaks); + } + } + + public override void ColorUpdate(Theme theme) + { + m_longBreaksLabel.color = theme.GetCurrentColorScheme().m_foreground; + m_longBreakToggle.ColorUpdate(theme); + } + + /// + /// Used as a UnityEvent by toggle. + /// + /// + public void SetSettingLongBreak(bool state) + { + if (state == false) + { + if (Timer.HasTomatoProgression()) + { + // Prompt for user permission first + Timer.SpawnConfirmationDialog(() => + { + Timer.SetSettingLongBreaks(false); + }, (() => + { + // Cancel visuals if they don't agree, similar how we do the work/break slider + m_longBreakToggle.Initialize(Timer, true); + }), "This action will delete your current pomodoro/tomato progress."); + } + else + { + // Set immediately + Timer.SetSettingLongBreaks(false); + } + } + else + { + // Set immediately + Timer.SetSettingLongBreaks(); + } + } + } +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs.meta new file mode 100644 index 00000000..a3f89b86 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 109bcedf684c979448f90ef5cfc1cb14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs index 4dabd2ec..5957d80b 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs @@ -143,4 +143,4 @@ public override void ColorUpdate(Theme theme) } } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs index 6dfa917f..aea6ac80 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs @@ -16,21 +16,35 @@ namespace AdrianMiasik.Components.Specific public class SettingsPanel : ThemeElement { [SerializeField] private TMP_Text m_title; + [SerializeField] private DigitFormatDropdown m_digitFormatDropdown; + [SerializeField] private LongBreakSetting m_longBreakSetting; [SerializeField] private TMP_Text m_muteSoundOutOfFocusLabel; [FormerlySerializedAs("m_muteSoundOutOfFocusBoolean")] [SerializeField] private ToggleSlider m_muteSoundOutOfFocusToggle; private bool isOpen; - public void Initialize(PomodoroTimer pomodoroTimer) + public void Initialize(PomodoroTimer pomodoroTimer, Settings settingsConfig) { base.Initialize(pomodoroTimer, false); + // Overrides m_muteSoundOutOfFocusToggle.OverrideFalseColor(Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight); m_muteSoundOutOfFocusToggle.OverrideTrueColor(Timer.GetTheme().GetCurrentColorScheme().m_modeOne); + m_longBreakSetting.m_longBreakToggle.OverrideFalseColor(Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight); + m_longBreakSetting.m_longBreakToggle.OverrideTrueColor(Timer.GetTheme().GetCurrentColorScheme().m_modeOne); + // Init m_digitFormatDropdown.Initialize(Timer); - m_muteSoundOutOfFocusToggle.Initialize(pomodoroTimer, pomodoroTimer.MuteSoundWhenOutOfFocus()); + m_longBreakSetting.Initialize(pomodoroTimer, settingsConfig); + // Hide mute option based on platform (Shown by default) +#if UNITY_ANDROID + HideMuteSoundOutOfFocusOption(); +#elif UNITY_IOS + HideMuteSoundOutOfFocusOption(); +#else + m_muteSoundOutOfFocusToggle.Initialize(pomodoroTimer, settingsConfig.m_muteSoundWhenOutOfFocus); +#endif } /// @@ -42,7 +56,9 @@ public override void ColorUpdate(Theme theme) if (isOpen) { m_title.color = theme.GetCurrentColorScheme().m_foreground; + m_digitFormatDropdown.ColorUpdate(Timer.GetTheme()); + m_muteSoundOutOfFocusLabel.color = theme.GetCurrentColorScheme().m_foreground; m_muteSoundOutOfFocusToggle.ColorUpdate(theme); } @@ -115,4 +131,4 @@ public void HideMuteSoundOutOfFocusOption() m_muteSoundOutOfFocusToggle.gameObject.SetActive(false); } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs new file mode 100644 index 00000000..75824c52 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs @@ -0,0 +1,47 @@ +using AdrianMiasik.Components.Base; +using AdrianMiasik.Components.Core; +using AdrianMiasik.Interfaces; +using AdrianMiasik.ScriptableObjects; +using UnityEngine; + +namespace AdrianMiasik.Components.Specific +{ + public class SkipButton : ThemeElement, ITimerState + { + [SerializeField] private ClickButtonSVGIcon m_buttonSvg; + + public override void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = true) + { + base.Initialize(pomodoroTimer, updateColors); + Hide(); + } + + public void StateUpdate(PomodoroTimer.States state, Theme theme) + { + if (state == PomodoroTimer.States.RUNNING || state == PomodoroTimer.States.PAUSED) + { + Show(); + } + else + { + Hide(); + } + } + + public override void ColorUpdate(Theme theme) + { + base.ColorUpdate(theme); + m_buttonSvg.m_icon.color = theme.GetCurrentColorScheme().m_foreground; + } + + private void Show() + { + gameObject.SetActive(true); + } + + private void Hide() + { + gameObject.SetActive(false); + } + } +} diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs.meta new file mode 100644 index 00000000..6b09a742 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f4e662275a0c9446863299de526b490 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs index ec63b28b..f99e4b59 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs @@ -1,19 +1,29 @@ using AdrianMiasik.Components.Base; using AdrianMiasik.Components.Core; using AdrianMiasik.ScriptableObjects; -using TMPro; using UnityEngine; namespace AdrianMiasik.Components.Specific { /// - /// A boolean slider with a label. Intended for the theme toggle (light / dark). + /// A boolean slider with custom icon. Intended for the theme toggle (light / dark). /// public class ThemeSlider : ThemeElement { [SerializeField] private ToggleSlider m_toggle; - [SerializeField] private TMP_Text m_label; - + + [SerializeField] private Sprite m_moonSprite; + [SerializeField] private Material m_sliderDotCircle; + + private Vector2 cachedOffsetMin = new Vector2(3, 0); + private Vector2 cachedOffsetMax = new Vector2(1.5f, 1.5f); + + private void Start() + { + cachedOffsetMin = m_toggle.m_dot.rectTransform.offsetMin; + cachedOffsetMax = m_toggle.m_dot.rectTransform.offsetMax; + } + /// /// Applies our changes to our referenced components when necessary. /// And changes our text label from depending on the current . @@ -23,13 +33,29 @@ public override void ColorUpdate(Theme theme) { m_toggle.OverrideDotColor(theme.GetCurrentColorScheme().m_foreground); m_toggle.Initialize(Timer, theme.m_darkMode); + + // Regular boolean + if (theme.m_darkMode) + { + m_toggle.m_dot.rectTransform.pivot = new Vector2(0.5f, m_toggle.m_dot.rectTransform.pivot.y); + m_toggle.m_dot.sprite = null; + m_toggle.m_dot.material = m_sliderDotCircle; + m_toggle.m_dot.rectTransform.offsetMin = Vector2.zero; + m_toggle.m_dot.rectTransform.offsetMax = Vector2.zero; + } + // Moon dark boolean + else + { + m_toggle.m_dot.rectTransform.pivot = new Vector2(0f, m_toggle.m_dot.rectTransform.pivot.y); + m_toggle.m_dot.sprite = m_moonSprite; + m_toggle.m_dot.material = null; + m_toggle.m_dot.rectTransform.offsetMin = cachedOffsetMin; + m_toggle.m_dot.rectTransform.offsetMax = cachedOffsetMax; + } m_toggle.ColorUpdate(theme); - m_label.color = theme.GetCurrentColorScheme().m_foreground; - m_label.text = Timer.GetTheme().m_darkMode ? "Light" : "Dark"; - // TODO: Change toggle dot image to a moon for dark mode } - + // Piper methods /// /// What color should this slider be when `False`? @@ -57,4 +83,4 @@ public void Interact() m_toggle.OnPointerClick(null); } } -} +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs new file mode 100644 index 00000000..8667f358 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs @@ -0,0 +1,62 @@ +using AdrianMiasik.UWP; +using UnityEngine; + +namespace AdrianMiasik.ScriptableObjects +{ + // TODO: Add/move set digit format preference to here - SupportedFormats (since it's timer dependent) + // TODO: Remove mute sound when out of focus (Since it's a system wide setting similar to dark mode) + /// + /// Responsible for keeping track of the users timer preferences. + /// + [CreateAssetMenu(fileName = "New Settings Configuration", + menuName = "Adrian Miasik/Create New Settings Configuration")] + public class Settings : ScriptableObject + { + /// + /// Should we mute the sound when the application is not in focus? + /// If `True`, the application audio will not be played when it's not in focus. + /// If `False`, the application audio will emit audio regardless of focus state. + /// We want this to be `True` by default for the Universal Windows Platform since we + /// pull focus back via UWP notification. (See ) + /// + public bool m_muteSoundWhenOutOfFocus; + + /// + /// Enable timer long breaks? + /// If `True`, the user will be able to accumulate tomatoes/pomodoro & long breaks. (Work/Break/Long Break) + /// If `False`, the user will not be able to user long breaks. (Work/Break): The way the + /// timer worked on version 1.6.0. or lower). + /// + public bool m_longBreaks; + + private void Awake() + { + ApplyPlatformDefaults(); + } + + /// + /// Configures our default settings using platform specific define directives. (I.e. Based on current + /// Operating System) + /// + public void ApplyPlatformDefaults() + { + // All platforms have long breaks on by default + m_longBreaks = true; + + // Apply mute out of focus +#if UNITY_STANDALONE_OSX + m_muteSoundWhenOutOfFocus = false; +#elif UNITY_STANDALONE_LINUX + m_muteSoundWhenOutOfFocus = false; +#elif UNITY_STANDALONE_WIN + m_muteSoundWhenOutOfFocus = false; +#elif UNITY_WSA // UWP + m_muteSoundWhenOutOfFocus = true; // Set to true since our UWP Notification will pull focus back to our app +#elif UNITY_ANDROID + m_muteSoundWhenOutOfFocus = false; // Doesn't quite matter for mobile +#elif UNITY_IOS + m_muteSoundWhenOutOfFocus = false; // Doesn't quite matter for mobile. +#endif + } + } +} \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs.meta new file mode 100644 index 00000000..72d907c1 --- /dev/null +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f493ba30fd8f4cb69d087e3a08c28f51 +timeCreated: 1642712348 \ No newline at end of file diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs index 03e2ca52..77eefd55 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs +++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs @@ -1,5 +1,4 @@ using AdrianMiasik.Components; -using AdrianMiasik.Components.Base; using AdrianMiasik.ScriptableObjects; using UnityEngine; #if ENABLE_WINMD_SUPPORT @@ -8,7 +7,6 @@ namespace AdrianMiasik.UWP { - // TODO: Replace PomodoroTimer dependency with Setting class dependency /// /// Used to serve Windows OS level notification/toasts to the user. (using the referenced components) /// Intended to be invoked via UnityEvent . @@ -19,18 +17,13 @@ public class NotificationManager : MonoBehaviour [Header("Toast")] [SerializeField] private TextAsset m_xmlToastAlarm; [SerializeField] private TextAsset m_xmlToastNoAlarm; - + // Cache - private PomodoroTimer timer; - - /// - /// Sets up the timer reference. Not a since this doesn't have visuals - /// and thus doesn't need a . - /// - /// - public void Initialize(PomodoroTimer pomodoroTimer) + private Settings settings; + + public void Initialize(Settings settingsConfiguration) { - timer = pomodoroTimer; + settings = settingsConfiguration; } /// @@ -47,7 +40,7 @@ public void ShowToast() } // And the user wants to mute audio when app is out of focus... - if (timer.MuteSoundWhenOutOfFocus()) + if (settings.m_muteSoundWhenOutOfFocus) { // Play Alarm Notification Toast toast = Toast.Create(m_xmlToastAlarm.text); diff --git a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png index 113fe7d8..9317b125 100644 Binary files a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png and b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png differ diff --git a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta index a031fb63..a1912f0b 100644 --- a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta +++ b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta @@ -32,12 +32,12 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 + filterMode: 2 + aniso: 1 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -111,6 +111,30 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/UnityPomodoro/ProjectSettings/ProjectSettings.asset b/UnityPomodoro/ProjectSettings/ProjectSettings.asset index 86cdb009..7f2ad4b8 100644 --- a/UnityPomodoro/ProjectSettings/ProjectSettings.asset +++ b/UnityPomodoro/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.7.1 + bundleVersion: 1.8.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 diff --git a/promotional/release-banner.png b/promotional/release-banner.png index 46262597..6a682452 100644 Binary files a/promotional/release-banner.png and b/promotional/release-banner.png differ diff --git a/promotional/unity-pomodoro-showcase-longbreak.gif b/promotional/unity-pomodoro-showcase-longbreak.gif new file mode 100644 index 00000000..331b031b Binary files /dev/null and b/promotional/unity-pomodoro-showcase-longbreak.gif differ diff --git a/sources/design/icons/icon-moon.afdesign b/sources/design/icons/icon-moon.afdesign new file mode 100644 index 00000000..bba3ac5f Binary files /dev/null and b/sources/design/icons/icon-moon.afdesign differ diff --git a/sources/design/icons/icon-sidebar-documentation.afdesign b/sources/design/icons/icon-sidebar-documentation.afdesign new file mode 100644 index 00000000..57ee3bc9 Binary files /dev/null and b/sources/design/icons/icon-sidebar-documentation.afdesign differ diff --git a/sources/design/icons/icon-unity-pomodoro.afdesign b/sources/design/icons/icon-unity-pomodoro.afdesign index fd18e995..07bafaa0 100644 Binary files a/sources/design/icons/icon-unity-pomodoro.afdesign and b/sources/design/icons/icon-unity-pomodoro.afdesign differ diff --git a/sources/design/outdated/pomodorotimer-banner.afdesign b/sources/design/outdated/pomodorotimer-banner.afdesign index c977d813..70059ce9 100644 Binary files a/sources/design/outdated/pomodorotimer-banner.afdesign and b/sources/design/outdated/pomodorotimer-banner.afdesign differ diff --git a/sources/design/outdated/pomodorotimer-release-banner-versioned.afdesign b/sources/design/outdated/pomodorotimer-release-banner-versioned.afdesign index fad41e5d..4815df96 100644 Binary files a/sources/design/outdated/pomodorotimer-release-banner-versioned.afdesign and b/sources/design/outdated/pomodorotimer-release-banner-versioned.afdesign differ