diff --git a/README.md b/README.md
index 0348d012..11f3174f 100644
--- a/README.md
+++ b/README.md
@@ -18,7 +18,7 @@
-
+
## About
@@ -27,7 +27,7 @@ Unity Pomodoro is an open source countdown timer app created in Unity designed p
**Platforms**: Windows, Mac, & Linux
-**Version**: 1.6.0
+**Version**: 1.7.1
**Author**: **[`Adrian Miasik`](https://adrian-miasik.com)**
@@ -38,20 +38,21 @@ Want to help? If you're interested in contributing to the project, please see th
## Downloads
-### [Latest Release - v1.6.0](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.6.0)
+### [Latest Release - v1.7.1](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.7.1)
#### Direct
- Windows
- - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-windows-desktop-64-bit.zip)
- - [32-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-windows-desktop-32-bit.zip)
+ - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-windows-desktop-64-bit.zip)
+ - [32-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-windows-desktop-32-bit.zip)
- Mac
- - [Universal](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-mac-desktop-universal.zip)
+ - [Universal](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-mac-desktop-universal.zip)
- Linux
- - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.6.0/unity-pomodoro-1.6.0-linux-desktop-64-bit.zip)
+ - [64-bit](https://github.com/adrian-miasik/unity-pomodoro/releases/download/v1.7.1/unity-pomodoro-1.7.1-linux-desktop-64-bit.zip)
#### Platform Specific
- [Microsoft Store (Universal Windows Platform)](https://www.microsoft.com/en-us/p/unity-pomodoro/9nbzqpmx9x7n)
- The UWP version provides **Windows Notifications** when the timer is complete.
- The UWP version provides **Windows Launcher** when a user interacts with a URL.
### Previous Releases
+- [v1.6.0 - Confirmation Dialogs & 'Mute Audio When Out Of Focus' Settings Option](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.6.0)
- [v1.5.0 - Settings Panel & Sidebar Animation](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.5.0)
- [v1.4.0 - Sidebar Navigation](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.4.0)
- [v1.3.0 - 🎃 Halloween Theme & Digit Format Support](https://github.com/adrian-miasik/unity-pomodoro/releases/tag/v1.3.0)
diff --git a/UnityPomodoro/Assembly-CSharp-Editor.csproj b/UnityPomodoro/Assembly-CSharp-Editor.csproj
index 9ac35b2a..23a57a6d 100644
--- a/UnityPomodoro/Assembly-CSharp-Editor.csproj
+++ b/UnityPomodoro/Assembly-CSharp-Editor.csproj
@@ -52,9 +52,10 @@
false
-
+
+
C:/Program Files/Unity/Hub/Editor/2020.3.23f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll
diff --git a/UnityPomodoro/Assembly-CSharp.csproj b/UnityPomodoro/Assembly-CSharp.csproj
index 527da3ca..1df65789 100644
--- a/UnityPomodoro/Assembly-CSharp.csproj
+++ b/UnityPomodoro/Assembly-CSharp.csproj
@@ -60,6 +60,7 @@
+
@@ -67,25 +68,29 @@
+
-
+
+
+
+
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim
index 91e4b6b8..eed1d991 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim
+++ b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntryPomodoroTimer.anim
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diff --git a/UnityPomodoro/Assets/AdrianMiasik/Sprites/Entry.anim b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebar.anim
similarity index 82%
rename from UnityPomodoro/Assets/AdrianMiasik/Sprites/Entry.anim
rename to UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebar.anim
index a90c7487..16d10918 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Sprites/Entry.anim
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diff --git a/UnityPomodoro/Assets/AdrianMiasik/Sprites/Entry.anim.meta b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebar.anim.meta
similarity index 100%
rename from UnityPomodoro/Assets/AdrianMiasik/Sprites/Entry.anim.meta
rename to UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebar.anim.meta
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebarRow.anim b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebarRow.anim
index 7dcfd211..73afe4eb 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebarRow.anim
+++ b/UnityPomodoro/Assets/AdrianMiasik/Animations/EntrySidebarRow.anim
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new file mode 100644
index 00000000..9f9f6d8f
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs
deleted file mode 100644
index 6cdb0647..00000000
--- a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using AdrianMiasik.Components.Base;
-using AdrianMiasik.Components.Core;
-using Unity.VectorGraphics;
-using UnityEditor;
-
-namespace AdrianMiasik.Editor
-{
- [CustomEditor(typeof(ClickButtonIcon))]
- public class ClickButtonIconEditor: ClickButtonEditor
- {
- protected override void DrawInheritorFields(ClickButton _clickButton)
- {
- // Fetch target script
- ClickButtonIcon iconButton = (ClickButtonIcon) target;
-
- iconButton.m_icon = (SVGImage) EditorGUILayout.ObjectField("Icon", iconButton.m_icon, typeof(SVGImage), true);
- }
- }
-}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs
new file mode 100644
index 00000000..c0dfa847
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs
@@ -0,0 +1,20 @@
+using AdrianMiasik.Components.Base;
+using AdrianMiasik.Components.Core;
+using Unity.VectorGraphics;
+using UnityEditor;
+using UnityEngine.UI;
+
+namespace AdrianMiasik.Editor
+{
+ [CustomEditor(typeof(ClickButtonImageIcon))]
+ public class ClickButtonImageIconEditor: ClickButtonEditor
+ {
+ protected override void DrawInheritorFields(ClickButton _clickButton)
+ {
+ // Fetch target script
+ ClickButtonImageIcon imageIconButton = (ClickButtonImageIcon) target;
+
+ imageIconButton.m_icon = (Image) EditorGUILayout.ObjectField("Icon", imageIconButton.m_icon, typeof(Image), true);
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs.meta
new file mode 100644
index 00000000..6cfb4943
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonImageIconEditor.cs.meta
@@ -0,0 +1,3 @@
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+timeCreated: 1643244494
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs
new file mode 100644
index 00000000..b4145aeb
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs
@@ -0,0 +1,19 @@
+using AdrianMiasik.Components.Base;
+using AdrianMiasik.Components.Core;
+using Unity.VectorGraphics;
+using UnityEditor;
+
+namespace AdrianMiasik.Editor
+{
+ [CustomEditor(typeof(ClickButtonSVGIcon))]
+ public class ClickButtonSVGIconEditor: ClickButtonEditor
+ {
+ protected override void DrawInheritorFields(ClickButton _clickButton)
+ {
+ // Fetch target script
+ ClickButtonSVGIcon svgIconButtonSvg = (ClickButtonSVGIcon) target;
+
+ svgIconButtonSvg.m_icon = (SVGImage) EditorGUILayout.ObjectField("Icon", svgIconButtonSvg.m_icon, typeof(SVGImage), true);
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs.meta
similarity index 100%
rename from UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonIconEditor.cs.meta
rename to UnityPomodoro/Assets/AdrianMiasik/Editor/ClickButtonSVGIconEditor.cs.meta
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat b/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat
index e6c54a06..e51cb07c 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat
+++ b/UnityPomodoro/Assets/AdrianMiasik/Materials/Circle-ThemeBooleanSlider.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Circle-ThemeBooleanSlider
- m_Shader: {fileID: -6465566751694194690, guid: bf62f522454b7d247aa12edbfc5e086b, type: 3}
+ m_Shader: {fileID: -6465566751694194690, guid: 2265ad10ede2aee49a96f14bac3f9a93, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
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m_Colors:
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+ - Color_297012532bf444df807f8743bdb7e4fd: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Materials/Originals/Circle.mat b/UnityPomodoro/Assets/AdrianMiasik/Materials/Originals/Circle.mat
index 6e4d4839..74e479de 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Materials/Originals/Circle.mat
+++ b/UnityPomodoro/Assets/AdrianMiasik/Materials/Originals/Circle.mat
@@ -104,7 +104,7 @@ Material:
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- _ZWrite: 1
m_Colors:
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+ - Color_297012532bf444df807f8743bdb7e4fd: {r: 1, g: 1, b: 1, a: 1}
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diff --git a/UnityPomodoro/Assets/AdrianMiasik/Prefabs/Boolean Slider.prefab b/UnityPomodoro/Assets/AdrianMiasik/Prefabs/Boolean Slider.prefab
index c76f1593..a4fda970 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Prefabs/Boolean Slider.prefab
+++ b/UnityPomodoro/Assets/AdrianMiasik/Prefabs/Boolean Slider.prefab
@@ -60,7 +60,7 @@ MonoBehaviour:
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diff --git a/UnityPomodoro/Assets/AdrianMiasik/Prefabs/Core/Click Button Image Icon.prefab b/UnityPomodoro/Assets/AdrianMiasik/Prefabs/Core/Click Button Image Icon.prefab
new file mode 100644
index 00000000..3c2ae6fd
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+++ b/UnityPomodoro/Assets/AdrianMiasik/Prefabs/Core/Click Button Image Icon.prefab
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@@ -11037,12 +13865,12 @@ MonoBehaviour:
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rgba: 4294967295
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m_fontSizeMin: 0
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@@ -11087,52 +13915,6 @@ CanvasRenderer:
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m_Name: MuteAudioWhenOutOfFocus
m_TagString: Untagged
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- {fileID: 462862614}
m_Father: {fileID: 1461732197}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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+ m_AnchoredPosition: {x: 173.08215, y: -84.5807}
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m_Pivot: {x: 0.5, y: 0.5}
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@@ -11343,6 +14123,18 @@ PrefabInstance:
propertyPath: m_Material
value:
objectReference: {fileID: 2100000, guid: b9a92819bea16ac4ca7c4ce2aad85adc, type: 2}
+ - target: {fileID: 1830320759345697965, guid: 01ce964053042544a908dbc2b7805528, type: 3}
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value: 1
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m_Modifications:
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 2, y: 1}
- m_AnchoredPosition: {x: 7.999999, y: 0}
+ m_AnchoredPosition: {x: 8.000007, y: 0}
m_SizeDelta: {x: 0, y: -4}
m_Pivot: {x: 0, y: 0.5}
--- !u!1 &7149234586048015815
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs
index 813374e6..b98f9034 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/ThemeElement.cs
@@ -11,7 +11,7 @@ namespace AdrianMiasik.Components.Base
public class ThemeElement: MonoBehaviour, IColorHook
{
protected PomodoroTimer Timer;
- private bool isInitialized;
+ protected bool Initialized;
/// Our main class
/// Do you want to update or invoke this elements ColorUpdate method
@@ -29,7 +29,7 @@ public virtual void Initialize(PomodoroTimer pomodoroTimer, bool updateColors =
ColorUpdate(pomodoroTimer.GetTheme());
}
- isInitialized = true;
+ Initialized = true;
}
///
@@ -38,7 +38,7 @@ public virtual void Initialize(PomodoroTimer pomodoroTimer, bool updateColors =
/// Has this component been initialized yet?
public bool IsInitialized()
{
- return isInitialized;
+ return Initialized;
}
///
@@ -56,7 +56,7 @@ public virtual void ColorUpdate(Theme theme)
///
public void OnDestroy()
{
- if (isInitialized)
+ if (Initialized)
{
Debug.Log("Theme element is being deregistered.");
Timer.GetTheme().Deregister(this);
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs
index 4158c87b..ddaff86a 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Base/TimerProgress.cs
@@ -126,4 +126,4 @@ public bool IsRunning()
return isRunning;
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs
index 38af54b9..b961509a 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/AudioMimic.cs
@@ -34,4 +34,4 @@ public void PlaySound(AudioClip clipToMimic)
m_source.Play();
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs
new file mode 100644
index 00000000..b8a3ee18
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs
@@ -0,0 +1,25 @@
+using AdrianMiasik.Components.Base;
+using UnityEngine.UI;
+
+namespace AdrianMiasik.Components.Core
+{
+ ///
+ /// A with an image.
+ ///
+ public class ClickButtonImageIcon: ClickButton
+ {
+ public Image m_icon;
+
+ public override void Show()
+ {
+ base.Show();
+ m_icon.gameObject.SetActive(true);
+ }
+
+ public override void Hide()
+ {
+ base.Hide();
+ m_icon.gameObject.SetActive(false);
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs.meta
new file mode 100644
index 00000000..1146a865
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonImageIcon.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 19de6b58dd5e48c0af22d1a80cd4e083
+timeCreated: 1643244340
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs
similarity index 91%
rename from UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs
rename to UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs
index 27203517..de6442aa 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs
@@ -6,7 +6,7 @@ namespace AdrianMiasik.Components.Core
///
/// A with a SVG image.
///
- public class ClickButtonIcon: ClickButton
+ public class ClickButtonSVGIcon: ClickButton
{
public SVGImage m_icon;
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs.meta
similarity index 100%
rename from UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonIcon.cs.meta
rename to UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ClickButtonSVGIcon.cs.meta
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs
index fff2cf23..e565be6e 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/DigitFormat.cs
@@ -45,23 +45,33 @@ public enum SupportedFormats
[SerializeField] private DoubleDigit m_digitSource;
[SerializeField] private DigitSeparator m_separatorSource;
- // Work data / Mode one
- [SerializeField] private int[] m_workTime = {0,0,25,0,0}; // Represents data for DD_HH_MM_SS_MS
-
+ ///
+ /// Represents data for DD_HH_MM_SS_MS
+ ///
+ [SerializeField] private int[] m_workTime = {0,0,25,0,0};
+
+ ///
+ /// Represents data for DD_HH_MM_SS_MS
+ ///
+ [SerializeField] private int[] m_breakTime = {0, 0, 5, 0, 0};
+
+ ///
+ /// Represents data for DD_HH_MM_SS_MS
+ ///
+ [SerializeField] private int[] m_longBreakTime = {0, 0, 20, 0, 0};
+
///
/// Is this digit format on break?
/// If `False` then this digit format is in work mode. If `True` this digit format is either
/// on break / or on a long break.
///
public bool m_isOnBreak;
- [SerializeField] private int[] m_breakTime = {0, 0, 5, 0, 0}; // Represents data for DD_HH_MM_SS_MS
///
/// Is this digit format on a long break?
///
public bool m_isOnLongBreak;
- [SerializeField] private int[] m_longBreakTime = {0, 0, 20, 0, 0}; // Represents data for DD_HH_MM_SS_MS
-
+
// Cache
private List generatedDigits;
private List generatedSeparators;
@@ -248,18 +258,19 @@ public void FlipIsOnBreakBool()
///
public TimeSpan GetTime()
{
- // Mode one / work time
+ // Work time
if (!m_isOnBreak)
{
return GetTimeFromFormat(m_workTime);
}
- // Mode two / break time
+ // Break time
if (!m_isOnLongBreak)
{
return GetTimeFromFormat(m_breakTime);
}
+ // Long break time
return GetTimeFromFormat(m_longBreakTime);
}
@@ -653,14 +664,12 @@ public string GetTimerString()
/// Prevents all our digits tick animation from holding, especially useful for when the gameobjects are no
/// longer active and need to be re-enabled (Such as switching between pages).
///
+ [ContextMenu("Correct Tick Animation")]
public void CorrectTickAnimVisuals()
{
foreach (DoubleDigit digit in generatedDigits)
{
- if (digit.IsTickAnimationPlaying())
- {
- digit.ResetTextPosition();
- }
+ digit.ResetTextPosition();
}
}
@@ -721,7 +730,7 @@ public void SetTimerValue(string formattedString)
foreach (char c in formattedString)
{
// If this character is a separator...
- if (c.ToString() == ":") // TODO: Allow the use of other separators like '-'?
+ if (c.ToString() == ":")
{
// Save section
if (value != String.Empty)
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs
index 743da48c..c2e2544a 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/Sidebar.cs
@@ -19,15 +19,21 @@ public class Sidebar : ThemeElement
{
[Header("Components")]
[SerializeField] private ToggleSprite m_menuToggleSprite;
+ [SerializeField] private ClickButtonImageIcon m_logo;
[SerializeField] private RectTransform m_container;
[SerializeField] private RectTransform m_background;
[SerializeField] private Image m_overlayImage;
[SerializeField] private CanvasGroup m_overlayGroup;
- [SerializeField] private Animation m_entryAnimation;
[SerializeField] private SVGImage m_fill;
[SerializeField] private SVGImage m_edge;
[SerializeField] private TMP_Text m_versionNumber;
-
+ [SerializeField] private List m_externals;
+
+ [Header("Animations")]
+ [SerializeField] private Animation m_animation;
+ [SerializeField] private AnimationClip m_entryAnimation;
+ [SerializeField] private AnimationClip m_exitAnimation;
+
// Components
[Header("Sidebar Rows (Content)")]
[SerializeField] private List m_contentRows = new List();
@@ -40,7 +46,7 @@ public class Sidebar : ThemeElement
private int screenWidth;
private int screenHeight;
- private float rowStaggerDelay = 0.15f;
+ [SerializeField] private float m_rowStaggerDelay = 0.0725f;
private float rowStaggerTime;
///
@@ -71,7 +77,6 @@ public void Initialize(PomodoroTimer pomodoroTimer)
// Calculate screen dimensions
screenWidth = Screen.width;
screenHeight = Screen.height;
- CalculateSidebarWidth();
}
private void Update()
@@ -80,7 +85,9 @@ private void Update()
{
screenWidth = Screen.width;
screenHeight = Screen.height;
- CalculateSidebarWidth();
+
+ // Set widths (credits bubble and sidebar)
+ Timer.ConformCreditsBubbleToSidebar(CalculateSidebarWidth());
}
if (isOpen)
@@ -89,7 +96,7 @@ private void Update()
{
rowStaggerTime += Time.deltaTime;
- if (rowStaggerTime >= rowStaggerDelay)
+ if (rowStaggerTime >= m_rowStaggerDelay)
{
rowStaggerTime = 0;
m_rowsToSpawn[0].PlaySpawnAnimation();
@@ -97,12 +104,26 @@ private void Update()
}
}
}
+
+ if (m_animation.clip == m_exitAnimation)
+ {
+ if (!m_animation.isPlaying)
+ {
+ // Exit animation complete
+ m_animation.clip = null;
+ gameObject.SetActive(false);
+ }
+ }
}
- private void CalculateSidebarWidth()
+ private float CalculateSidebarWidth()
{
float scalar = (float)Screen.height / Screen.width;
- m_background.anchorMax = new Vector2(Mathf.Clamp(0.5f * scalar,0,0.75f), m_background.anchorMax.y);
+ float desiredWidth = Mathf.Clamp(0.5f * scalar, 0, 0.75f);
+
+ m_background.anchorMax = new Vector2(desiredWidth, m_background.anchorMax.y);
+
+ return desiredWidth;
}
///
@@ -111,6 +132,9 @@ private void CalculateSidebarWidth()
///
public void Open()
{
+ Timer.ConformCreditsBubbleToSidebar(CalculateSidebarWidth());
+ Timer.FadeCreditsBubble(true);
+
m_rowsToSpawn = new List(m_contentRows);
foreach (SidebarRow row in m_rowsToSpawn)
@@ -118,15 +142,17 @@ public void Open()
row.Hide();
}
- rowStaggerTime = rowStaggerDelay; // First stagger has no delay
isOpen = true;
m_container.gameObject.SetActive(true);
gameObject.SetActive(true);
- m_entryAnimation.Play();
+
+ PlayAnimation(m_entryAnimation);
+
m_overlayImage.enabled = true;
m_overlayGroup.alpha = 1;
-
+
+ // Theming
ColorUpdate(Timer.GetTheme());
Timer.ColorUpdateCreditsBubble();
}
@@ -137,6 +163,14 @@ public void Open()
///
public void Close()
{
+ if (!Timer.IsAboutPageOpen())
+ {
+ Timer.CloseOutCreditsBubble();
+ }
+
+ Timer.ResetCreditsBubbleSidebarConformity();
+ Timer.FadeCreditsBubble(false);
+
isOpen = false;
// Cancel holds in-case user holds button down and closes our menu prematurely
@@ -144,17 +178,25 @@ public void Close()
{
row.CancelHold();
}
+ m_logo.CancelHold();
m_menuToggleSprite.SetToFalse();
- m_container.gameObject.SetActive(false);
- m_entryAnimation.Stop();
- gameObject.SetActive(false);
+ PlayAnimation(m_exitAnimation);
+
m_overlayImage.enabled = false;
m_overlayGroup.alpha = 0;
-
+
+ // Theming
Timer.ColorUpdateCreditsBubble();
}
+
+ private void PlayAnimation(AnimationClip animationToPlay)
+ {
+ m_animation.Stop();
+ m_animation.clip = animationToPlay;
+ m_animation.Play();
+ }
///
/// Is this currently open and visible to the user?
@@ -172,6 +214,11 @@ public bool IsOpen()
///
public void SelectRow(SidebarRow rowToSelect, AudioClip clickSoundClip)
{
+ if (!rowToSelect.IsSelectable())
+ {
+ return;
+ }
+
// Deselect other rows
foreach (SidebarRow row in m_contentRows)
{
@@ -181,6 +228,7 @@ public void SelectRow(SidebarRow rowToSelect, AudioClip clickSoundClip)
row.Deselect();
}
+ // Select self, if not selected.
if (!rowToSelect.IsSelected())
{
rowToSelect.Select();
@@ -217,6 +265,12 @@ public override void ColorUpdate(Theme theme)
// Text
m_versionNumber.color = theme.GetCurrentColorScheme().m_foreground;
+
+ // External icons
+ foreach (SVGImage external in m_externals)
+ {
+ external.color = theme.GetCurrentColorScheme().m_foreground;
+ }
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs
index ef901563..1fa24fbb 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Containers/TomatoCounter.cs
@@ -28,10 +28,9 @@ public class TomatoCounter : ThemeElement
///
public override void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = true)
{
- // TODO: (4) Setting property for what defines a long break
foreach (Tomato tomato in m_tomatoes)
{
- tomato.Initialize(pomodoroTimer);
+ tomato.Initialize(pomodoroTimer, updateColors);
}
base.Initialize(pomodoroTimer, updateColors);
@@ -106,19 +105,15 @@ public void TrashTomatoes()
{
Timer.SpawnConfirmationDialog(() =>
{
- if (Timer.IsOnLongBreak())
- {
- // Reset view to regular break
- Timer.DeactivateLongBreak();
- Timer.TrySwitchToBreakTimer();
- }
- else
- {
- Timer.DeactivateLongBreak();
- }
-
+ Timer.DeactivateLongBreak();
+ Timer.IfSetupTriggerRebuild();
ConsumeTomatoes();
}, null, "This action will delete your pomodoro/tomato progress.");
}
+
+ public bool HasProgression()
+ {
+ return nextFilledTomatoIndex > 0;
+ }
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs
index 4d194075..0a7fbb9f 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DigitSeparator.cs
@@ -21,4 +21,4 @@ public void SetSeparatorColor(Color newColor)
m_separator.color = newColor;
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs
index 50473926..abb4d3da 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/DoubleDigit.cs
@@ -21,9 +21,9 @@ public class DoubleDigit : ThemeElement, ISelectHandler, IPointerClickHandler, I
[SerializeField] private Selectable m_selectable;
[SerializeField] private Image m_background;
- [SerializeField] private ClickButtonIcon m_upArrow;
+ [SerializeField] private ClickButtonSVGIcon m_upArrow;
[SerializeField] private TMP_InputField m_input;
- [SerializeField] private ClickButtonIcon m_downArrow;
+ [SerializeField] private ClickButtonSVGIcon m_downArrow;
[Header("Animations")]
[SerializeField] private float m_animationDuration = 1f;
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs
index 62b4796c..0b80b283 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/SidebarRow.cs
@@ -4,6 +4,7 @@
using TMPro;
using Unity.VectorGraphics;
using UnityEngine;
+using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace AdrianMiasik.Components.Core.Items
@@ -13,27 +14,92 @@ namespace AdrianMiasik.Components.Core.Items
/// Includes a spawn animation.
/// (Also see )
///
- public class SidebarRow : ThemeElement
+ public class SidebarRow : ThemeElement, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField] private Animation m_spawn;
[SerializeField] private RectTransform m_container;
[SerializeField] private ClickButton m_button;
[SerializeField] private Image m_accent;
[SerializeField] private RectTransform m_contentContainer;
+ [SerializeField] private AnimationCurve m_contentContainerOffsetCurve =
+ AnimationCurve.Linear(0, 0, 1, 1);
[SerializeField] private Image m_background;
[SerializeField] private SVGImage m_icon;
[SerializeField] private SVGImage m_iconBackground;
[SerializeField] private TMP_Text m_label;
-
+ [SerializeField] private bool m_isSelectable = true;
+
// Cache
private Sidebar sidebar;
private bool isSelected;
-
+ private bool isAnimating;
+ private float accumulatedAnimationTime;
+ private float startingOffsetInPixels;
+ private float targetOffsetInPixels;
+
public void Initialize(PomodoroTimer pomodoroTimer, Sidebar parentSidebar, bool selected = false)
{
base.Initialize(pomodoroTimer);
sidebar = parentSidebar;
isSelected = selected;
+ if (isSelected)
+ {
+ Select();
+ }
+ }
+
+ private void Update()
+ {
+ if (!IsInitialized())
+ {
+ return; // Early exit
+ }
+
+ if (isAnimating)
+ {
+ // Calculate time and offset
+ accumulatedAnimationTime += Time.deltaTime;
+ float currentOffset = Mathf.Lerp(startingOffsetInPixels, targetOffsetInPixels,
+ m_contentContainerOffsetCurve.Evaluate(accumulatedAnimationTime));
+
+ // Apply offset
+ m_contentContainer.offsetMin = new Vector2(currentOffset, m_contentContainer.offsetMin.y); // Left
+ m_contentContainer.offsetMax = new Vector2(currentOffset, m_contentContainer.offsetMax.y); // Right
+
+ // If completed...
+ if (accumulatedAnimationTime >=
+ m_contentContainerOffsetCurve.keys[m_contentContainerOffsetCurve.length - 1].time)
+ {
+ // Move to final position
+ m_contentContainer.offsetMin = new Vector2(targetOffsetInPixels, m_contentContainer.offsetMin.y);
+ m_contentContainer.offsetMax = new Vector2(targetOffsetInPixels, m_contentContainer.offsetMax.y);
+
+ // Stop animating
+ isAnimating = false;
+ }
+ }
+ }
+
+ ///
+ /// Move content aside
+ ///
+ private void OffsetContent()
+ {
+ startingOffsetInPixels = m_contentContainer.offsetMin.x;
+ targetOffsetInPixels = 6;
+ accumulatedAnimationTime = 0;
+ isAnimating = true;
+ }
+
+ ///
+ /// Move content back to original location
+ ///
+ private void ResetContentOffset()
+ {
+ startingOffsetInPixels = m_contentContainer.offsetMin.x;
+ targetOffsetInPixels = 0;
+ accumulatedAnimationTime = 0;
+ isAnimating = true;
}
public void Hide()
@@ -61,28 +127,24 @@ public void OnClick()
[ContextMenu("Select")]
public void Select()
{
+ ResetContentOffset();
+
// Set width of accent
m_accent.rectTransform.sizeDelta = new Vector2(6f, m_accent.rectTransform.sizeDelta.y);
- // Move content aside
- m_contentContainer.offsetMin = new Vector2(6, m_contentContainer.offsetMin.y); // Left
- m_contentContainer.offsetMax = new Vector2(-6, m_contentContainer.offsetMax.y); // Right
-
m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight;
-
+
isSelected = true;
}
[ContextMenu("Deselect")]
public void Deselect()
{
+ ResetContentOffset();
+
// Remove accent
m_accent.rectTransform.sizeDelta = new Vector2(0, m_accent.rectTransform.sizeDelta.y);
- // Move content back to original location
- m_contentContainer.offsetMin = Vector2.zero; // Left
- m_contentContainer.offsetMax = Vector2.zero; // Right
-
m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_background;
isSelected = false;
@@ -96,7 +158,8 @@ public void CancelHold()
public override void ColorUpdate(Theme theme)
{
// Backgrounds
- m_background.color = isSelected ? theme.GetCurrentColorScheme().m_backgroundHighlight : theme.GetCurrentColorScheme().m_background;
+ m_background.color = isSelected ? theme.GetCurrentColorScheme().m_backgroundHighlight :
+ theme.GetCurrentColorScheme().m_background;
m_iconBackground.color = theme.GetCurrentColorScheme().m_background;
// Foreground
@@ -108,5 +171,26 @@ public bool IsSelected()
{
return isSelected;
}
+
+ public bool IsSelectable()
+ {
+ return m_isSelectable;
+ }
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight;
+ OffsetContent();
+ }
+
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ ResetContentOffset();
+
+ if (!IsSelected())
+ {
+ m_background.color = Timer.GetTheme().GetCurrentColorScheme().m_background;
+ }
+ }
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs
index 6f61bd2b..74c452f7 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/Items/Tomato.cs
@@ -25,6 +25,12 @@ public class Tomato : ThemeElement
[SerializeField] private Sprite m_croppedBody;
[SerializeField] private Sprite m_fullBody;
+ public override void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = true)
+ {
+ base.Initialize(pomodoroTimer, updateColors);
+ Reset();
+ }
+
///
/// Completes this tomato by filling it in.
///
@@ -43,4 +49,4 @@ public void Reset()
m_body.sprite = m_hollowCroppedBody;
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs
index f3e0e42d..cfa70a96 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ThemeIcon.cs
@@ -24,4 +24,4 @@ public void ColorUpdate(Theme theme)
m_icon.sprite = theme.m_darkMode ? m_darkSprite : m_lightSprite;
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs
index ca0be0ad..b95f62fc 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSlider.cs
@@ -4,7 +4,6 @@
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
-using UnityEngine.UI;
namespace AdrianMiasik.Components.Core
{
@@ -16,7 +15,7 @@ public class ToggleSlider : ThemeElement, IPointerClickHandler
{
// General
[SerializeField] public SVGImage m_background;
- [SerializeField] private Image m_dot;
+ [SerializeField] public SVGImage m_dot;
// Animation
[SerializeField] private Animation m_animation;
@@ -159,5 +158,21 @@ public override void ColorUpdate(Theme theme)
m_background.color = state ? trueColor : falseColor;
m_dot.material.SetColor(CircleColor, overrideDotColor ? overridenDotColor : currentColors.m_background);
}
+
+ [ContextMenu("Enable")]
+ public void SetEditorVisualToEnable()
+ {
+ m_background.color = new Color(0.05f, 0.47f, 0.95f);
+ m_dot.rectTransform.anchorMin = new Vector2(0.45f, 0);
+ m_dot.rectTransform.anchorMax = Vector2.one;
+ }
+
+ [ContextMenu("Disable")]
+ public void SetEditorVisualToDisable()
+ {
+ m_background.color = new Color(0.91f, 0.91f, 0.91f);
+ m_dot.rectTransform.anchorMin = Vector2.zero;
+ m_dot.rectTransform.anchorMax = new Vector2(0.55f, 1);
+ }
}
}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs
index b7168728..e004f746 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/ToggleSprite.cs
@@ -114,4 +114,4 @@ public override void ColorUpdate(Theme theme)
}
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs
index 4ce931c3..e2b0f808 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Core/WriteVersionNumber.cs
@@ -25,4 +25,4 @@ public void SetTextColor(Color newColor)
m_text.color = newColor;
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs
index f82e32ac..d7d2f6a4 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/PomodoroTimer.cs
@@ -16,6 +16,7 @@
namespace AdrianMiasik.Components
{
+ // TODO: Provide users with the ability to disable the long timers in the settings panel.
///
/// Our main class / component. Responsible for controlling the main timer logic, configuring settings,
/// initializing, and manipulating our components.
@@ -49,7 +50,10 @@ public enum States
/// The timer's current state. See enum
///
public States m_state = States.SETUP;
-
+
+ [Header("Settings (for this specific timer)")]
+ [SerializeField] private Settings m_settings;
+
[Header("Basic - Components")]
[SerializeField] private TextMeshProUGUI m_text; // Text used to display current state
[SerializeField] private Image m_ring; // Ring used to display timer progress
@@ -60,9 +64,9 @@ public enum States
[SerializeField] private CompletionLabel m_completionLabel; // Used to prompt the user the timer is finished
[SerializeField] private DigitFormat m_digitFormat; // Responsible class for manipulating our digits and formats
[FormerlySerializedAs("m_menuToggle")] [SerializeField] private ToggleSprite m_menuToggleSprite; // Used to toggle our sidebar menu
- [SerializeField] private ClickButtonIcon m_leftButtonClick; // Used to restart the timer
+ [SerializeField] private ClickButtonSVGIcon m_leftButtonSVGClick; // Used to restart the timer
// TODO: Consolidate right buttons to a single class
- [SerializeField] private ClickButtonIcon m_rightButtonClick; // Used to play/pause the timer
+ [SerializeField] private ClickButtonSVGIcon m_rightButtonSVGClick; // Used to play/pause the timer
[SerializeField] private RightButton m_rightButton; // Additional timer state element
[SerializeField] private ToggleSlider m_breakSlider; // Used for switching timer between mode one and mode two
[SerializeField] private CreditsBubble m_creditsBubble; // Used to display project contributors
@@ -72,11 +76,15 @@ public enum States
[SerializeField] private Sidebar m_sidebarMenu; // Used to change and switch between our pages / panel contents (Such as main, settings, and about)
[SerializeField] private NotificationManager m_notifications; // Responsible class for UWP notifications and toasts
[SerializeField] private TomatoCounter m_tomatoCounter; // Responsible class for counting work / break timers and providing a long break
+ [SerializeField] private EndTimestampBubble m_endTimestampBubble; // Responsible for displaying the local end time for the current running timer.
+ [SerializeField] private SkipButton m_skipButton;
private readonly List timerElements = new List();
-
+
[Header("Animations")]
+ [SerializeField] private AnimationCurve m_spawnRingProgress;
+ private bool m_animateRingProgress;
+ private float m_accumulatedRingAnimationTime;
[SerializeField] private Animation m_spawnAnimation; // The timers introduction animation (plays on timer restarts)
- [SerializeField] private Animation m_completion; // The animation used to manipulate the completionLabel component (Wrap mode doesn't matter) TODO: Implement into completion label class instead
[SerializeField] private AnimationCurve m_completeRingPulseDiameter = AnimationCurve.Linear(0, 0.9f, 1, 0.975f);
[SerializeField] private float m_pauseFadeDuration = 0.1f;
[SerializeField] private float m_pauseHoldDuration = 0.75f; // How long to wait between fade completions?
@@ -127,9 +135,6 @@ public enum States
private static readonly int CircleColor = Shader.PropertyToID("Color_297012532bf444df807f8743bdb7e4fd");
// Cache
- // TODO: Move to settings class
- private bool muteSoundWhenOutOfFocus; // We want this to be true only for Windows platform due to UWP notifications
- // TODO: Move to dialog manager class
private ConfirmationDialog currentDialogPopup;
private bool isCurrentDialogInterruptible = true;
@@ -144,7 +149,7 @@ public enum States
private void OnApplicationFocus(bool hasFocus)
{
- if (muteSoundWhenOutOfFocus)
+ if (m_settings.m_muteSoundWhenOutOfFocus)
{
// Prevent application from making noise when not in focus
AudioListener.volume = !hasFocus ? 0 : 1;
@@ -161,31 +166,14 @@ private void Start()
ConfigureSettings();
Initialize();
}
-
- ///
- /// Configures our default settings based on Operating System using platform specific define directives
- ///
+
private void ConfigureSettings()
{
// Set theme to light
GetTheme().m_darkMode = false;
- // Set mute setting default
-#if UNITY_STANDALONE_OSX
- SetMuteSoundWhenOutOfFocus();
-#elif UNITY_STANDALONE_LINUX
- SetMuteSoundWhenOutOfFocus();
-#elif UNITY_STANDALONE_WIN
- SetMuteSoundWhenOutOfFocus();
-#elif UNITY_WSA // UWP
- SetMuteSoundWhenOutOfFocus(true); // Set to true since our UWP Notification will pull focus back to our app
-#elif UNITY_ANDROID
- SetMuteSoundWhenOutOfFocus(); // Doesn't quite matter for mobile
- m_settingsContainer.HideMuteSoundOutOfFocusOption();
-#elif UNITY_IOS
- SetMuteSoundWhenOutOfFocus(); // Doesn't quite matter for mobile.
- m_settingsContainer.HideMuteSoundOutOfFocusOption();
-#endif
+ // Restart settings (Restore back to dev defaults dependent on OS)
+ m_settings.ApplyPlatformDefaults();
}
///
@@ -222,23 +210,9 @@ private void Initialize()
}
}
}
-
+
// Initialize components
- m_hotkeyDetector.Initialize(this);
- m_notifications.Initialize(this);
- m_background.Initialize(this);
- m_digitFormat.Initialize(this);
- m_tomatoCounter.Initialize(this);
- m_completionLabel.Initialize(this);
- m_themeSlider.Initialize(this);
- m_creditsBubble.Initialize(this);
- m_rightButton.Initialize(this);
- m_menuToggleSprite.Initialize(this, false);
- m_breakSlider.Initialize(this, false);
- m_sidebarMenu.Initialize(this);
-
- // Register elements that need updating per timer state change
- timerElements.Add(m_rightButton);
+ InitializeComponents();
// Calculate time
CalculateTimeValues();
@@ -253,6 +227,41 @@ private void Initialize()
m_theme.Register(this);
m_theme.ApplyColorChanges();
}
+
+ private void InitializeComponents()
+ {
+ m_hotkeyDetector.Initialize(this);
+ m_notifications.Initialize(m_settings);
+ m_background.Initialize(this);
+ m_digitFormat.Initialize(this);
+ m_completionLabel.Initialize(this);
+ m_themeSlider.Initialize(this);
+ m_creditsBubble.Initialize(this);
+ m_rightButton.Initialize(this);
+ m_menuToggleSprite.Initialize(this, false);
+ m_breakSlider.Initialize(this, false);
+ m_sidebarMenu.Initialize(this);
+ m_endTimestampBubble.Initialize(this);
+ m_settingsContainer.Initialize(this, m_settings);
+ m_skipButton.Initialize(this);
+
+ if (m_settings.m_longBreaks)
+ {
+ m_tomatoCounter.Initialize(this);
+ m_completionLabel.MoveAnchors(true);
+ }
+ else
+ {
+ m_tomatoCounter.gameObject.SetActive(false);
+ m_completionLabel.MoveAnchors(false);
+ }
+
+ // Register elements that need updating per timer state change
+ timerElements.Add(m_rightButton);
+ timerElements.Add(m_completionLabel);
+ timerElements.Add(m_endTimestampBubble);
+ timerElements.Add(m_skipButton);
+ }
///
/// Unity's OnDestroy() - Deregister self from on destruction.
@@ -303,11 +312,7 @@ private void SwitchState(States desiredState)
// Show digits and hide completion label
m_digitFormat.Show();
- GameObject completionGo;
- (completionGo = m_completion.gameObject).SetActive(false);
- // Reset
- completionGo.transform.localScale = Vector3.one;
isFading = false;
accumulatedRingPulseTime = 0;
@@ -318,6 +323,8 @@ private void SwitchState(States desiredState)
break;
case States.RUNNING:
+ m_animateRingProgress = false;
+
m_digitFormat.SetDigitColor(m_theme.GetCurrentColorScheme().m_foreground);
m_text.text = "Running";
@@ -349,7 +356,6 @@ private void SwitchState(States desiredState)
// Hide digits and reveal completion
m_spawnAnimation.Stop();
m_digitFormat.Hide();
- m_completion.gameObject.SetActive(true);
m_onRingPulse.Invoke();
break;
@@ -372,6 +378,9 @@ public void PlaySpawnAnimation()
{
m_spawnAnimation.Stop();
m_spawnAnimation.Play();
+
+ m_accumulatedRingAnimationTime = 0;
+ m_animateRingProgress = true;
}
///
@@ -419,18 +428,37 @@ private void CalculateContextVisibility()
if (m_state != States.COMPLETE)
{
m_text.gameObject.SetActive(true);
- m_tomatoCounter.gameObject.SetActive(true);
+ if (m_settings.m_longBreaks)
+ {
+ m_tomatoCounter.gameObject.SetActive(true);
+ }
}
}
else
{
m_text.gameObject.SetActive(false);
- m_tomatoCounter.gameObject.SetActive(false);
+ if (m_settings.m_longBreaks)
+ {
+ m_tomatoCounter.gameObject.SetActive(false);
+ }
}
}
private void Update()
{
+ if (m_animateRingProgress)
+ {
+ m_ring.fillAmount = m_spawnRingProgress.Evaluate(m_accumulatedRingAnimationTime);
+ m_accumulatedRingAnimationTime += Time.deltaTime;
+
+ // If completed...
+ if (m_accumulatedRingAnimationTime > m_spawnRingProgress.keys[m_spawnRingProgress.length-1].time)
+ {
+ m_ring.fillAmount = 1;
+ m_animateRingProgress = false;
+ }
+ }
+
switch (m_state)
{
case States.PAUSED:
@@ -462,10 +490,15 @@ private void Tick()
}
else
{
- OnTimerComplete();
- m_onTimerCompletion?.Invoke();
+ CompleteTimer();
}
}
+
+ private void CompleteTimer()
+ {
+ OnTimerComplete();
+ m_onTimerCompletion?.Invoke();
+ }
private void OnTimerComplete()
{
@@ -480,7 +513,10 @@ private void OnTimerComplete()
// (We don't add tomatoes for breaks)
if (!IsOnBreak())
{
- m_tomatoCounter.FillTomato();
+ if (m_settings.m_longBreaks)
+ {
+ m_tomatoCounter.FillTomato();
+ }
}
}
@@ -553,7 +589,7 @@ private void AnimateRingPulse()
// Set diameter
m_ring.material.SetFloat(RingDiameter, ringDiameter);
- m_completion.gameObject.transform.localScale = Vector3.one * ringDiameter;
+ m_completionLabel.SetScale(ringDiameter);
// Scale tomatoes too
m_tomatoCounter.SetHorizontalScale(Vector3.one * ringDiameter);
@@ -584,6 +620,11 @@ private void CalculateTimeValues()
m_digitFormat.SetTime(ts);
m_digitFormat.RefreshDigitVisuals();
}
+
+ public double GetCurrentTime()
+ {
+ return currentTime;
+ }
// TODO: Create a panel/page class
///
@@ -639,7 +680,13 @@ public void ShowMainContent()
{
ResetDigitFadeAnim();
}
+ }
+ ///
+ /// Unlocks control and fades out the credits bubble.
+ ///
+ public void CloseOutCreditsBubble()
+ {
// Hide / close out credits bubble
m_creditsBubble.Unlock();
m_creditsBubble.FadeOut();
@@ -647,21 +694,12 @@ public void ShowMainContent()
public void ShowSettings()
{
- if (!m_settingsContainer.IsInitialized())
- {
- m_settingsContainer.Initialize(this);
- }
-
// Hide other content
m_aboutContainer.Hide();
m_mainContainer.gameObject.SetActive(false);
// Show settings content
m_settingsContainer.Show();
-
- // Hide / close out credits bubble
- m_creditsBubble.Unlock();
- m_creditsBubble.FadeOut();
}
///
@@ -674,12 +712,15 @@ public void Play()
isTimerBeingSetup = false;
CalculateTimeValues();
}
-
- // Remove long break once user has started it via Play
- if (IsOnBreak() && IsOnLongBreak())
+
+ if (m_settings.m_longBreaks)
{
- m_tomatoCounter.ConsumeTomatoes();
- m_digitFormat.DeactivateLongBreak();
+ // Remove long break once user has started it via Play
+ if (IsOnBreak() && IsOnLongBreak())
+ {
+ m_tomatoCounter.ConsumeTomatoes();
+ m_digitFormat.DeactivateLongBreak();
+ }
}
SwitchState(States.RUNNING);
@@ -693,6 +734,16 @@ public void Pause()
SwitchState(States.PAUSED);
}
+ ///
+ /// Completes the current running timer so the user can move on to the next one.
+ /// Intended to be used as a UnityEvent on the Skip button.
+ ///
+ public void Skip()
+ {
+ CompleteTimer();
+ m_digitFormat.CorrectTickAnimVisuals();
+ }
+
///
/// Attempts to transition timer into and sets our to break
/// mode, will prompt user with confirmation dialog if necessary.
@@ -717,7 +768,7 @@ public void TrySwitchToBreakTimer()
SwitchTimer(true);
}
}
-
+
private void SwitchTimer(bool isOnBreak)
{
m_digitFormat.m_isOnBreak = isOnBreak;
@@ -796,7 +847,7 @@ public void Restart(bool isCompleted)
///
public void TriggerPlayPause()
{
- m_rightButtonClick.OnPointerClick(null);
+ m_rightButtonSVGClick.OnPointerClick(null);
}
///
@@ -812,7 +863,7 @@ public void TriggerTimerSwitch()
///
public void TriggerTimerRestart()
{
- m_leftButtonClick.OnPointerClick(null);
+ m_leftButtonSVGClick.OnPointerClick(null);
}
///
@@ -907,7 +958,6 @@ public bool IsOnBreak()
///
/// Is our in long break mode?
///
- ///
public bool IsOnLongBreak()
{
return m_digitFormat.m_isOnLongBreak;
@@ -930,6 +980,15 @@ public bool IsSidebarOpen()
{
return m_sidebarMenu.IsOpen();
}
+
+ ///
+ /// Is our timer / digit format currently open and visible?
+ ///
+ ///
+ public bool IsMainContentOpen()
+ {
+ return m_mainContainer.gameObject.activeSelf;
+ }
///
/// Sets our timer to the provided string. Intended to be used when pasting
@@ -976,7 +1035,7 @@ public void TryChangeFormat(Int32 i)
///
public void TryChangeFormat(DigitFormat.SupportedFormats desiredFormat)
{
- if (!isTimerBeingSetup)
+ if (!isTimerBeingSetup && m_state == States.RUNNING)
{
m_digitFormat.SwitchFormat(desiredFormat);
SpawnConfirmationDialog(GenerateFormat, () =>
@@ -1020,17 +1079,17 @@ public void ColorUpdate(Theme theme)
m_ringBackground.material.SetColor(RingColor, theme.GetCurrentColorScheme().m_backgroundHighlight);
// Left Button Background
- Image leftContainerTarget = m_leftButtonClick.m_containerTarget.GetComponent();
+ Image leftContainerTarget = m_leftButtonSVGClick.m_containerTarget.GetComponent();
if (leftContainerTarget != null)
{
leftContainerTarget.material.SetColor(CircleColor, theme.GetCurrentColorScheme().m_backgroundHighlight);
}
// Left Button Icon
- m_leftButtonClick.m_icon.color = currentColors.m_foreground;
+ m_leftButtonSVGClick.m_icon.color = currentColors.m_foreground;
// Right Button Background
- Image rightContainerTarget = m_rightButtonClick.m_containerTarget.GetComponent();
+ Image rightContainerTarget = m_rightButtonSVGClick.m_containerTarget.GetComponent();
if (rightContainerTarget != null)
{
rightContainerTarget.material.SetColor(CircleColor, currentColors.m_backgroundHighlight);
@@ -1134,25 +1193,68 @@ public void ColorUpdateCreditsBubble()
{
m_creditsBubble.ColorUpdate(m_theme);
}
+
+ ///
+ /// Sets the users setting preference to mute the application when out of focus using the provided
+ /// .
+ /// Intended to be used as a UnityEvent. Otherwise you can directly do this
+ /// on the public property in the settings object.
+ ///
+ /// Do you want to mute this application when it's out of focus?
+ public void SetSettingMuteSoundWhenOutOfFocus(bool state = false)
+ {
+ // Change setting
+ m_settings.m_muteSoundWhenOutOfFocus = state;
+ }
- // TODO: Create settings class / scriptable object
///
- /// Does the user want to mute the application when it's not currently in focus?
+ /// Sets the users setting preference to enable/disable long breaks.
///
- /// The users settings preference for muting the application when out of focus.
- public bool MuteSoundWhenOutOfFocus()
+ /// Intended to be used as a UnityEvent. Otherwise you can directly do this
+ /// on the public property in the settings object.
+ /// Do you want the user to be able to collect tomatoes/pomodoros and unlock the
+ /// long break mode?
+ public void SetSettingLongBreaks(bool state = true)
{
- return muteSoundWhenOutOfFocus;
+ // Change setting
+ m_settings.m_longBreaks = state;
+
+ // Apply component swap
+ if (state)
+ {
+ m_tomatoCounter.Initialize(this);
+ m_tomatoCounter.gameObject.SetActive(true);
+ }
+ else
+ {
+ m_tomatoCounter.gameObject.SetActive(false);
+ DeactivateLongBreak();
+
+ IfSetupTriggerRebuild();
+ }
+ m_completionLabel.MoveAnchors(state);
}
///
- /// Sets the users setting preference to mute the application when out of focus using the provided
- /// .
+ /// Triggers a rebuild of our timer if we are in SETUP mode.
+ /// Intended when in long break mode and you wipe tomato progress.
///
- /// Do you want to mute this application when it's out of focus?
- public void SetMuteSoundWhenOutOfFocus(bool state = false)
+ public void IfSetupTriggerRebuild()
+ {
+ if (m_state == States.SETUP)
+ {
+ SwitchTimer(m_digitFormat.m_isOnBreak);
+ }
+ }
+
+ // TODO: System wide setting
+ ///
+ /// Sets the users setting preference to enable/disable the EndTimestampBubble (located at the bottom right).
+ ///
+ ///
+ private void SetSettingEndTimestampBubble(bool state)
{
- muteSoundWhenOutOfFocus = state;
+ // TODO: Feature setting
}
///
@@ -1225,5 +1327,44 @@ public void DeactivateLongBreak()
{
m_digitFormat.DeactivateLongBreak();
}
+
+ ///
+ /// Fades in/out our credits bubble.
+ ///
+ /// Do you want the credits bubble to fade in? (Providing `False` will make
+ /// the credit's bubble fade out.)
+ public void FadeCreditsBubble(bool fadeIn)
+ {
+ if (fadeIn)
+ {
+ m_creditsBubble.FadeIn();
+ m_creditsBubble.Lock();
+ }
+ else
+ {
+ if (!IsAboutPageOpen())
+ {
+ m_creditsBubble.FadeOut();
+ m_creditsBubble.Unlock();
+ }
+ }
+ }
+
+ public void ConformCreditsBubbleToSidebar(float desiredWidthPercentage, float rightOffsetInPixels = -10)
+ {
+ m_creditsBubble.SetWidth(desiredWidthPercentage);
+ m_creditsBubble.SetRightOffset(rightOffsetInPixels);
+ }
+
+ public void ResetCreditsBubbleSidebarConformity()
+ {
+ m_creditsBubble.ResetWidth();
+ m_creditsBubble.ResetRightOffset();
+ }
+
+ public bool HasTomatoProgression()
+ {
+ return m_tomatoCounter.HasProgression() || m_digitFormat.m_isOnLongBreak;
+ }
}
}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs
index 3b09e814..5fee28cd 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/Background.cs
@@ -42,4 +42,4 @@ public void SetSelectionNavigation(Navigation backgroundNav)
m_selectable.navigation = backgroundNav;
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs
index 2c1cb5ea..d10d5d91 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CompletionLabel.cs
@@ -9,12 +9,19 @@ namespace AdrianMiasik.Components.Specific
{
///
/// A used primarily to update the color of the referenced
- /// "TIMER COMPLETE" labels via ColorUpdate.
+ /// "TIMER COMPLETE" labels via ColorUpdate. Also used for offsetting
+ /// the labels depending on long break setting.
///
- public class CompletionLabel : ThemeElement
+ public class CompletionLabel : ThemeElement, ITimerState
{
- [SerializeField] private List m_labels = new List();
+ [SerializeField] private RectTransform m_self;
+ [SerializeField] private Animation m_completion; // The animation used to manipulate the completionLabel
+ // component (Wrap mode doesn't matter).
+ [SerializeField] private Vector4 m_anchorsWhenLongBreakOn; // anchor min, anchor max
+ [SerializeField] private Vector4 m_anchorsWhenLongBreakOff; // anchor min, anchor max
+ [SerializeField] private List m_labels = new List();
+
///
/// Applies our changes to our referenced components when necessary.
///
@@ -26,5 +33,44 @@ public override void ColorUpdate(Theme theme)
text.color = theme.GetCurrentColorScheme().m_complete;
}
}
+
+ public void MoveAnchors(bool isItLongBreak)
+ {
+ if (isItLongBreak)
+ {
+ m_self.anchorMin = new Vector2(m_anchorsWhenLongBreakOn.x, m_anchorsWhenLongBreakOn.y);
+ m_self.anchorMax = new Vector2(m_anchorsWhenLongBreakOn.z, m_anchorsWhenLongBreakOn.w);
+ }
+ else
+ {
+ m_self.anchorMin = new Vector2(m_anchorsWhenLongBreakOff.x, m_anchorsWhenLongBreakOff.y);
+ m_self.anchorMax = new Vector2(m_anchorsWhenLongBreakOff.z, m_anchorsWhenLongBreakOff.w);
+ }
+ }
+
+ public void StateUpdate(PomodoroTimer.States state, Theme theme)
+ {
+ if (state == PomodoroTimer.States.SETUP)
+ {
+ GameObject completionGo;
+ (completionGo = m_completion.gameObject).SetActive(false);
+ // Reset
+ completionGo.transform.localScale = Vector3.one;
+ }
+ else if (state == PomodoroTimer.States.COMPLETE)
+ {
+ m_completion.gameObject.SetActive(true);
+ }
+ }
+
+ ///
+ /// Sets the local scale of the completion label to the provided multiplier.
+ /// Intended to be used by pomodoro timer ring pulse animation.
+ ///
+ ///
+ public void SetScale(float desiredScale)
+ {
+ gameObject.transform.localScale = Vector3.one * desiredScale;
+ }
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs
index 7db885c5..9bb75095 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/CreditsBubble.cs
@@ -10,12 +10,14 @@
namespace AdrianMiasik.Components.Specific
{
+ // TODO: Create a wrapper class for the (To be created) Bubble base class which inherits TimerProgress?
///
/// A inheritor used for displaying the authors name of the app. Intended to minimize
/// after a couple seconds via the base class.
///
public class CreditsBubble : TimerProgress, IPointerEnterHandler, IPointerExitHandler, IColorHook
{
+ [SerializeField] private RectTransform m_self;
[SerializeField] private SVGImage m_background;
[SerializeField] private CanvasGroup m_backgroundContainer;
[SerializeField] private ThemeIcon m_icon;
@@ -29,6 +31,9 @@ public class CreditsBubble : TimerProgress, IPointerEnterHandler, IPointerExitHa
private bool isPointerHovering;
private bool lockInteraction;
+ private float cachedWidthPercentage;
+ private float cachedRightOffsetPixels;
+
private PomodoroTimer timer;
private enum FadeState
@@ -46,13 +51,15 @@ private enum FadeState
///
public void Initialize(PomodoroTimer pomodoroTimer)
{
+ // Cache
timer = pomodoroTimer;
+ cachedWidthPercentage = m_self.anchorMax.x;
+ cachedRightOffsetPixels = m_self.offsetMax.x;
// Setup
Initialize(m_duration);
Lock();
- fadeProgress = 1; // Starts at one since bubble is visible
-
+
// Theme Element
timer.GetTheme().Register(this);
m_background.color = timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight;
@@ -73,7 +80,10 @@ protected override void OnComplete()
{
if (!isPointerHovering && !timer.IsAboutPageOpen())
{
- FadeOut();
+ if (!timer.IsSidebarOpen())
+ {
+ FadeOut();
+ }
}
if (!timer.IsAboutPageOpen())
@@ -163,11 +173,29 @@ public void OnPointerExit(PointerEventData eventData)
FadeOut();
}
+ public void SetWidth(float desiredWidthPercentage)
+ {
+ m_self.anchorMax = new Vector2(desiredWidthPercentage, m_self.anchorMax.y);
+ }
+
+ public void SetRightOffset(float rightOffsetInPixels)
+ {
+ m_self.offsetMax = new Vector2(rightOffsetInPixels, m_self.offsetMax.y);
+ }
+
+ public void ResetWidth()
+ {
+ m_self.anchorMax = new Vector2(cachedWidthPercentage, m_self.anchorMax.y);
+ }
+
+ public void ResetRightOffset()
+ {
+ m_self.offsetMax = new Vector2(cachedRightOffsetPixels, m_self.offsetMax.y);
+ }
+
public void ColorUpdate(Theme theme)
{
- m_background.color = timer.IsSidebarOpen() ?
- theme.GetCurrentColorScheme().m_background :
- theme.GetCurrentColorScheme().m_backgroundHighlight;
+ m_background.color = theme.GetCurrentColorScheme().m_backgroundHighlight;
foreach (TMP_Text text in m_text)
{
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs
index f32c2cab..5d5cc9d7 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/DigitFormatDropdown.cs
@@ -9,7 +9,7 @@ namespace AdrianMiasik.Components.Specific
{
///
/// A dropdown with a label.
- /// Intended to be used for 'switch digit format' settings option.
+ /// Intended to be used for 'Set digit format' settings option. (See )
///
public class DigitFormatDropdown : ThemeElement
{
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs
new file mode 100644
index 00000000..008e75eb
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs
@@ -0,0 +1,140 @@
+using System;
+using System.Collections.Generic;
+using AdrianMiasik.Components.Base;
+using AdrianMiasik.Interfaces;
+using AdrianMiasik.ScriptableObjects;
+using TMPro;
+using Unity.VectorGraphics;
+using UnityEngine;
+
+namespace AdrianMiasik.Components.Specific
+{
+ // TODO: Create Bubble base class?
+ ///
+ /// Used to display the end local time for the current running timer.
+ /// (E.g. It's 3:02pm with 3 minutes left on the timer. Thus this will display: "3:05pm".)
+ ///
+ public class EndTimestampBubble : ThemeElement, ITimerState
+ {
+ [SerializeField] private SVGImage m_background;
+ [SerializeField] private CanvasGroup m_backgroundContainer;
+ [SerializeField] private SVGImage m_icon;
+ [SerializeField] private CanvasGroup m_textContainer;
+ [Tooltip("The last text in this list should be the end timer text")]
+ [SerializeField] private List m_text = new List();
+ [Tooltip("E.g. 0.5f = fade time of 2 seconds, 2 = fade time of 0.5 seconds.")]
+ [SerializeField] private float m_fadeSpeed = 2f;
+ [SerializeField] private Sprite m_workMode;
+ [SerializeField] private Sprite m_breakMode;
+
+ // Cache
+ private float fadeProgress;
+
+ private enum FadeState
+ {
+ IDLE,
+ FADING_OUT,
+ FADING_IN
+ }
+
+ private FadeState state;
+
+ private void Update()
+ {
+ if (!IsInitialized())
+ {
+ return;
+ }
+
+ if (state != FadeState.IDLE)
+ {
+ if (state == FadeState.FADING_IN)
+ {
+ fadeProgress += Time.deltaTime * m_fadeSpeed;
+ }
+ else if (state == FadeState.FADING_OUT)
+ {
+ fadeProgress -= Time.deltaTime * m_fadeSpeed;
+ }
+
+ fadeProgress = Mathf.Clamp01(fadeProgress);
+ m_textContainer.alpha = fadeProgress;
+ m_backgroundContainer.alpha = fadeProgress;
+
+ // If fade is completed...
+ if (fadeProgress <= 0 || fadeProgress >= 1)
+ {
+ state = FadeState.IDLE;
+ }
+ }
+ }
+
+ public void FadeOut()
+ {
+ foreach (TMP_Text text in m_text)
+ {
+ text.color = Timer.GetTheme().GetCurrentColorScheme().m_foreground;
+ }
+ state = FadeState.FADING_OUT;
+ }
+
+ public void FadeIn()
+ {
+ // Set sprite depending what the user will get prompted to do next
+ if (Timer.IsOnBreak() || Timer.IsOnLongBreak())
+ {
+ m_icon.sprite = m_workMode;
+ }
+ else
+ {
+ m_icon.sprite = m_breakMode;
+ }
+
+ foreach (TMP_Text text in m_text)
+ {
+ text.color = Timer.GetTheme().GetCurrentColorScheme().m_foreground;
+ }
+ state = FadeState.FADING_IN;
+ }
+
+ public override void ColorUpdate(Theme theme)
+ {
+ m_background.color = theme.GetCurrentColorScheme().m_backgroundHighlight;
+
+ foreach (TMP_Text text in m_text)
+ {
+ text.color = theme.GetCurrentColorScheme().m_foreground;
+ }
+
+ m_icon.color = theme.GetCurrentColorScheme().m_foreground;
+ }
+
+ public void StateUpdate(PomodoroTimer.States state, Theme theme)
+ {
+ if (state == PomodoroTimer.States.RUNNING && Timer.IsMainContentOpen())
+ {
+ FadeIn();
+ CalculateEndTime();
+ }
+ else
+ {
+ FadeOut();
+ }
+ }
+
+ private void CalculateEndTime()
+ {
+ // Get current current remaining time
+ TimeSpan currentTimeSpan = TimeSpan.FromSeconds(Timer.GetCurrentTime());
+
+ // Get system time span
+ TimeSpan systemTimeSpan = DateTime.Now.TimeOfDay;
+
+ // Add time spans together
+ TimeSpan endTime = systemTimeSpan.Add(currentTimeSpan);
+
+ // Display end time
+ m_text[m_text.Count - 1].text = new DateTime(endTime.Ticks).ToLongTimeString();
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs.meta
new file mode 100644
index 00000000..e545a3ff
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/EndTimestampBubble.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 962899cb5964c494c8ef7bd6b65268a0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs
new file mode 100644
index 00000000..a71b3fe0
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs
@@ -0,0 +1,66 @@
+using AdrianMiasik.Components.Base;
+using AdrianMiasik.Components.Core;
+using AdrianMiasik.ScriptableObjects;
+using TMPro;
+using UnityEngine;
+
+namespace AdrianMiasik.Components.Specific
+{
+ ///
+ /// A label with a boolean.
+ /// Intended to be used for 'Enable long break' settings option. (See )
+ ///
+ public class LongBreakSetting : ThemeElement
+ {
+ [SerializeField] private TMP_Text m_longBreaksLabel;
+ [SerializeField] public ToggleSlider m_longBreakToggle;
+
+ public void Initialize(PomodoroTimer pomodoroTimer, Settings settingsConfig)
+ {
+ base.Initialize(pomodoroTimer);
+ if (settingsConfig.m_longBreaks)
+ {
+ m_longBreakToggle.Initialize(pomodoroTimer, settingsConfig.m_longBreaks);
+ }
+ }
+
+ public override void ColorUpdate(Theme theme)
+ {
+ m_longBreaksLabel.color = theme.GetCurrentColorScheme().m_foreground;
+ m_longBreakToggle.ColorUpdate(theme);
+ }
+
+ ///
+ /// Used as a UnityEvent by toggle.
+ ///
+ ///
+ public void SetSettingLongBreak(bool state)
+ {
+ if (state == false)
+ {
+ if (Timer.HasTomatoProgression())
+ {
+ // Prompt for user permission first
+ Timer.SpawnConfirmationDialog(() =>
+ {
+ Timer.SetSettingLongBreaks(false);
+ }, (() =>
+ {
+ // Cancel visuals if they don't agree, similar how we do the work/break slider
+ m_longBreakToggle.Initialize(Timer, true);
+ }), "This action will delete your current pomodoro/tomato progress.");
+ }
+ else
+ {
+ // Set immediately
+ Timer.SetSettingLongBreaks(false);
+ }
+ }
+ else
+ {
+ // Set immediately
+ Timer.SetSettingLongBreaks();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs.meta
new file mode 100644
index 00000000..a3f89b86
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/LongBreakSetting.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 109bcedf684c979448f90ef5cfc1cb14
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs
index 4dabd2ec..5957d80b 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/RightButton.cs
@@ -143,4 +143,4 @@ public override void ColorUpdate(Theme theme)
}
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs
index 6dfa917f..aea6ac80 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SettingsPanel.cs
@@ -16,21 +16,35 @@ namespace AdrianMiasik.Components.Specific
public class SettingsPanel : ThemeElement
{
[SerializeField] private TMP_Text m_title;
+
[SerializeField] private DigitFormatDropdown m_digitFormatDropdown;
+ [SerializeField] private LongBreakSetting m_longBreakSetting;
[SerializeField] private TMP_Text m_muteSoundOutOfFocusLabel;
[FormerlySerializedAs("m_muteSoundOutOfFocusBoolean")] [SerializeField] private ToggleSlider m_muteSoundOutOfFocusToggle;
private bool isOpen;
- public void Initialize(PomodoroTimer pomodoroTimer)
+ public void Initialize(PomodoroTimer pomodoroTimer, Settings settingsConfig)
{
base.Initialize(pomodoroTimer, false);
+ // Overrides
m_muteSoundOutOfFocusToggle.OverrideFalseColor(Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight);
m_muteSoundOutOfFocusToggle.OverrideTrueColor(Timer.GetTheme().GetCurrentColorScheme().m_modeOne);
+ m_longBreakSetting.m_longBreakToggle.OverrideFalseColor(Timer.GetTheme().GetCurrentColorScheme().m_backgroundHighlight);
+ m_longBreakSetting.m_longBreakToggle.OverrideTrueColor(Timer.GetTheme().GetCurrentColorScheme().m_modeOne);
+ // Init
m_digitFormatDropdown.Initialize(Timer);
- m_muteSoundOutOfFocusToggle.Initialize(pomodoroTimer, pomodoroTimer.MuteSoundWhenOutOfFocus());
+ m_longBreakSetting.Initialize(pomodoroTimer, settingsConfig);
+ // Hide mute option based on platform (Shown by default)
+#if UNITY_ANDROID
+ HideMuteSoundOutOfFocusOption();
+#elif UNITY_IOS
+ HideMuteSoundOutOfFocusOption();
+#else
+ m_muteSoundOutOfFocusToggle.Initialize(pomodoroTimer, settingsConfig.m_muteSoundWhenOutOfFocus);
+#endif
}
///
@@ -42,7 +56,9 @@ public override void ColorUpdate(Theme theme)
if (isOpen)
{
m_title.color = theme.GetCurrentColorScheme().m_foreground;
+
m_digitFormatDropdown.ColorUpdate(Timer.GetTheme());
+
m_muteSoundOutOfFocusLabel.color = theme.GetCurrentColorScheme().m_foreground;
m_muteSoundOutOfFocusToggle.ColorUpdate(theme);
}
@@ -115,4 +131,4 @@ public void HideMuteSoundOutOfFocusOption()
m_muteSoundOutOfFocusToggle.gameObject.SetActive(false);
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs
new file mode 100644
index 00000000..75824c52
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs
@@ -0,0 +1,47 @@
+using AdrianMiasik.Components.Base;
+using AdrianMiasik.Components.Core;
+using AdrianMiasik.Interfaces;
+using AdrianMiasik.ScriptableObjects;
+using UnityEngine;
+
+namespace AdrianMiasik.Components.Specific
+{
+ public class SkipButton : ThemeElement, ITimerState
+ {
+ [SerializeField] private ClickButtonSVGIcon m_buttonSvg;
+
+ public override void Initialize(PomodoroTimer pomodoroTimer, bool updateColors = true)
+ {
+ base.Initialize(pomodoroTimer, updateColors);
+ Hide();
+ }
+
+ public void StateUpdate(PomodoroTimer.States state, Theme theme)
+ {
+ if (state == PomodoroTimer.States.RUNNING || state == PomodoroTimer.States.PAUSED)
+ {
+ Show();
+ }
+ else
+ {
+ Hide();
+ }
+ }
+
+ public override void ColorUpdate(Theme theme)
+ {
+ base.ColorUpdate(theme);
+ m_buttonSvg.m_icon.color = theme.GetCurrentColorScheme().m_foreground;
+ }
+
+ private void Show()
+ {
+ gameObject.SetActive(true);
+ }
+
+ private void Hide()
+ {
+ gameObject.SetActive(false);
+ }
+ }
+}
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs.meta
new file mode 100644
index 00000000..6b09a742
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/SkipButton.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6f4e662275a0c9446863299de526b490
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs
index ec63b28b..f99e4b59 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/Components/Specific/ThemeSlider.cs
@@ -1,19 +1,29 @@
using AdrianMiasik.Components.Base;
using AdrianMiasik.Components.Core;
using AdrianMiasik.ScriptableObjects;
-using TMPro;
using UnityEngine;
namespace AdrianMiasik.Components.Specific
{
///
- /// A boolean slider with a label. Intended for the theme toggle (light / dark).
+ /// A boolean slider with custom icon. Intended for the theme toggle (light / dark).
///
public class ThemeSlider : ThemeElement
{
[SerializeField] private ToggleSlider m_toggle;
- [SerializeField] private TMP_Text m_label;
-
+
+ [SerializeField] private Sprite m_moonSprite;
+ [SerializeField] private Material m_sliderDotCircle;
+
+ private Vector2 cachedOffsetMin = new Vector2(3, 0);
+ private Vector2 cachedOffsetMax = new Vector2(1.5f, 1.5f);
+
+ private void Start()
+ {
+ cachedOffsetMin = m_toggle.m_dot.rectTransform.offsetMin;
+ cachedOffsetMax = m_toggle.m_dot.rectTransform.offsetMax;
+ }
+
///
/// Applies our changes to our referenced components when necessary.
/// And changes our text label from depending on the current .
@@ -23,13 +33,29 @@ public override void ColorUpdate(Theme theme)
{
m_toggle.OverrideDotColor(theme.GetCurrentColorScheme().m_foreground);
m_toggle.Initialize(Timer, theme.m_darkMode);
+
+ // Regular boolean
+ if (theme.m_darkMode)
+ {
+ m_toggle.m_dot.rectTransform.pivot = new Vector2(0.5f, m_toggle.m_dot.rectTransform.pivot.y);
+ m_toggle.m_dot.sprite = null;
+ m_toggle.m_dot.material = m_sliderDotCircle;
+ m_toggle.m_dot.rectTransform.offsetMin = Vector2.zero;
+ m_toggle.m_dot.rectTransform.offsetMax = Vector2.zero;
+ }
+ // Moon dark boolean
+ else
+ {
+ m_toggle.m_dot.rectTransform.pivot = new Vector2(0f, m_toggle.m_dot.rectTransform.pivot.y);
+ m_toggle.m_dot.sprite = m_moonSprite;
+ m_toggle.m_dot.material = null;
+ m_toggle.m_dot.rectTransform.offsetMin = cachedOffsetMin;
+ m_toggle.m_dot.rectTransform.offsetMax = cachedOffsetMax;
+ }
m_toggle.ColorUpdate(theme);
- m_label.color = theme.GetCurrentColorScheme().m_foreground;
- m_label.text = Timer.GetTheme().m_darkMode ? "Light" : "Dark";
- // TODO: Change toggle dot image to a moon for dark mode
}
-
+
// Piper methods
///
/// What color should this slider be when `False`?
@@ -57,4 +83,4 @@ public void Interact()
m_toggle.OnPointerClick(null);
}
}
-}
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs
new file mode 100644
index 00000000..8667f358
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs
@@ -0,0 +1,62 @@
+using AdrianMiasik.UWP;
+using UnityEngine;
+
+namespace AdrianMiasik.ScriptableObjects
+{
+ // TODO: Add/move set digit format preference to here - SupportedFormats (since it's timer dependent)
+ // TODO: Remove mute sound when out of focus (Since it's a system wide setting similar to dark mode)
+ ///
+ /// Responsible for keeping track of the users timer preferences.
+ ///
+ [CreateAssetMenu(fileName = "New Settings Configuration",
+ menuName = "Adrian Miasik/Create New Settings Configuration")]
+ public class Settings : ScriptableObject
+ {
+ ///
+ /// Should we mute the sound when the application is not in focus?
+ /// If `True`, the application audio will not be played when it's not in focus.
+ /// If `False`, the application audio will emit audio regardless of focus state.
+ /// We want this to be `True` by default for the Universal Windows Platform since we
+ /// pull focus back via UWP notification. (See )
+ ///
+ public bool m_muteSoundWhenOutOfFocus;
+
+ ///
+ /// Enable timer long breaks?
+ /// If `True`, the user will be able to accumulate tomatoes/pomodoro & long breaks. (Work/Break/Long Break)
+ /// If `False`, the user will not be able to user long breaks. (Work/Break): The way the
+ /// timer worked on version 1.6.0. or lower).
+ ///
+ public bool m_longBreaks;
+
+ private void Awake()
+ {
+ ApplyPlatformDefaults();
+ }
+
+ ///
+ /// Configures our default settings using platform specific define directives. (I.e. Based on current
+ /// Operating System)
+ ///
+ public void ApplyPlatformDefaults()
+ {
+ // All platforms have long breaks on by default
+ m_longBreaks = true;
+
+ // Apply mute out of focus
+#if UNITY_STANDALONE_OSX
+ m_muteSoundWhenOutOfFocus = false;
+#elif UNITY_STANDALONE_LINUX
+ m_muteSoundWhenOutOfFocus = false;
+#elif UNITY_STANDALONE_WIN
+ m_muteSoundWhenOutOfFocus = false;
+#elif UNITY_WSA // UWP
+ m_muteSoundWhenOutOfFocus = true; // Set to true since our UWP Notification will pull focus back to our app
+#elif UNITY_ANDROID
+ m_muteSoundWhenOutOfFocus = false; // Doesn't quite matter for mobile
+#elif UNITY_IOS
+ m_muteSoundWhenOutOfFocus = false; // Doesn't quite matter for mobile.
+#endif
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs.meta b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs.meta
new file mode 100644
index 00000000..72d907c1
--- /dev/null
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/ScriptableObjects/Settings.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f493ba30fd8f4cb69d087e3a08c28f51
+timeCreated: 1642712348
\ No newline at end of file
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs b/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs
index 03e2ca52..77eefd55 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs
+++ b/UnityPomodoro/Assets/AdrianMiasik/Scripts/UWP/NotificationManager.cs
@@ -1,5 +1,4 @@
using AdrianMiasik.Components;
-using AdrianMiasik.Components.Base;
using AdrianMiasik.ScriptableObjects;
using UnityEngine;
#if ENABLE_WINMD_SUPPORT
@@ -8,7 +7,6 @@
namespace AdrianMiasik.UWP
{
- // TODO: Replace PomodoroTimer dependency with Setting class dependency
///
/// Used to serve Windows OS level notification/toasts to the user. (using the referenced components)
/// Intended to be invoked via UnityEvent .
@@ -19,18 +17,13 @@ public class NotificationManager : MonoBehaviour
[Header("Toast")]
[SerializeField] private TextAsset m_xmlToastAlarm;
[SerializeField] private TextAsset m_xmlToastNoAlarm;
-
+
// Cache
- private PomodoroTimer timer;
-
- ///
- /// Sets up the timer reference. Not a since this doesn't have visuals
- /// and thus doesn't need a .
- ///
- ///
- public void Initialize(PomodoroTimer pomodoroTimer)
+ private Settings settings;
+
+ public void Initialize(Settings settingsConfiguration)
{
- timer = pomodoroTimer;
+ settings = settingsConfiguration;
}
///
@@ -47,7 +40,7 @@ public void ShowToast()
}
// And the user wants to mute audio when app is out of focus...
- if (timer.MuteSoundWhenOutOfFocus())
+ if (settings.m_muteSoundWhenOutOfFocus)
{
// Play Alarm Notification
Toast toast = Toast.Create(m_xmlToastAlarm.text);
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png
index 113fe7d8..9317b125 100644
Binary files a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png and b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png differ
diff --git a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta
index a031fb63..a1912f0b 100644
--- a/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta
+++ b/UnityPomodoro/Assets/AdrianMiasik/Sprites/icon-unity-pomodoro.png.meta
@@ -32,12 +32,12 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
- filterMode: -1
- aniso: -1
- mipBias: -100
+ filterMode: 2
+ aniso: 1
+ mipBias: 0
wrapU: 1
wrapV: 1
- wrapW: -1
+ wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
@@ -111,6 +111,30 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/UnityPomodoro/ProjectSettings/ProjectSettings.asset b/UnityPomodoro/ProjectSettings/ProjectSettings.asset
index 86cdb009..7f2ad4b8 100644
--- a/UnityPomodoro/ProjectSettings/ProjectSettings.asset
+++ b/UnityPomodoro/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.7.1
+ bundleVersion: 1.8.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
diff --git a/promotional/release-banner.png b/promotional/release-banner.png
index 46262597..6a682452 100644
Binary files a/promotional/release-banner.png and b/promotional/release-banner.png differ
diff --git a/promotional/unity-pomodoro-showcase-longbreak.gif b/promotional/unity-pomodoro-showcase-longbreak.gif
new file mode 100644
index 00000000..331b031b
Binary files /dev/null and b/promotional/unity-pomodoro-showcase-longbreak.gif differ
diff --git a/sources/design/icons/icon-moon.afdesign b/sources/design/icons/icon-moon.afdesign
new file mode 100644
index 00000000..bba3ac5f
Binary files /dev/null and b/sources/design/icons/icon-moon.afdesign differ
diff --git a/sources/design/icons/icon-sidebar-documentation.afdesign b/sources/design/icons/icon-sidebar-documentation.afdesign
new file mode 100644
index 00000000..57ee3bc9
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