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Screenloader.py
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from tkinter import *
from dungeoncrawlergame import *
from itemcreator import *
from title_screen import *
from screen_win import *
from screen_battle import *
from screen_inventory import *
from screen_shop import *
from screen_death import *
class Put_Everything_Together(object):
def __init__(self):
self.root = Tk()
def pick_char(self):
self.root.title("START GAME")
self.load_title = TitleScreen(self.root, self.start_cutscene)
def start_cutscene(self):
self.cs = "begin"
self.load_title.destroy()
self.root.title("BEGIN")
self.sc = Winscreen(self.root, self.create_main_game, 1, None)
def create_main_game(self):
self.cs = "game"
self.sc.destroy()
self.root.title("DUNGEON")
self.game = Mainscreen(self.root, self.end_level, self.start_battle, self.open_inventory, self.open_shop)
self.itemlist = load_item_file("items.txt")
for i in self.itemlist:
if i.id == "shortsword":
self.game.player.inventory.append(i)
self.game.player.equipped = self.game.player.inventory[0]
if i.id == "potion_min_heal":
self.game.player.inventory.append(i)
self.game.assemble_rooms()
self.game.create_enemy_movement()
def resume_main_game(self, level, player, x, y, floor, shopitems, enemy):
self.cs = "game"
self.battle_scene.destroy()
self.root.title("DUNGEON")
self.game = Mainscreen(self.root, self.end_level, self.start_battle, self.open_inventory, self.open_shop, level, player, x, y, floor, shopitems)
self.game.add_moneydrop(enemy)
self.game.message_log.see("end")
self.game.kill_nearby_enemies()
self.game.create_enemy_movement()
self.game.print_screen()
def open_inventory(self, level, player, x, y, floor, shopitems):
self.cs = "inventory"
self.game.destroy()
self.root.title("INVENTORY")
self.inv = Inventoryscreen(self.root, self.close_inventory, level, player, x, y, floor, shopitems)
def close_inventory(self, level, player, x, y, floor, shopitems):
self.cs = "game"
self.inv.destroy()
self.root.title("DUNGEON")
self.game = Mainscreen(self.root, self.end_level, self.start_battle, self.open_inventory, self.open_shop, level, player, x, y, floor, shopitems)
self.game.message_log.see("end")
self.game.create_enemy_movement()
self.game.print_screen()
def open_shop(self, level, player, x, y, floor, shopitems):
self.cs = "shop"
self.game.destroy()
self.root.title("SHOP")
self.shop = Shopscreen(self.root, self.close_shop, level, player, x, y, floor, shopitems)
def close_shop(self, level, player, x, y, floor, shopitems):
self.cs = "game"
self.shop.destroy()
self.root.title("DUNGEON")
self.game = Mainscreen(self.root, self.end_level, self.start_battle, self.open_inventory, self.open_shop, level, player, x, y, floor, shopitems)
self.game.message_log.see("end")
self.game.create_enemy_movement()
self.game.print_screen()
def end_level(self, level, player):
self.cs = "end"
self.game.destroy()
self.root.title("CONGRATULATIONS")
level += 1
player.maxhealth += 5
player.hp += 5
self.enend = Winscreen(self.root, self.next_level, level, player)
def start_battle(self, level, player, x, y, floor, shopitems):
self.cs = "battle"
self.game.destroy()
self.root.title("BATTLE")
self.battle_scene = Battlescreen(self.root, self.resume_main_game, self.game_over, level, player, x, y, floor, shopitems)
def game_over(self):
self.cs = "death"
self.battle_scene.destroy()
self.death_scene = Deathscreen(self.root)
def next_level(self, level, player):
self.cs = "game"
self.enend.destroy()
self.root.title("DUNGEON")
player.messages += "\n█████████████████████████\nFLOOR "+str(level)
self.game = Mainscreen(self.root, self.end_level, self.start_battle, self.open_inventory, self.open_shop, level, player)
self.game.message_log.see("end")
self.game.assemble_rooms()
self.game.create_enemy_movement()
def up(event):
if gme.cs == "game":
gme.game.move_player("up")
def down(event):
if gme.cs == "game":
gme.game.move_player("down")
def left(event):
if gme.cs == "game":
gme.game.move_player("left")
def right(event):
if gme.cs == "game":
gme.game.move_player("right")
def pressz(event):
if gme.cs == "inventory":
gme.inv.use_item()
elif gme.cs == "shop":
gme.shop.trade()
def pressx(event):
if gme.cs == "inventory":
gme.inv.equip_item()
def pressc(event):
if gme.cs == "game":
gme.game.open_inv_screen()
elif gme.cs == "inventory":
gme.inv.go_back()
elif gme.cs == "shop":
gme.shop.go_back()
gme = Put_Everything_Together()
gme.root.bind("<Up>", up)
gme.root.bind("<Down>", down)
gme.root.bind("<Left>", left)
gme.root.bind("<Right>", right)
gme.root.bind("<Key-z>", pressz)
gme.root.bind("<Key-x>", pressx)
gme.root.bind("<Key-c>", pressc)
gme.pick_char()
gme.root.mainloop()