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Document specific engine log messages #243
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There was the idea of GameFeatures that we didn't fleshed out, perhaps there with a link to/from the Log Panel page. Other possibility is consider logging something in Engine, and then add a topic on Engine logging and place it there. |
Yes, I think "engine logging" topic in Engine section would look better, because this is not really a game feature, it's just engine reporting about something. |
Hey, I don't understand what the Edit: I think |
Right, and that's kind of weird. I think it's possible that this code was written at the time when custom modules |
There are script log messages in a following format:
(room:%d) [%s %d]
where ags will print error location in square brackets, using a single letter and a number.
https://github.com/adventuregamestudio/ags/blob/12b7f62fce17bb5fdbf4aa5464268b3dcbcebd67/Engine/debug/debug.cpp#L369
May be worth documenting their meaning somewhere. But also have to note that these may be engine-specific and change in future (just in case).
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