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List of things that has to be documented for 3.6.2 update:
For the Editor help:
- Script module selection for linked events. I suppose that this has to be added to Tutorials with the new screenshots which display the module selection where it is available (e.g. Characters).
- New naming rule for the voice clips, updated info in "Voice speech" article.
- In General Settings added "Use old-style voice clip naming rule".
- "WrapText", "TextPaddingHorizontal", "TextPaddingVertical" properties to GUI Button.
- Mention "Null Font" in GUI article?
- Removed obsolete "Copy walkable area mask to regions" command from the Room editor. -- Was this toolbutton mentioned anywhere?
- Added optional "sprite" parameter to SaveGameSlot(), that lets to pass a number of an arbitrary sprite to write into this save instead of a standard "screenshot".
- Added new accessibility config settings in "access" section: "speechskip" and "textskip".
These let player to override game's skipping style for character speech and text messages
respectively.
- Added "max_save" config option in "override" section: this lets to enforce an arbitrary number
of saves displayed in a standard save/restore dialogs in game.
- Added "--no-plugins" command-line argument that denies loading any plugins;
also added respective config option "noplugins" in "override" section.
The text was updated successfully, but these errors were encountered:
Created an individual issue for a bunch of things - not all yet. I will be looking into this soon, probably during the weekend.
Going through the script API specifically, it's mostly lots things that are quite useful in the day-to-day agsing, helpful things that makes life easier with the already existing systems in ags.
List of things that has to be documented for 3.6.2 update:
For the Editor help:
Script API:
on_mouse_click
callback, now supports two more parameters: click x,y coordinates.Engine Plugin API:
Mention change in behavior (Version compatibility notes?):
Config and setup program, engine command line:
These let player to override game's skipping style for character speech and text messages
respectively.
of saves displayed in a standard save/restore dialogs in game.
also added respective config option "noplugins" in "override" section.
The text was updated successfully, but these errors were encountered: