-
Notifications
You must be signed in to change notification settings - Fork 112
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error module not found #15
Comments
I understand you copy the plugin to If it is a C++ project, maybe rebuilding in visual studio should help. Anyway, I am in the process of building for UE 4.18 and I will see if I encounter this problem. |
The logs reveal that this (at least for me) was a missing gstreamer installation.
I am making a new build with current UE, OpenCV, Gstreamer and once it all works I will release it.
|
Ok, you can try the new build, gstreamer files are included. If the problem persists, post the log file, it should tell us what the problem is. Version 1.2.03 - updated for UE 4.18.2, OpenCV 3.4.0, gstreamer 1.12.4 - preview download: |
I am very grateful for your quick response and help. Actually i didn't install gstreamer, as a beginner and feeling lost all i did is creating a new c++ project inside Unreal 4.16, and i did not add any code in the visual studio project, then closed the unreal project and added the plugin to the Project/Plugins/AugmentedUnreality path then tried to open the project again in unreal to see if the plugin is listed in the plugins window ,but it doesn't open and i get the message i attached in the post. |
Please use the release plugin package instead. |
Really i am speechless. It worked well, May allah bless you. |
You can add a marker component to an actor, to make that actor move according to the marker. |
I opened the example folders, and now i am pretty understanding how to add marker in unreal. |
You do not even need any code:
|
My project depends on hand tracking, and moving 3D objects according to hand movement. |
I see, this is a complicated setup, it is hard to know if your code is even executed. The usual printfs do not work well with Unreal. To print messages, use UE_LOG. Since the external code does not have the |
I wanna thank you for such a great plugin and project, I downloaded the example and it worked properly with me, but when i try to add the plugin to another project i get this message
![module not found](https://user-images.githubusercontent.com/34853660/34929356-1a93d3b0-f9cc-11e7-84d7-0584cc52d231.PNG)
The text was updated successfully, but these errors were encountered: