OpenTESArena 0.12.0
New features and changes in 0.12.0:
- Wandering citizens in cities and wilderness. They idle if the player's weapon is sheathed
- Puddle reflections
- Voice in cinematics (only available in CD version)
- City entrance jingle
- Music library system supporting custom MIDI filenames in data/audio/MusicDefinitions.txt
- Entity animation system redesign
- Texture manager improvements and initial work on texture instance manager for runtime-generated textures
- Fonts use less memory and are less dependent on SDL2
- Added previously-unused OverSnow music to snow weather playlist
- Fixed final boss display name (was "TODO")
- Removed directional shading from sun to more closely match original game (planning on adding back later in a newer renderer)
Known issues:
- Citizen spawning introduced very high RAM usage (>2.5 GB) due to true color animations, even with animation sharing, preventing 32-bit builds from working as intended
- Some streetlights don't receive on/off signal
- Translucent entities exhibit vertical line artifacts (related to multi-threading)
- The renderer may deadlock and freeze the game. If so, reduce render thread count to very low
- Position of moons is not correct
- Tavern names in Imperial City are incorrect
- Diagonal walls have same collision as walls
For details on how to get OpenTESArena running, see the Installation section in the Readme.